Player Matchup

Fenrir
Fenrir
Adramelech-k
Fenrir
Level 104
God Stats
2W - 9L
1,152 SR
Queue Stats
700W - 685L
1,428 Elo+
Solo
Ra
Ra
LoN Brother
Ra
Level 69
God Stats
6W - 6L
1,695 SR
Queue Stats
411W - 430L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
MIK BRASIL
Cthulhu
Level 59
God Stats
26W - 24L
1,539 SR
Queue Stats
213W - 223L
1,428 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Tchuquim
Cu Chulainn
Level 118
God Stats
20W - 10L
1,690 SR
Queue Stats
46W - 39L
1,496 Elo+
Solo
Jing Wei
Jing Wei
temp-390898
Jing Wei
Level 73
God Stats
9W - 10L
1,424 SR
Queue Stats
47W - 47L
1,469 Elo+
Solo
Team Averages
Level 85
1,500 SR
1,462 Elo+

VS

Team Averages
Level 104
1,430 SR
1,458 Elo+
Bakasura
Bakasura
 
Bakasura
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JogandoNu
Gilgamesh
Level 101
God Stats
6W - 8L
1,366 SR
Queue Stats
503W - 524L
1,464 Elo+
Solo
Hel
Hel
Smirnoff1860
Hel
Level 59
God Stats
4W - 3L
1,529 SR
Queue Stats
117W - 146L
1,395 Elo+
Solo
Sol
Sol
TheAngeI
Sol
Level 147
God Stats
1W - 3L
1,226 SR
Queue Stats
143W - 131L
1,530 Elo+
Solo
Bellona
Bellona
sfx_Immortal
Bellona
Level 61
God Stats
93W - 76L
1,530 SR
Queue Stats
442W - 450L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
6 / 5 / 6
11,645
555
16,119
21,685
11,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 3 / 7
11,124
530
12,703
11,462
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
MIK BRASIL
Cthulhu
16
2 / 0 / 4
10,037
478
13,775
16,830
17,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
Tchuquim
Cu Chulainn
12
3 / 5 / 1
8,135
387
8,457
17,155
11,168
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
temp-390898
Jing Wei
18
3 / 2 / 2
10,574
504
7,173
12,125
4,173
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
6 / 4 / 4
11,201
533
10,714
18,791
9,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
JogandoNu
Gilgamesh
18
2 / 6 / 6
11,197
533
14,676
24,229
19,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
3 / 3 / 2
11,728
558
12,525
17,109
11,203
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
0 / 3 / 1
11,195
533
10,212
15,129
5,321
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
sfx_Immortal
Bellona
16
4 / 2 / 3
10,375
494
10,849
20,429
16,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
31
17
Kills
15
15
Deaths
18
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
4
4
2
L
Fenrir
6
5
6
1.8
W
Gilgamesh
JogandoNu
Gilgamesh
2
6
6
0.83
L
3
3
7
2.17
L
Cthulhu
MIK BRASIL
Cthulhu
2
0
4
4
W
3
3
2
1.33
L
Cu Chulainn
Tchuquim
Cu Chulainn
3
5
1
0.7
W
0
3
1
0.17
W
Bellona
sfx_Immortal
Bellona
4
2
3
2.75
L
Jing Wei
temp-390898
Jing Wei
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,227
Damage
58,976
79,257
Taken
95,687
48,494
Mitigated
61,376
23,872
Healing
34,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,714
8,202
0
7,385
18,791
9,151
701
5,811
12,645
0
57,083
L
Fenrir
16,119
4,690
0
7,357
21,685
11,016
0
4,424
16,806
0
94,733
W
Gilgamesh
JogandoNu
Gilgamesh
14,676
4,815
0
2,883
24,229
19,565
91
6,021
18,109
3,801
86,482
L
12,703
1,038
1,117
3,275
11,462
4,522
0
1,425
9,897
74,044
0
L
Cthulhu
MIK BRASIL
Cthulhu
13,775
907
123
5,473
16,830
17,615
378
7,746
8,452
66,834
0
W
12,525
1,318
1,236
10,277
17,109
11,203
623
8,444
7,672
76,561
0
L
Cu Chulainn
Tchuquim
Cu Chulainn
8,457
1,110
0
2,560
17,155
11,168
86
5,132
11,809
7,069
39,436
W
10,212
2,524
87
7,465
15,129
5,321
3,030
154
14,975
106,389
0
W
Bellona
sfx_Immortal
Bellona
10,849
1,970
812
4,806
20,429
16,136
38
6,244
14,089
6,470
54,553
L
Jing Wei
temp-390898
Jing Wei
7,173
4,668
0
3,967
12,125
4,173
304
5,979
6,136
0
72,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,515
Gold Earned
55,696
639
Minions Killed
627
0
Camps Cleared
0
1,974,168
Distance Traveled
2,063,179
32
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,201
533
94
4
0
452,349
1
L
Fenrir
11,645
555
149
7
0
402,673
4
W
Gilgamesh
11,197
533
144
7
0
399,451
9
L
Ra
11,124
530
164
8
0
447,134
13
L
Cthulhu
10,037
478
135
6
0
409,932
4
W
Hel
11,728
558
137
7
0
377,305
3
L
Cu Chulainn
8,135
387
64
3
0
297,538
0
W
Sol
11,195
533
170
8
0
392,787
0
W
Bellona
10,375
494
82
4
0
441,287
12
L
Jing Wei
10,574
504
127
6
0
416,891
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role