Player Matchup

Horus
Horus
DaedrA522
Horus
Level 24
God Stats
14W - 5L
1,717 SR
Queue Stats
125W - 103L
1,660 Elo+
Solo
Kali
Kali
PhillieB
Kali
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
46W - 35L
1,574 Elo+
Party 1
Charybdis
Charybdis
RaulRajo
Charybdis
Level 16
God Stats
2W - 0L
1,427 SR
Queue Stats
14W - 7L
1,786 Elo+
Solo
Raijin
Raijin
RustProofHippo
Raijin
Level 23
God Stats
8W - 9L
1,543 SR
Queue Stats
174W - 141L
1,640 Elo+
Solo
Yemoja
Yemoja
VictorGL
Yemoja
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,697 Elo+
Party 1
Team Averages
Level 15
1,537 SR
1,672 Elo+

VS

Team Averages
Level 10
1,624 SR
1,668 Elo+
Hades
Hades
DarkVapeLord
Hades
Level 17
God Stats
10W - 10L
1,661 SR
Queue Stats
75W - 62L
1,630 Elo+
Solo
Ares
Ares
Dobbyelf6
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,622 Elo+
Solo
Nemesis
Nemesis
PRG192
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,658 Elo+
Solo
Hachiman
Hachiman
TheLiteralFraud
Hachiman
Level 3
God Stats
2W - 2L
1,746 SR
Queue Stats
7W - 10L
1,781 Elo+
Solo
Amaterasu
Amaterasu
ДайПатиНуб
Amaterasu
Level 25
God Stats
2W - 2L
1,711 SR
Queue Stats
43W - 31L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DaedrA522
Horus
10
4 / 2 / 0
5,815
646
5,469
6,956
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kali
8
3 / 1 / 0
5,554
617
1,310
4,717
1,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
RaulRajo
Charybdis
5
0 / 1 / 0
3,959
440
220
1,440
453
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 1 / 1
5,539
615
2,660
4,208
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
VictorGL
Yemoja
7
2 / 2 / 0
4,751
528
1,257
4,529
1,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
6,457
717
4,473
4,948
2,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
2
0 / 6 / 0
3,400
378
262
4,270
1,128
Nemesis
PRG192
Nemesis
6
0 / 4 / 0
4,113
457
946
4,662
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
2
0 / 1 / 0
3,407
379
249
1,431
286
Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 0
5,522
614
5,368
6,639
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
11
Kills
7
7
Deaths
13
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
DaedrA522
Horus
4
2
0
2
L
5
0
0
5
L
Ares
0
6
0
0
L
Nemesis
PRG192
Nemesis
0
4
0
0
W
Kali
3
1
0
3
W
Charybdis
RaulRajo
Charybdis
0
1
0
0
W
2
1
1
2.5
L
Hachiman
0
1
0
0
W
Yemoja
VictorGL
Yemoja
2
2
0
1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,916
Damage
11,298
21,850
Taken
21,950
7,590
Mitigated
10,452
7,217
Healing
8,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
DaedrA522
Horus
5,469
3,377
0
3,250
6,956
2,255
0
0
6,956
0
26,918
L
4,473
201
21
4,370
4,948
2,635
0
1,507
3,324
40,168
0
L
Ares
262
143
0
0
4,270
1,128
0
1,089
3,045
3,437
0
L
Nemesis
PRG192
Nemesis
946
260
0
874
4,662
1,686
0
608
4,002
0
16,126
W
Kali
1,310
758
0
1,802
4,717
1,953
178
211
4,506
0
29,461
W
Charybdis
RaulRajo
Charybdis
220
114
0
0
1,440
453
403
533
907
0
8,374
W
2,660
503
0
1,498
4,208
1,227
329
1,939
2,269
32,170
0
L
Hachiman
249
212
0
696
1,431
286
0
408
1,023
0
3,073
W
Yemoja
VictorGL
Yemoja
1,257
327
133
534
4,529
1,702
84
2,114
2,415
11,084
0
L
5,368
2,709
0
3,038
6,639
4,717
0
0
6,639
0
30,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,618
Gold Earned
22,899
233
Minions Killed
182
0
Camps Cleared
0
736,507
Distance Traveled
678,035
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,815
646
53
6
0
163,314
3
L
Hades
6,457
717
91
10
0
174,437
2
L
Ares
3,400
378
3
0
0
116,609
3
L
Nemesis
4,113
457
32
4
0
178,121
2
W
Kali
5,554
617
59
7
0
176,137
1
W
Charybdis
3,959
440
19
2
0
82,290
1
W
Raijin
5,539
615
85
9
0
164,866
4
L
Hachiman
3,407
379
5
1
0
41,644
0
W
Yemoja
4,751
528
17
2
0
149,900
0
L
Amaterasu
5,522
614
51
6
0
167,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role