Player Matchup

Ymir
Ymir
HAPK420
Ymir
Level 28
God Stats
2W - 7L
1,527 SR
Queue Stats
133W - 136L
1,525 Elo+
Solo
Neith
Neith
HyperPlay38
Neith
Level 5
God Stats
1W - 2L
1,326 SR
Queue Stats
3W - 4L
1,461 Elo+
Party 2
Sylvanus
Sylvanus
Sjango
Sylvanus
Level 28
God Stats
1W - 1L
1,822 SR
Queue Stats
74W - 79L
1,569 Elo+
Solo
Baba Yaga
Baba Yaga
figvam85
Baba Yaga
Level 27
God Stats
4W - 5L
1,316 SR
Queue Stats
74W - 60L
1,553 Elo+
Solo
Nemesis
Nemesis
pivochan
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 2
Team Averages
Level 18
1,498 SR
1,557 Elo+

VS

Team Averages
Level 33
1,484 SR
1,560 Elo+
Gilgamesh
Gilgamesh
CxllMeReeDzZ-
Gilgamesh
Level 117
God Stats
1W - 4L
1,235 SR
Queue Stats
72W - 70L
1,554 Elo+
Party 3
Anhur
Anhur
Splona
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,641 Elo+
Party 1
Sylvanus
Sylvanus
ViiPeZz
Sylvanus
Level 14
God Stats
2W - 1L
1,688 SR
Queue Stats
20W - 14L
1,594 Elo+
Party 1
Kali
Kali
WannaBEeSekiro
Kali
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,644 Elo+
Solo
He Bo
He Bo
Yakuzawa
He Bo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
HAPK420
Ymir
5
0 / 5 / 0
4,153
415
1,411
8,877
2,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 4 / 1
3,775
378
447
2,435
715
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Sjango
Sylvanus
9
1 / 3 / 0
5,278
528
4,565
7,640
3,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
figvam85
Baba Yaga
8
1 / 2 / 0
4,997
500
4,739
5,642
1,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
pivochan
Nemesis
6
0 / 2 / 0
4,336
434
918
5,428
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CxllMeReeDzZ-
Gilgamesh
10
2 / 1 / 2
5,975
598
5,311
7,283
4,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Splona
Anhur
11
5 / 0 / 0
6,094
609
4,902
4,848
1,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
ViiPeZz
Sylvanus
9
1 / 0 / 4
5,290
529
2,907
4,495
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
3 / 0 / 2
6,002
600
4,171
5,748
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Yakuzawa
He Bo
11
5 / 1 / 1
6,502
650
3,036
3,590
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
16
16
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CxllMeReeDzZ-
Gilgamesh
2
1
2
3
L
Ymir
HAPK420
Ymir
0
5
0
0
L
0
4
1
0.13
L
Sylvanus
Sjango
Sylvanus
1
3
0
0.33
W
Anhur
Splona
Anhur
5
0
0
5
W
Sylvanus
ViiPeZz
Sylvanus
1
0
4
3
W
3
0
2
4
W
He Bo
Yakuzawa
He Bo
5
1
1
5.5
L
Baba Yaga
figvam85
Baba Yaga
1
2
0
0.5
L
Nemesis
pivochan
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,080
Damage
20,327
30,022
Taken
25,964
10,416
Mitigated
11,829
7,147
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CxllMeReeDzZ-
Gilgamesh
5,311
1,546
0
3,479
7,283
4,133
360
3,446
3,837
0
27,296
L
Ymir
HAPK420
Ymir
1,411
209
0
1,380
8,877
2,449
0
1,468
7,409
7,927
0
L
447
335
0
22
2,435
715
0
1,694
741
0
3,903
L
Sylvanus
Sjango
Sylvanus
4,565
1,142
0
2,201
7,640
3,910
226
957
6,683
20,030
4,664
W
Anhur
Splona
Anhur
4,902
2,511
0
1,820
4,848
1,482
166
1,398
3,450
0
36,394
W
Sylvanus
ViiPeZz
Sylvanus
2,907
1,306
413
1,512
4,495
2,929
466
2,262
2,233
16,382
5,413
W
4,171
2,101
0
2,934
5,748
2,248
0
1,557
4,191
0
35,369
W
He Bo
Yakuzawa
He Bo
3,036
101
0
1,945
3,590
1,037
0
1,582
2,008
31,151
0
L
Baba Yaga
figvam85
Baba Yaga
4,739
563
0
2,505
5,642
1,621
0
952
4,690
24,880
0
L
Nemesis
pivochan
Nemesis
918
385
0
1,039
5,428
1,721
0
340
5,088
0
20,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,539
Gold Earned
29,863
158
Minions Killed
289
0
Camps Cleared
0
775,934
Distance Traveled
996,557
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,975
598
57
6
0
209,311
3
L
Ymir
4,153
415
13
1
0
148,414
1
L
Neith
3,775
378
7
1
0
114,763
0
L
Sylvanus
5,278
528
54
5
0
143,293
3
W
Anhur
6,094
609
66
7
0
187,265
2
W
Sylvanus
5,290
529
41
4
0
182,015
2
W
Kali
6,002
600
68
7
0
239,537
4
W
He Bo
6,502
650
57
6
0
178,429
2
L
Baba Yaga
4,997
500
44
4
0
168,664
0
L
Nemesis
4,336
434
40
4
0
200,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role