Player Matchup

Athena
Athena
DeadManssEnd
Athena
Level 104
God Stats
38W - 20L
1,678 SR
Queue Stats
237W - 209L
1,491 Elo+
Party 1
Chang'e
Chang'e
RogueAce07
Chang'e
Level 83
God Stats
5W - 5L
1,479 SR
Queue Stats
181W - 163L
1,523 Elo+
Party 1
Vamana
Vamana
a1miguelgun2
Vamana
Level 111
God Stats
0W - 2L
1,532 SR
Queue Stats
258W - 250L
1,466 Elo+
Solo
Fenrir
Fenrir
cobgoblin2
Fenrir
Level 106
God Stats
23W - 23L
1,550 SR
Queue Stats
590W - 550L
1,515 Elo+
Party 1
Neith
Neith
jdm1235807
Neith
Level 85
God Stats
47W - 32L
1,630 SR
Queue Stats
403W - 376L
1,518 Elo+
Solo
Team Averages
Level 98
1,574 SR
1,503 Elo+

VS

Team Averages
Level 119
1,618 SR
1,495 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
CosmicSaiyan_92
Sun Wukong
Level 114
God Stats
13W - 1L
1,722 SR
Queue Stats
477W - 421L
1,518 Elo+
Solo
Hades
Hades
TyphoonInferno
Hades
Level 128
God Stats
9W - 4L
1,807 SR
Queue Stats
109W - 101L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
kingdeathblood
Danzaburou
Level 67
God Stats
12W - 9L
1,563 SR
Queue Stats
127W - 144L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
1 / 5 / 8
9,250
440
10,590
27,289
29,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
RogueAce07
Chang'e
14
4 / 9 / 1
9,502
452
12,104
17,883
6,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vamana
16
2 / 4 / 2
10,182
485
9,012
18,644
22,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
cobgoblin2
Fenrir
16
5 / 5 / 6
9,848
469
14,137
19,764
11,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Neith
16
4 / 6 / 2
9,529
454
13,302
18,997
6,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
4 / 2 / 16
10,284
490
15,957
17,081
7,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
 
Nemesis
16
3 / 4 / 15
9,696
462
10,843
19,517
15,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
CosmicSaiyan_92
Sun Wukong
17
4 / 2 / 12
10,996
524
16,896
22,178
18,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

17
6 / 4 / 14
11,010
524
18,909
18,630
10,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
kingdeathblood
Danzaburou
19
12 / 4 / 4
12,513
596
15,750
16,316
5,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
90
16
Kills
29
29
Deaths
16
19
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
2
16
6
W
Nemesis
 
Nemesis
3
4
15
2.63
W
Sun Wukong
CosmicSaiyan_92
Sun Wukong
4
2
12
5
L
Athena
1
5
8
1
L
Chang'e
RogueAce07
Chang'e
4
9
1
0.5
W
6
4
14
3.25
L
Vamana
2
4
2
0.75
L
Fenrir
cobgoblin2
Fenrir
5
5
6
1.6
L
Neith
4
6
2
0.83
W
Danzaburou
kingdeathblood
Danzaburou
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,145
Damage
78,355
102,577
Taken
93,722
76,797
Mitigated
57,760
33,325
Healing
45,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,957
1,324
6,438
7,094
17,081
7,792
1,753
4,447
12,634
61,853
0
W
Nemesis
 
Nemesis
10,843
2,820
0
4,957
19,517
15,111
1,233
4,657
14,860
9,842
30,523
W
Sun Wukong
CosmicSaiyan_92
Sun Wukong
16,896
2,186
0
9,850
22,178
18,585
1,131
6,989
15,189
0
71,183
L
Athena
10,590
1,105
0
5,741
27,289
29,868
208
8,297
18,648
40,592
0
L
Chang'e
RogueAce07
Chang'e
12,104
638
3,521
5,690
17,883
6,036
324
10,254
7,259
46,380
0
W
18,909
1,585
1,831
9,153
18,630
10,765
718
3,443
15,187
74,845
0
L
Vamana
9,012
3,761
0
4,307
18,644
22,914
538
6,462
11,979
0
70,213
L
Fenrir
cobgoblin2
Fenrir
14,137
1,956
0
5,756
19,764
11,456
0
7,032
12,546
0
70,212
L
Neith
13,302
5,302
0
8,310
18,997
6,523
937
4,086
14,762
0
68,264
W
Danzaburou
kingdeathblood
Danzaburou
15,750
5,329
0
5,776
16,316
5,507
3,333
3,352
12,964
0
84,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,311
Gold Earned
54,499
510
Minions Killed
505
0
Camps Cleared
0
1,927,832
Distance Traveled
1,933,364
35
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,284
490
96
5
0
401,065
2
W
Nemesis
9,696
462
44
2
0
394,331
9
W
Sun Wukong
10,996
524
125
6
0
377,641
1
L
Athena
9,250
440
71
3
0
398,954
6
L
Chang'e
9,502
452
88
4
0
353,620
7
W
Hades
11,010
524
108
5
0
392,109
0
L
Vamana
10,182
485
142
7
0
424,212
12
L
Fenrir
9,848
469
92
4
0
412,103
4
L
Neith
9,529
454
117
6
0
338,943
6
W
Danzaburou
12,513
596
132
6
0
368,218
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role