Player Matchup

Yemoja
Yemoja
Airostromos
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Eset
Eset
NachitoUwUnt
Eset
Level 10
God Stats
3W - 2L
1,467 SR
Queue Stats
34W - 23L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
ShinichiSenmae
Sun Wukong
Level 4
God Stats
1W - 1L
1,224 SR
Queue Stats
3W - 3L
1,265 Elo+
Solo
Neith
Neith
djleonardo775
Neith
Level 4
God Stats
2W - 1L
1,300 SR
Queue Stats
5W - 2L
1,362 Elo+
Solo
Bakasura
Bakasura
kevnneo
Bakasura
Level 5
God Stats
2W - 2L
1,572 SR
Queue Stats
71W - 54L
1,448 Elo+
Solo
Team Averages
Level 5
1,413 SR
1,426 Elo+

VS

Team Averages
Level 20
1,464 SR
1,474 Elo+
Poseidon
Poseidon
JetGabriel
Poseidon
Level 28
God Stats
7W - 9L
1,415 SR
Queue Stats
135W - 173L
1,347 Elo+
Solo
Osiris
Osiris
Kalzito
Osiris
Level 15
God Stats
5W - 2L
1,544 SR
Queue Stats
208W - 102L
1,648 Elo+
Solo
Yemoja
Yemoja
Shirogarai
Yemoja
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Loki
Loki
ZEKITO876
Loki
Level 28
God Stats
18W - 30L
1,383 SR
Queue Stats
77W - 79L
1,485 Elo+
Solo
He Bo
He Bo
yuse920
He Bo
Level 28
God Stats
6W - 11L
1,475 SR
Queue Stats
107W - 140L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
4 / 2 / 6
8,530
502
3,564
9,927
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

17
8 / 1 / 3
10,611
624
8,635
7,622
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ShinichiSenmae
Sun Wukong
11
1 / 2 / 1
7,293
429
1,305
6,356
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 4 / 4
7,979
469
4,429
9,720
3,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
kevnneo
Bakasura
17
3 / 3 / 6
9,594
564
5,801
17,763
7,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JetGabriel
Poseidon
15
1 / 2 / 2
8,596
506
4,054
5,671
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Kalzito
Osiris
18
7 / 1 / 2
11,149
656
13,964
10,111
9,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
Shirogarai
Yemoja
5
0 / 1 / 2
5,787
340
1,125
2,861
1,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Loki
13
4 / 4 / 1
8,219
483
5,719
9,687
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
yuse920
He Bo
9
0 / 9 / 1
6,277
369
5,515
9,811
2,437
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
17
Kills
12
12
Deaths
17
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
4
2
6
3.5
L
Poseidon
JetGabriel
Poseidon
1
2
2
1
L
Osiris
Kalzito
Osiris
7
1
2
8
W
8
1
3
9.5
W
Sun Wukong
ShinichiSenmae
Sun Wukong
1
2
1
0.75
L
Yemoja
Shirogarai
Yemoja
0
1
2
1
L
Loki
4
4
1
1.13
W
1
4
4
0.75
W
Bakasura
kevnneo
Bakasura
3
3
6
2
L
He Bo
yuse920
He Bo
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,734
Damage
30,377
51,388
Taken
38,141
23,791
Mitigated
18,117
17,384
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,564
913
1,434
1,804
9,927
7,276
683
3,075
6,820
12,943
0
L
Poseidon
JetGabriel
Poseidon
4,054
275
0
1,189
5,671
1,618
0
1,776
3,745
50,443
0
L
Osiris
Kalzito
Osiris
13,964
5,802
0
4,364
10,111
9,952
414
3,671
5,972
0
82,618
W
8,635
785
63
1,997
7,622
2,759
594
1,708
5,714
69,355
0
W
Sun Wukong
ShinichiSenmae
Sun Wukong
1,305
139
0
280
6,356
3,721
692
1,286
5,044
0
22,099
L
Yemoja
Shirogarai
Yemoja
1,125
357
404
415
2,861
1,170
0
766
2,049
7,468
0
L
Loki
5,719
1,786
0
3,892
9,687
2,940
0
3,069
6,396
0
48,661
W
4,429
2,038
21
3,567
9,720
3,003
2,218
2,945
6,733
0
48,974
W
Bakasura
kevnneo
Bakasura
5,801
4,951
0
8,218
17,763
7,032
540
1,704
16,057
0
59,148
L
He Bo
yuse920
He Bo
5,515
277
0
137
9,811
2,437
188
2,404
7,243
28,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,007
Gold Earned
40,028
419
Minions Killed
384
0
Camps Cleared
0
1,483,451
Distance Traveled
1,450,409
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,530
502
21
1
0
282,117
2
L
Poseidon
8,596
506
105
6
0
316,372
11
L
Osiris
11,149
656
147
9
0
329,613
0
W
Eset
10,611
624
154
9
0
339,705
6
W
Sun Wukong
7,293
429
47
3
0
287,518
0
L
Yemoja
5,787
340
14
1
0
119,812
0
L
Loki
8,219
483
80
5
0
414,938
4
W
Neith
7,979
469
82
5
0
241,469
0
W
Bakasura
9,594
564
115
7
0
332,642
0
L
He Bo
6,277
369
38
2
0
269,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role