Player Matchup

Odin
Odin
 
Odin
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
IgrOmaNgfh
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Vulcan
Vulcan
SoulDesk
Vulcan
Level 27
God Stats
0W - 1L
1,232 SR
Queue Stats
55W - 62L
1,358 Elo+
Solo
Ymir
Ymir
cyborg9595
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anhur
Anhur
sudar67
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 9
1,446 SR
1,472 Elo+

VS

Team Averages
Level 5
1,560 SR
1,413 Elo+
Kukulkan
Kukulkan
Jasonb20
Kukulkan
Level 5
God Stats
1W - 0L
1,801 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
Radu35
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ZappyBoi123
Gilgamesh
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Solo
Ares
Ares
amx9
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,297 Elo+
Party 1
Heimdallr
Heimdallr
h8mich
Heimdallr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 5 / 4
6,027
431
4,159
11,917
7,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
IgrOmaNgfh
Bakasura
9
1 / 7 / 0
6,067
433
2,965
10,941
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vulcan
SoulDesk
Vulcan
9
3 / 4 / 1
6,042
432
7,580
5,781
1,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 6 / 0
5,926
423
3,167
13,163
11,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
sudar67
Anhur
5
1 / 5 / 1
5,291
378
1,528
4,787
1,295
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jasonb20
Kukulkan
13
3 / 2 / 2
7,915
565
4,217
5,190
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
14
5 / 2 / 10
8,740
624
9,255
9,214
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ZappyBoi123
Gilgamesh
17
15 / 1 / 3
10,455
747
14,368
12,778
5,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
amx9
Ares
10
1 / 2 / 1
6,590
471
883
6,478
3,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
h8mich
Heimdallr
11
2 / 1 / 4
6,744
482
3,805
5,506
1,948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
26
27
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
5
4
0.4
L
Bakasura
IgrOmaNgfh
Bakasura
1
7
0
0.14
W
Kukulkan
Jasonb20
Kukulkan
3
2
2
2
W
Ra
5
2
10
5
L
Vulcan
SoulDesk
Vulcan
3
4
1
0.88
W
Gilgamesh
ZappyBoi123
Gilgamesh
15
1
3
16.5
W
Ares
amx9
Ares
1
2
1
0.75
L
2
6
0
0.33
W
Heimdallr
h8mich
Heimdallr
2
1
4
4
L
Anhur
sudar67
Anhur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,399
Damage
32,528
46,589
Taken
39,166
26,378
Mitigated
16,884
6,049
Healing
14,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,159
1,093
0
869
11,917
7,889
0
2,040
9,755
0
16,561
L
Bakasura
IgrOmaNgfh
Bakasura
2,965
2,076
0
2,041
10,941
4,355
0
3,672
7,141
0
31,874
W
Kukulkan
Jasonb20
Kukulkan
4,217
979
0
326
5,190
1,875
949
1,673
3,517
40,677
0
W
Ra
9,255
1,894
593
5,277
9,214
3,291
1,497
1,460
7,461
52,803
0
L
Vulcan
SoulDesk
Vulcan
7,580
3,099
0
1,334
5,781
1,596
118
592
5,021
26,857
0
W
Gilgamesh
ZappyBoi123
Gilgamesh
14,368
6,761
0
5,659
12,778
5,825
656
2,315
10,261
0
73,986
W
Ares
amx9
Ares
883
287
0
1,486
6,478
3,945
897
2,921
3,279
16,816
0
L
3,167
1,066
0
1,465
13,163
11,243
0
4,796
8,281
15,202
0
W
Heimdallr
h8mich
Heimdallr
3,805
1,766
0
1,241
5,506
1,948
1,857
2,378
3,043
0
27,469
L
Anhur
sudar67
Anhur
1,528
957
0
340
4,787
1,295
0
2,443
2,036
0
8,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,353
Gold Earned
40,444
179
Minions Killed
418
0
Camps Cleared
0
1,163,693
Distance Traveled
1,415,491
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,027
431
35
3
0
259,422
0
L
Bakasura
6,067
433
59
4
0
263,634
0
W
Kukulkan
7,915
565
95
7
0
261,495
1
W
Ra
8,740
624
99
7
0
280,881
7
L
Vulcan
6,042
432
36
3
0
222,448
3
W
Gilgamesh
10,455
747
142
10
0
321,652
1
W
Ares
6,590
471
28
2
0
269,670
2
L
Ymir
5,926
423
28
2
0
267,368
0
W
Heimdallr
6,744
482
54
4
0
281,793
2
L
Anhur
5,291
378
21
2
0
150,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role