Player Matchup

Medusa
Medusa
jones_swag16
Medusa
Level 80
God Stats
44W - 33L
1,592 SR
Queue Stats
464W - 616L
1,333 Elo+
Solo
Ah Puch
Ah Puch
magonauta
Ah Puch
Level 21
God Stats
0W - 2L
1,185 SR
Queue Stats
3W - 4L
1,601 Elo+
Solo
Sobek
Sobek
star_gazerV2
Sobek
Level 7
God Stats
2W - 5L
1,174 SR
Queue Stats
2W - 7L
1,062 Elo+
Solo
Team Averages
Level 36
1,317 SR
1,332 Elo+

VS

Team Averages
Level 41
1,548 SR
1,404 Elo+
Tsukuyomi
Tsukuyomi
AxelBlaze21
Tsukuyomi
Level 48
God Stats
7W - 4L
1,471 SR
Queue Stats
113W - 168L
1,340 Elo+
Solo
Zeus
Zeus
Felpsfalso
Zeus
Level 69
God Stats
3W - 2L
1,460 SR
Queue Stats
36W - 30L
1,372 Elo+
Solo
Odin
Odin
xssdcvffdcdsx
Odin
Level 7
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 5 / 2
8,327
555
3,959
12,230
3,583
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
magonauta
Ah Puch
13
3 / 5 / 0
9,119
608
10,272
8,366
2,703
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 7 / 1
7,484
499
2,036
9,655
3,615
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AxelBlaze21
Tsukuyomi
14
3 / 3 / 6
9,712
647
4,316
10,818
4,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
6 / 0 / 11
11,007
734
13,317
8,708
2,621
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 0 / 9
11,190
746
7,223
14,933
14,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
17
17
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AxelBlaze21
Tsukuyomi
3
3
6
2
W
6
0
11
11.5
L
Medusa
0
5
2
0.2
L
Ah Puch
magonauta
Ah Puch
3
5
0
0.6
L
0
7
1
0.07
W
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,267
Damage
24,856
30,251
Taken
34,459
9,901
Mitigated
22,514
851
Healing
9,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AxelBlaze21
Tsukuyomi
4,316
1,256
0
2,562
10,818
4,975
1,167
5,289
5,529
0
39,446
W
13,317
846
58
3,871
8,708
2,621
688
3,690
5,018
46,671
0
L
Medusa
3,959
1,447
0
0
12,230
3,583
120
5,873
5,678
0
27,616
L
Ah Puch
magonauta
Ah Puch
10,272
126
0
427
8,366
2,703
0
3,513
4,211
38,301
0
L
2,036
158
0
424
9,655
3,615
0
3,949
5,334
5,936
0
W
7,223
1,763
0
3,032
14,933
14,918
305
4,478
10,455
0
21,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,930
Gold Earned
31,909
119
Minions Killed
167
3
Camps Cleared
9
639,085
Distance Traveled
844,413
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,712
647
75
5
3
272,901
1
W
Zeus
11,007
734
63
4
3
269,775
4
L
Medusa
8,327
555
60
4
1
204,694
0
L
Ah Puch
9,119
608
54
4
2
255,122
1
L
Sobek
7,484
499
5
0
0
179,269
0
W
Odin
11,190
746
29
2
3
301,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role