Player Matchup

Susano
Susano
DarKnight_P1
Susano
Level 29
God Stats
2W - 5L
1,597 SR
Queue Stats
309W - 296L
1,518 Elo+
Solo
Heimdallr
Heimdallr
Deathstroke_073
Heimdallr
Level 12
God Stats
22W - 23L
1,444 SR
Queue Stats
86W - 83L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
SwiftPup1141364
Cthulhu
Level 15
God Stats
0W - 2L
1,233 SR
Queue Stats
0W - 2L
1,161 Elo+
Solo
Tiamat
Tiamat
XxFeriKillerxX
Tiamat
Level 15
God Stats
1W - 6L
1,247 SR
Queue Stats
95W - 146L
1,302 Elo+
Solo
Ymir
Ymir
lassi-lasso
Ymir
Level 12
God Stats
6W - 6L
1,687 SR
Queue Stats
56W - 59L
1,440 Elo+
Party 1
Team Averages
Level 17
1,441 SR
1,372 Elo+

VS

Team Averages
Level 20
1,511 SR
1,532 Elo+
Fenrir
Fenrir
 
Fenrir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Bimbike2
Baba Yaga
Level 25
God Stats
3W - 2L
1,531 SR
Queue Stats
78W - 82L
1,366 Elo+
Solo
Vamana
Vamana
Phil_345
Vamana
Level 25
God Stats
7W - 5L
1,522 SR
Queue Stats
73W - 58L
1,507 Elo+
Solo
Thor
Thor
brutaaaln1
Thor
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,789 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
3 / 1 / 0
5,654
565
3,404
6,691
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Deathstroke_073
Heimdallr
7
0 / 3 / 1
4,310
431
3,461
5,751
1,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 5 / 0
4,403
440
1,487
5,726
5,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 7 / 0
4,082
408
1,716
6,433
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 3 / 0
4,542
454
856
6,939
2,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
8 / 0 / 2
6,564
656
5,061
4,714
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
 
Izanami
8
1 / 0 / 5
5,127
513
3,083
3,196
680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
Bimbike2
Baba Yaga
8
0 / 2 / 6
5,014
501
2,385
5,332
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Phil_345
Vamana
10
4 / 1 / 4
5,982
598
3,552
5,261
3,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
6 / 1 / 4
6,334
633
5,282
5,731
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
4
Kills
19
19
Deaths
4
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
2
9
W
Izanami
 
Izanami
1
0
5
3.5
W
Baba Yaga
Bimbike2
Baba Yaga
0
2
6
1.5
L
Susano
3
1
0
3
L
Heimdallr
Deathstroke_073
Heimdallr
0
3
1
0.17
W
Vamana
Phil_345
Vamana
4
1
4
6
L
1
5
0
0.2
L
0
7
0
0
W
6
1
4
8
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,924
Damage
19,363
31,540
Taken
24,234
12,814
Mitigated
8,653
6,293
Healing
8,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,061
1,362
0
2,537
4,714
1,414
0
427
4,169
0
27,842
W
Izanami
 
Izanami
3,083
2,220
0
1,158
3,196
680
162
430
2,762
0
23,415
W
Baba Yaga
Bimbike2
Baba Yaga
2,385
133
0
1,547
5,332
1,380
360
590
4,670
17,752
0
L
Susano
3,404
1,101
0
2,514
6,691
1,958
0
74
6,532
0
29,917
L
Heimdallr
Deathstroke_073
Heimdallr
3,461
2,364
0
1,433
5,751
1,411
0
614
5,137
0
16,579
W
Vamana
Phil_345
Vamana
3,552
1,157
0
2,305
5,261
3,135
659
1,316
3,595
0
25,067
L
1,487
327
0
381
5,726
5,015
93
0
5,263
11,949
0
L
1,716
64
0
663
6,433
1,542
125
1,014
5,375
11,417
0
W
5,282
599
0
1,402
5,731
2,044
0
673
4,979
0
26,048
L
856
320
0
1,302
6,939
2,888
0
937
5,958
12,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,991
Gold Earned
29,021
172
Minions Killed
245
0
Camps Cleared
0
897,772
Distance Traveled
993,094
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,564
656
55
6
0
222,725
4
W
Izanami
5,127
513
50
5
0
197,064
1
W
Baba Yaga
5,014
501
32
3
0
213,343
0
L
Susano
5,654
565
71
7
0
212,524
4
L
Heimdallr
4,310
431
34
3
0
167,694
0
W
Vamana
5,982
598
63
6
0
184,947
1
L
Cthulhu
4,403
440
23
2
0
185,350
1
L
Tiamat
4,082
408
23
2
0
158,264
0
W
Thor
6,334
633
45
5
0
175,015
3
L
Ymir
4,542
454
21
2
0
173,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role