Player Matchup

Gilgamesh
Gilgamesh
Sbarello
Gilgamesh
Level 129
God Stats
48W - 28L
1,643 SR
Queue Stats
417W - 399L
1,526 Elo+
Party 1
Hel
Hel
andcerberus
Hel
Level 105
God Stats
14W - 10L
1,623 SR
Queue Stats
26W - 24L
1,537 Elo+
Party 1
Medusa
Medusa
docgonzo777
Medusa
Level 125
God Stats
14W - 7L
1,627 SR
Queue Stats
151W - 145L
1,533 Elo+
Party 1
Team Averages
Level 120
1,631 SR
1,532 Elo+

VS

Team Averages
Level 34
1,486 SR
1,395 Elo+
Cabrakan
Cabrakan
eustachegaming
Cabrakan
Level 61
God Stats
19W - 13L
1,523 SR
Queue Stats
84W - 59L
1,435 Elo+
Party 2
Chronos
Chronos
orttox
Chronos
Level 18
God Stats
62W - 48L
1,440 SR
Queue Stats
129W - 129L
1,347 Elo+
Party 2
Hou Yi
Hou Yi
pickpocker
Hou Yi
Level 22
God Stats
25W - 18L
1,495 SR
Queue Stats
68W - 61L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Sbarello
Gilgamesh
13
3 / 4 / 16
9,277
773
11,799
18,823
14,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

14
10 / 1 / 11
10,519
877
12,870
10,403
8,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
14
8 / 1 / 10
10,328
861
16,778
7,999
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
2 / 7 / 3
8,356
696
9,815
19,634
21,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
orttox
Chronos
10
1 / 7 / 4
7,556
630
9,667
12,227
4,107
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
pickpocker
Hou Yi
11
3 / 7 / 2
7,836
653
6,697
14,691
5,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
21
Kills
6
6
Deaths
21
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Sbarello
Gilgamesh
3
4
16
2.75
W
10
1
11
15.5
W
Medusa
8
1
10
13
L
Cabrakan
2
7
3
0.5
L
Chronos
orttox
Chronos
1
7
4
0.43
L
Hou Yi
pickpocker
Hou Yi
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,447
Damage
26,179
37,225
Taken
46,552
26,755
Mitigated
31,252
22,173
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Sbarello
Gilgamesh
11,799
3,073
0
5,510
18,823
14,996
725
10,935
7,733
0
25,956
W
12,870
779
6,777
7,191
10,403
8,442
265
5,095
5,208
26,362
0
W
Medusa
16,778
7,446
0
2,695
7,999
3,317
1,710
3,866
4,133
0
51,941
L
Cabrakan
9,815
1,325
228
2,479
19,634
21,701
0
3,426
15,324
23,823
0
L
Chronos
orttox
Chronos
9,667
2,375
195
1,085
12,227
4,107
0
5,362
6,137
26,254
0
L
Hou Yi
pickpocker
Hou Yi
6,697
3,761
269
1,937
14,691
5,444
0
3,568
10,556
0
23,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,124
Gold Earned
23,748
130
Minions Killed
106
7
Camps Cleared
4
754,797
Distance Traveled
624,583
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,277
773
21
2
1
255,125
2
W
Hel
10,519
877
44
4
2
246,692
1
W
Medusa
10,328
861
65
5
4
252,980
0
L
Cabrakan
8,356
696
20
2
2
221,408
1
L
Chronos
7,556
630
46
4
1
206,974
0
L
Hou Yi
7,836
653
40
3
1
196,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role