Player Matchup

Kuzenbo
Kuzenbo
Diamond V
 
Kuzenbo
Diamond V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
N0kouT
Tsukuyomi
Platinum II
Level 159
God Stats
28W - 32L
1,560 SR
Queue Stats
580W - 566L
1,969 MMR
Party 2
Medusa
Medusa
Platinum III
Roroonao
Medusa
Platinum III
Level 99
God Stats
7W - 2L
1,748 SR
Queue Stats
318W - 322L
1,864 MMR
Solo
Sol
Sol
Platinum V
Trafalogier
Sol
Platinum V
Level 160
God Stats
15W - 7L
1,719 SR
Queue Stats
470W - 462L
1,747 MMR
Party 2
Hercules
Hercules
Platinum III
chineasergio
Hercules
Platinum III
Level 148
God Stats
7W - 10L
1,563 SR
Queue Stats
161W - 158L
1,832 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,618 SR
1,782 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,607 SR
1,790 MMR
Chernobog
Chernobog
Platinum IV
 
Chernobog
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum IV
BigmanRickz
Zhong Kui
Platinum IV
Level 64
God Stats
2W - 1L
1,537 SR
Queue Stats
50W - 41L
1,910 MMR
Party 3
Ravana
Ravana
Gold III
JLavier
Ravana
Gold III
Level 158
God Stats
2W - 0L
1,744 SR
Queue Stats
153W - 131L
1,733 MMR
Party 3
Tyr
Tyr
Gold I
lolkrip
Tyr
Gold I
Level 84
God Stats
2W - 0L
1,867 SR
Queue Stats
24W - 11L
1,867 MMR
Solo
Ares
Ares
Platinum I
tecoN
Ares
Platinum I
Level 160
God Stats
5W - 6L
1,385 SR
Queue Stats
248W - 265L
1,942 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
4 / 3 / 1
7,296
486
7,619
13,706
16,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
N0kouT
Tsukuyomi
13
2 / 6 / 2
7,467
498
6,483
11,186
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Roroonao
Medusa
12
1 / 6 / 3
7,239
483
8,086
10,864
3,721
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 3
7,351
490
7,786
10,358
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
chineasergio
Hercules
13
1 / 4 / 1
7,756
517
5,789
16,606
15,105
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ArtioPersephoneGebTiamatOdin

VS

Bans
AthenaSobekFenrirYmirKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
5 / 4 / 5
8,488
566
8,935
10,676
3,877
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
BigmanRickz
Zhong Kui
14
5 / 3 / 5
8,435
562
10,244
12,102
8,671
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
JLavier
Ravana
15
5 / 1 / 5
8,750
583
10,260
10,603
10,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
13
6 / 0 / 3
8,621
575
9,360
14,382
9,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
tecoN
Ares
14
2 / 1 / 9
8,177
545
7,993
11,486
7,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
9
Kills
23
23
Deaths
9
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
4
3
1
1.5
W
Chernobog
 
Chernobog
5
4
5
1.88
W
Zhong Kui
BigmanRickz
Zhong Kui
5
3
5
2.5
W
Ravana
JLavier
Ravana
5
1
5
7.5
L
Tsukuyomi
N0kouT
Tsukuyomi
2
6
2
0.5
L
Medusa
Roroonao
Medusa
1
6
3
0.42
L
1
4
3
0.63
L
Hercules
chineasergio
Hercules
1
4
1
0.38
W
Tyr
6
0
3
7.5
W
Ares
tecoN
Ares
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,763
Damage
46,792
62,720
Taken
59,249
44,024
Mitigated
39,852
18,386
Healing
21,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,619
3,600
0
2,098
13,706
16,683
0
4,601
9,105
23,247
0
W
Chernobog
 
Chernobog
8,935
6,531
0
2,189
10,676
3,877
0
3,552
7,124
0
59,248
W
Zhong Kui
BigmanRickz
Zhong Kui
10,244
1,790
92
4,452
12,102
8,671
0
3,811
8,291
55,217
0
W
Ravana
JLavier
Ravana
10,260
2,967
0
3,164
10,603
10,327
581
754
9,849
0
47,176
L
Tsukuyomi
N0kouT
Tsukuyomi
6,483
1,194
0
2,692
11,186
4,122
0
4,165
7,021
0
47,161
L
Medusa
Roroonao
Medusa
8,086
4,146
0
2,118
10,864
3,721
0
1,983
8,881
0
53,738
L
7,786
2,375
0
3,916
10,358
4,393
922
3,365
6,993
51,288
6,440
L
Hercules
chineasergio
Hercules
5,789
1,572
0
7,562
16,606
15,105
0
4,123
12,483
0
40,528
W
Tyr
9,360
1,411
0
6,459
14,382
9,349
0
4,197
10,185
0
41,735
W
Ares
tecoN
Ares
7,993
459
0
5,331
11,486
7,628
0
2,396
9,090
48,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,109
Gold Earned
42,471
439
Minions Killed
456
0
Camps Cleared
0
1,447,130
Distance Traveled
1,639,453
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,296
486
26
2
0
308,212
3
W
Chernobog
8,488
566
109
7
0
347,706
3
W
Zhong Kui
8,435
562
98
7
0
295,975
2
W
Ravana
8,750
583
97
6
0
320,365
0
L
Tsukuyomi
7,467
498
91
6
0
306,369
3
L
Medusa
7,239
483
93
6
0
278,599
8
L
Sol
7,351
490
107
7
0
284,512
4
L
Hercules
7,756
517
122
8
0
269,438
4
W
Tyr
8,621
575
59
4
0
349,545
6
W
Ares
8,177
545
93
6
0
325,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role