Player Matchup

Gilgamesh
Gilgamesh
Gold III
BaIenciaga_92
Gilgamesh
Gold III
Level 151
God Stats
1W - 2L
1,658 SR
Queue Stats
141W - 145L
1,428 MMR
Party 1
Arachne
Arachne
Gold I
Booorjaa08
Arachne
Gold I
Level 94
God Stats
3W - 3L
1,561 SR
Queue Stats
107W - 110L
1,728 MMR
Solo
Terra
Terra
Gold IV
CARLOS20032007
Terra
Gold IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,683 MMR
Solo
Ullr
Ullr
Platinum IV
KindaLesh
Ullr
Platinum IV
Level 64
God Stats
3W - 3L
1,625 SR
Queue Stats
99W - 87L
1,734 MMR
Party 1
Poseidon
Poseidon
Gold II
venyi90
Poseidon
Gold II
Level 69
God Stats
1W - 5L
1,403 SR
Queue Stats
358W - 349L
1,698 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 101
1,549 SR
1,654 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,524 SR
1,647 MMR
Izanami
Izanami
Platinum III
Hegs9
Izanami
Platinum III
Level 121
God Stats
4W - 1L
1,500 SR
Queue Stats
174W - 159L
1,959 MMR
Party 2
Ares
Ares
Gold II
Hxnkss
Ares
Gold II
Level 87
God Stats
7W - 10L
1,449 SR
Queue Stats
416W - 426L
1,493 MMR
Party 2
Bakasura
Bakasura
Gold III
King-Voltax
Bakasura
Gold III
Level 121
God Stats
2W - 0L
1,652 SR
Queue Stats
13W - 7L
1,694 MMR
Party 3
Chang'e
Chang'e
Platinum IV
StrafeScratch
Chang'e
Platinum IV
Level 122
God Stats
29W - 29L
1,586 SR
Queue Stats
653W - 649L
1,579 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
Tyuhug
Cu Chulainn
Gold V
Level 82
God Stats
6W - 6L
1,435 SR
Queue Stats
61W - 60L
1,510 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BaIenciaga_92
Gilgamesh
16
4 / 10 / 3
10,807
450
14,471
24,397
22,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
Booorjaa08
Arachne
19
5 / 6 / 3
12,081
503
14,434
22,260
13,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 4 / 3
9,908
413
5,582
22,067
24,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
18
1 / 6 / 0
11,440
477
7,684
16,955
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
venyi90
Poseidon
18
1 / 7 / 3
11,729
489
20,040
14,781
5,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneAthenaAwilixTiamatMorgan Le Fay

VS

Bans
ArtioDiscordiaGebJanusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hegs9
Izanami
20
9 / 1 / 8
15,026
626
16,835
17,410
8,776
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ares
Hxnkss
Ares
18
2 / 1 / 19
12,726
530
10,255
23,846
34,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
King-Voltax
Bakasura
20
14 / 3 / 8
15,390
641
17,174
22,401
14,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
19
3 / 2 / 14
13,358
557
19,930
17,662
7,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Tyuhug
Cu Chulainn
20
5 / 4 / 8
13,875
578
15,328
22,487
23,010
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
90
11
Kills
33
33
Deaths
11
12
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BaIenciaga_92
Gilgamesh
4
10
3
0.55
L
Arachne
Booorjaa08
Arachne
5
6
3
1.08
L
0
4
3
0.38
W
Izanami
Hegs9
Izanami
9
1
8
13
W
Ares
Hxnkss
Ares
2
1
19
11.5
L
Ullr
1
6
0
0.17
W
Bakasura
King-Voltax
Bakasura
14
3
8
6
W
Chang'e
3
2
14
5
W
Cu Chulainn
Tyuhug
Cu Chulainn
5
4
8
2.25
L
Poseidon
venyi90
Poseidon
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,211
Damage
79,522
100,460
Taken
103,806
72,728
Mitigated
88,247
22,959
Healing
51,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BaIenciaga_92
Gilgamesh
14,471
4,641
0
3,592
24,397
22,828
660
4,719
18,426
819
60,134
L
Arachne
Booorjaa08
Arachne
14,434
9,494
0
7,872
22,260
13,657
0
7,538
13,693
0
85,899
L
5,582
556
1,840
5,431
22,067
24,456
0
10,217
10,910
41,311
0
W
Izanami
Hegs9
Izanami
16,835
13,219
0
10,627
17,410
8,776
9,213
4,950
12,176
0
167,514
W
Ares
Hxnkss
Ares
10,255
480
1,128
6,571
23,846
34,119
280
5,604
17,874
34,612
0
L
Ullr
7,684
1,724
0
2,019
16,955
6,017
0
4,025
12,476
0
95,126
W
Bakasura
King-Voltax
Bakasura
17,174
9,870
0
11,156
22,401
14,402
1,421
6,419
15,684
0
104,367
W
Chang'e
19,930
560
6,856
10,548
17,662
7,940
784
6,566
10,805
108,240
0
W
Cu Chulainn
Tyuhug
Cu Chulainn
15,328
2,540
0
4,120
22,487
23,010
310
2,752
19,600
15,005
66,404
L
Poseidon
venyi90
Poseidon
20,040
1,167
0
2,205
14,781
5,770
0
6,496
7,890
110,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,965
Gold Earned
70,375
628
Minions Killed
813
0
Camps Cleared
0
2,161,866
Distance Traveled
2,451,172
18
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,807
450
100
4
0
375,089
2
L
Arachne
12,081
503
120
5
0
481,910
3
L
Terra
9,908
413
50
2
0
467,463
8
W
Izanami
15,026
626
250
10
0
454,608
3
W
Ares
12,726
530
36
2
0
485,168
11
L
Ullr
11,440
477
160
7
0
398,405
5
W
Bakasura
15,390
641
176
7
0
532,504
7
W
Chang'e
13,358
557
192
8
0
491,471
11
W
Cu Chulainn
13,875
578
159
7
0
487,421
5
L
Poseidon
11,729
489
198
8
0
438,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role