Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
JS_ForKeeps
Geb
Level 108
God Stats
2W - 1L
1,676 SR
Queue Stats
22W - 32L
1,419 Elo+
Party 1
Gilgamesh
Gilgamesh
JayJayJay-kreole
Gilgamesh
Level 88
God Stats
28W - 21L
1,659 SR
Queue Stats
120W - 193L
1,376 Elo+
Party 1
Team Averages
Level 88
1,612 SR
1,432 Elo+

VS

Team Averages
Level 67
1,590 SR
1,599 Elo+
Ravana
Ravana
GiveMeJungleTY
Ravana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
313W - 129L
1,601 Elo+
Party 2
Izanami
Izanami
Kayricouk
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 2
Chang'e
Chang'e
ttv_red_rum
Chang'e
Level 158
God Stats
11W - 12L
1,769 SR
Queue Stats
1,052W - 627L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
3 / 2 / 5
7,091
709
4,715
7,101
3,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 7
7,653
765
6,490
7,513
7,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
12
5 / 0 / 5
7,712
771
7,747
10,992
6,825
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,108
611
5,044
7,851
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Kayricouk
Izanami
8
0 / 4 / 2
5,956
596
1,418
6,620
2,020
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
ttv_red_rum
Chang'e
11
1 / 4 / 0
6,326
633
7,330
8,004
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
10
Kills
1
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
5
2.75
L
0
2
1
0.25
W
2
0
7
5.5
W
Gilgamesh
5
0
5
7.5
L
Izanami
Kayricouk
Izanami
0
4
2
0.25
L
Chang'e
ttv_red_rum
Chang'e
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,952
Damage
13,792
25,606
Taken
22,475
18,052
Mitigated
7,486
5,159
Healing
5,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,715
92
0
784
7,101
3,873
0
2,144
4,845
17,807
0
L
5,044
1,282
0
1,181
7,851
2,825
0
4,130
3,721
0
14,237
W
6,490
303
0
1,007
7,513
7,354
288
1,626
5,740
20,170
0
W
Gilgamesh
7,747
701
0
3,368
10,992
6,825
247
3,758
6,906
43
22,311
L
Izanami
Kayricouk
Izanami
1,418
478
0
436
6,620
2,020
0
3,836
2,784
0
9,347
L
Chang'e
ttv_red_rum
Chang'e
7,330
963
1,391
2,635
8,004
2,641
96
3,520
4,484
25,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,456
Gold Earned
18,390
96
Minions Killed
99
4
Camps Cleared
5
630,779
Distance Traveled
545,407
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,091
709
35
4
0
204,745
0
L
Ravana
6,108
611
28
3
2
200,512
0
W
Geb
7,653
765
26
3
0
191,417
0
W
Gilgamesh
7,712
771
35
4
4
234,617
1
L
Izanami
5,956
596
24
2
3
166,864
0
L
Chang'e
6,326
633
47
5
0
178,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role