Player Matchup

Yemoja
Yemoja
Anepir
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,348 Elo+
Party 3
Hel
Hel
Vangiouni
Hel
Level 26
God Stats
1W - 3L
1,254 SR
Queue Stats
66W - 66L
1,407 Elo+
Party 2
Hera
Hera
Zauberbeast
Hera
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,376 Elo+
Party 2
Cupid
Cupid
llllllllllll123
Cupid
Level 7
God Stats
1W - 1L
1,725 SR
Queue Stats
2W - 6L
1,294 Elo+
Party 3
Nemesis
Nemesis
lusy0307
Nemesis
Level 4
God Stats
2W - 3L
1,405 SR
Queue Stats
3W - 5L
1,528 Elo+
Party 3
Team Averages
Level 13
1,477 SR
1,391 Elo+

VS

Team Averages
Level 27
1,702 SR
1,489 Elo+
Merlin
Merlin
CardosBoy
Merlin
Level 27
God Stats
6W - 2L
1,821 SR
Queue Stats
32W - 30L
1,384 Elo+
Party 1
Hachiman
Hachiman
ChokerKun
Hachiman
Level 6
God Stats
3W - 3L
1,491 SR
Queue Stats
5W - 7L
1,471 Elo+
Solo
Bellona
Bellona
Dietmar_pinkeln
Bellona
Level 5
God Stats
2W - 0L
1,745 SR
Queue Stats
4W - 1L
1,638 Elo+
Party 4
Ratatoskr
Ratatoskr
Drdr3j420
Ratatoskr
Level 69
God Stats
14W - 11L
1,555 SR
Queue Stats
273W - 250L
1,538 Elo+
Party 4
Yemoja
Yemoja
Fuzemute
Yemoja
Level 28
God Stats
4W - 2L
1,899 SR
Queue Stats
69W - 71L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Anepir
Yemoja
11
1 / 8 / 2
7,782
410
9,093
17,900
14,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 8 / 1
9,346
492
9,227
11,379
6,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 10 / 3
7,843
413
6,208
11,849
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 6 / 1
9,244
487
9,437
13,115
4,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
lusy0307
Nemesis
14
1 / 1 / 1
8,410
443
2,697
9,062
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CardosBoy
Merlin
15
6 / 1 / 10
9,950
524
10,530
9,708
5,241
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
ChokerKun
Hachiman
15
6 / 3 / 6
9,602
505
12,780
13,873
4,812
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
2 / 2 / 9
9,713
511
5,870
14,372
9,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ratatoskr
Drdr3j420
Ratatoskr
18
16 / 3 / 6
11,616
611
14,526
14,137
5,636
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Fuzemute
Yemoja
15
3 / 0 / 12
9,479
499
5,437
8,731
10,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
76
9
Kills
33
33
Deaths
9
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Anepir
Yemoja
1
8
2
0.25
W
Merlin
CardosBoy
Merlin
6
1
10
11
W
Hachiman
ChokerKun
Hachiman
6
3
6
3
W
2
2
9
3.25
W
Ratatoskr
Drdr3j420
Ratatoskr
16
3
6
6.33
W
Yemoja
Fuzemute
Yemoja
3
0
12
9
L
2
8
1
0.31
L
1
10
3
0.25
L
4
6
1
0.75
L
Nemesis
lusy0307
Nemesis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,662
Damage
49,143
63,305
Taken
60,821
33,376
Mitigated
35,761
10,475
Healing
22,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Anepir
Yemoja
9,093
2,338
319
1,184
17,900
14,710
0
5,706
12,043
21,836
0
W
Merlin
CardosBoy
Merlin
10,530
626
165
3,890
9,708
5,241
1,261
4,186
5,176
51,446
0
W
Hachiman
ChokerKun
Hachiman
12,780
8,383
0
3,600
13,873
4,812
104
2,577
11,296
0
66,540
W
5,870
2,093
0
4,254
14,372
9,676
1,049
7,830
5,942
0
46,326
W
Ratatoskr
Drdr3j420
Ratatoskr
14,526
1,550
0
4,266
14,137
5,636
2,936
4,870
8,967
0
74,783
W
Yemoja
Fuzemute
Yemoja
5,437
1,470
3,370
2,604
8,731
10,396
285
3,948
4,724
22,225
0
L
9,227
1,075
186
1,702
11,379
6,352
1,118
929
10,356
57,906
0
L
6,208
1,405
0
600
11,849
3,612
320
4,031
7,368
30,097
0
L
9,437
4,456
789
2,712
13,115
4,345
385
2,822
10,243
0
41,606
L
Nemesis
lusy0307
Nemesis
2,697
1,554
0
2,983
9,062
4,357
0
1,664
7,328
0
57,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,625
Gold Earned
50,360
365
Minions Killed
468
0
Camps Cleared
0
1,482,826
Distance Traveled
1,638,376
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,782
410
26
1
0
318,704
0
W
Merlin
9,950
524
94
5
0
302,386
7
W
Hachiman
9,602
505
104
5
0
323,808
4
W
Bellona
9,713
511
114
6
0
315,422
2
W
Ratatoskr
11,616
611
131
7
0
379,879
1
W
Yemoja
9,479
499
25
1
0
316,881
1
L
Hel
9,346
492
119
6
0
282,106
5
L
Hera
7,843
413
45
2
0
301,967
2
L
Cupid
9,244
487
78
4
0
290,724
2
L
Nemesis
8,410
443
97
5
0
289,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role