Player Matchup

Danzaburou
Danzaburou
AleJ0409
Danzaburou
Level 54
God Stats
16W - 20L
1,646 SR
Queue Stats
140W - 111L
1,675 Elo+
Solo
Mercury
Mercury
NerdwiseGamgee
Mercury
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 51L
1,659 Elo+
Solo
Baron Samedi
Baron Samedi
SnyfeG
Baron Samedi
Level 83
God Stats
217W - 194L
1,618 SR
Queue Stats
292W - 288L
1,489 Elo+
Solo
Ymir
Ymir
TuTakoAshede
Ymir
Level 123
God Stats
19W - 11L
1,608 SR
Queue Stats
83W - 102L
1,444 Elo+
Solo
Discordia
Discordia
godisdiaomao
Discordia
Level 47
God Stats
5W - 3L
1,842 SR
Queue Stats
209W - 213L
1,434 Elo+
Solo
Team Averages
Level 79
1,643 SR
1,540 Elo+

VS

Team Averages
Level 73
1,409 SR
1,443 Elo+
Loki
Loki
ImKronoslol
Loki
Level 66
God Stats
0W - 3L
1,545 SR
Queue Stats
10W - 18L
1,410 Elo+
Solo
Izanami
Izanami
Mercury560
Izanami
Level 61
God Stats
2W - 2L
1,324 SR
Queue Stats
275W - 290L
1,425 Elo+
Solo
Agni
Agni
Netrozygus
Agni
Level 100
God Stats
2W - 6L
1,320 SR
Queue Stats
668W - 745L
1,469 Elo+
Solo
Ymir
Ymir
juampyrey
Ymir
Level 88
God Stats
176W - 172L
1,459 SR
Queue Stats
420W - 480L
1,501 Elo+
Solo
Heimdallr
Heimdallr
sodap0ppin
Heimdallr
Level 52
God Stats
11W - 11L
1,395 SR
Queue Stats
235W - 257L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AleJ0409
Danzaburou
18
9 / 1 / 8
12,051
574
12,784
15,516
6,161
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 3 / 8
11,140
530
7,841
15,643
6,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
SnyfeG
Baron Samedi
19
12 / 2 / 16
12,591
600
28,285
24,090
22,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 3 / 15
10,538
502
7,134
17,349
16,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
godisdiaomao
Discordia
17
3 / 4 / 8
10,816
515
8,917
9,756
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 3
11,292
538
10,901
20,015
8,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Mercury560
Izanami
13
3 / 4 / 1
9,027
430
8,154
11,916
4,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 5 / 4
10,418
496
13,530
12,602
5,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
2 / 5 / 4
9,703
462
7,884
18,549
21,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
sodap0ppin
Heimdallr
15
0 / 11 / 6
9,310
443
13,156
17,771
7,213
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
31
32
Kills
13
13
Deaths
32
55
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AleJ0409
Danzaburou
9
1
8
13
L
6
7
3
1.07
L
Izanami
Mercury560
Izanami
3
4
1
0.88
W
5
3
8
3
L
2
5
4
0.8
W
Baron Samedi
SnyfeG
Baron Samedi
12
2
16
10
W
3
3
15
3.5
W
Discordia
godisdiaomao
Discordia
3
4
8
1.75
L
Ymir
2
5
4
0.8
L
Heimdallr
sodap0ppin
Heimdallr
0
11
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,961
Damage
53,625
82,354
Taken
80,853
54,724
Mitigated
46,726
30,757
Healing
13,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AleJ0409
Danzaburou
12,784
7,580
0
7,944
15,516
6,161
6,060
4,397
10,999
0
90,884
L
10,901
2,661
0
4,823
20,015
8,278
0
8,552
11,058
0
71,196
L
Izanami
Mercury560
Izanami
8,154
4,146
0
1,313
11,916
4,840
0
5,189
6,583
0
48,344
W
7,841
2,061
0
558
15,643
6,276
0
4,409
11,038
0
73,779
L
13,530
469
0
1,247
12,602
5,236
0
6,821
5,419
62,044
0
W
Baron Samedi
SnyfeG
Baron Samedi
28,285
1,630
3,641
14,794
24,090
22,093
727
3,649
20,233
84,783
0
W
7,134
1,090
182
1,686
17,349
16,841
590
4,460
12,678
34,311
0
W
Discordia
godisdiaomao
Discordia
8,917
90
0
1,952
9,756
3,353
1,500
3,661
5,715
67,129
0
L
Ymir
7,884
238
0
3,933
18,549
21,159
0
8,694
9,340
37,260
0
L
Heimdallr
sodap0ppin
Heimdallr
13,156
5,249
0
1,765
17,771
7,213
779
13,070
4,117
0
52,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,136
Gold Earned
49,750
579
Minions Killed
488
0
Camps Cleared
0
2,273,633
Distance Traveled
1,885,542
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,051
574
149
7
0
417,479
1
L
Loki
11,292
538
107
5
0
402,232
8
L
Izanami
9,027
430
106
5
0
386,769
4
W
Mercury
11,140
530
122
6
0
487,403
4
L
Agni
10,418
496
135
6
0
372,712
3
W
Baron Samedi
12,591
600
149
7
0
480,220
2
W
Ymir
10,538
502
26
1
0
465,836
8
W
Discordia
10,816
515
133
6
0
422,695
7
L
Ymir
9,703
462
49
2
0
359,722
2
L
Heimdallr
9,310
443
91
4
0
364,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role