Player Matchup

Bastet
Bastet
DianasauRAWR
Bastet
Level 113
God Stats
1W - 6L
1,512 SR
Queue Stats
4W - 13L
1,386 Elo+
Party 1
Heimdallr
Heimdallr
Saltymittens
Heimdallr
Level 123
God Stats
0W - 2L
1,806 SR
Queue Stats
29W - 34L
1,494 Elo+
Party 1
Zeus
Zeus
Turvoe
Zeus
Level 116
God Stats
12W - 13L
1,500 SR
Queue Stats
663W - 632L
1,558 Elo+
Solo
Jormungandr
Jormungandr
UG Kelso
Jormungandr
Level 144
God Stats
11W - 8L
1,557 SR
Queue Stats
100W - 110L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
Unequaaled
Gilgamesh
Level 126
God Stats
107W - 72L
1,603 SR
Queue Stats
326W - 325L
1,434 Elo+
Solo
Team Averages
Level 124
1,595 SR
1,467 Elo+

VS

Team Averages
Level 109
1,567 SR
1,458 Elo+
Morgan Le Fay
Morgan Le Fay
EmperorBaji
Morgan Le Fay
Level 139
God Stats
1W - 2L
1,664 SR
Queue Stats
9W - 14L
1,421 Elo+
Solo
Susano
Susano
GODZSLAYER5229
Susano
Level 85
God Stats
16W - 12L
1,530 SR
Queue Stats
282W - 252L
1,465 Elo+
Solo
Cthulhu
Cthulhu
Improbibleoutset
Cthulhu
Level 139
God Stats
12W - 4L
1,479 SR
Queue Stats
667W - 674L
1,454 Elo+
Solo
Ah Puch
Ah Puch
Undisputed_Nava3
Ah Puch
Level 73
God Stats
15W - 8L
1,641 SR
Queue Stats
611W - 668L
1,466 Elo+
Solo
Chaac
Chaac
tomtom0925
Chaac
Level 110
God Stats
10W - 12L
1,520 SR
Queue Stats
283W - 287L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
0 / 1 / 1
6,969
634
2,789
4,928
1,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
Saltymittens
Heimdallr
13
0 / 5 / 3
6,733
612
5,224
9,580
3,353
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Turvoe
Zeus
14
2 / 5 / 2
7,825
711
9,318
10,664
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
UG Kelso
Jormungandr
15
3 / 1 / 3
9,261
842
6,508
9,494
7,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
Unequaaled
Gilgamesh
13
1 / 2 / 2
7,029
639
5,708
8,965
3,520
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EmperorBaji
Morgan Le Fay
15
2 / 1 / 4
8,267
752
9,243
6,247
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 2 / 7
9,105
828
8,183
7,948
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 6
8,597
782
4,238
5,838
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 2 / 6
7,766
706
7,821
9,926
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
16
2 / 0 / 5
8,067
733
7,882
7,569
6,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
6
Kills
14
14
Deaths
6
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bastet
0
1
1
0.5
W
Morgan Le Fay
EmperorBaji
Morgan Le Fay
2
1
4
4
W
6
2
7
4.75
W
3
1
6
6
L
Heimdallr
Saltymittens
Heimdallr
0
5
3
0.3
L
Zeus
Turvoe
Zeus
2
5
2
0.6
L
Jormungandr
UG Kelso
Jormungandr
3
1
3
4.5
W
1
2
6
2
L
Gilgamesh
Unequaaled
Gilgamesh
1
2
2
1
W
Chaac
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,547
Damage
37,367
43,631
Taken
37,528
19,165
Mitigated
21,337
6,471
Healing
11,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
2,789
629
422
397
4,928
1,605
1
2,308
2,350
0
21,243
W
Morgan Le Fay
EmperorBaji
Morgan Le Fay
9,243
1,022
0
833
6,247
2,425
267
2,184
4,063
32,026
0
W
8,183
834
0
1,362
7,948
3,108
1
4,438
3,510
0
17,979
W
4,238
86
105
805
5,838
5,230
136
2,292
3,546
13,718
0
L
Heimdallr
Saltymittens
Heimdallr
5,224
1,771
0
35
9,580
3,353
0
4,473
4,595
0
19,316
L
Zeus
Turvoe
Zeus
9,318
672
0
1,865
10,664
2,989
0
5,423
4,861
26,643
0
L
Jormungandr
UG Kelso
Jormungandr
6,508
1,717
1,447
1,717
9,494
7,698
0
3,429
5,515
26,212
0
W
7,821
260
0
4,050
9,926
3,692
53
4,197
5,729
29,918
0
L
Gilgamesh
Unequaaled
Gilgamesh
5,708
1,169
0
588
8,965
3,520
0
4,565
3,869
191
16,189
W
Chaac
7,882
886
456
4,134
7,569
6,882
820
3,272
4,297
0
33,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,817
Gold Earned
41,802
230
Minions Killed
272
5
Camps Cleared
10
919,507
Distance Traveled
1,109,201
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,969
634
57
5
1
236,207
0
W
Morgan Le Fay
8,267
752
81
7
4
201,322
0
W
Susano
9,105
828
25
2
3
214,560
2
W
Cthulhu
8,597
782
34
3
0
230,200
1
L
Heimdallr
6,733
612
48
4
1
155,200
0
L
Zeus
7,825
711
49
4
2
168,554
0
L
Jormungandr
9,261
842
47
4
0
192,084
4
W
Ah Puch
7,766
706
58
5
3
216,108
1
L
Gilgamesh
7,029
639
29
3
1
167,462
0
W
Chaac
8,067
733
74
7
0
247,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role