Player Matchup

Nox
Nox
 
Nox
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Dranneir
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,254 Elo+
Solo
Janus
Janus
Dream3RS
Janus
Level 126
God Stats
4W - 5L
1,360 SR
Queue Stats
130W - 103L
1,496 Elo+
Solo
Olorun
Olorun
M-KA_010
Olorun
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,372 Elo+
Solo
Team Averages
Level 95
1,472 SR
1,424 Elo+

VS

Team Averages
Level 91
1,643 SR
1,417 Elo+
Ganesha
Ganesha
S2CHAINZ_
Ganesha
Level 136
God Stats
3W - 1L
1,595 SR
Queue Stats
295W - 316L
1,414 Elo+
Solo
Freya
Freya
Vandemis
Freya
Level 121
God Stats
6W - 3L
1,549 SR
Queue Stats
251W - 242L
1,390 Elo+
Solo
Hun Batz
Hun Batz
ZigiPl11
Hun Batz
Level 59
God Stats
6W - 2L
1,633 SR
Queue Stats
513W - 570L
1,472 Elo+
Solo
Baron Samedi
Baron Samedi
juanjomsp27
Baron Samedi
Level 77
God Stats
8W - 3L
1,670 SR
Queue Stats
244W - 251L
1,415 Elo+
Solo
Tiamat
Tiamat
riinaae9
Tiamat
Level 62
God Stats
1W - 0L
1,766 SR
Queue Stats
36W - 38L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
6 / 4 / 7
11,642
728
13,648
14,267
6,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
 
Cthulhu
15
2 / 9 / 5
9,996
625
11,726
25,680
31,497
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Dranneir
Anhur
19
3 / 9 / 5
10,850
678
11,470
19,859
7,477
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
Dream3RS
Janus
18
4 / 12 / 7
11,622
726
18,635
20,391
7,479
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
M-KA_010
Olorun
18
1 / 7 / 8
10,665
667
7,654
16,021
6,683
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
S2CHAINZ_
Ganesha
20
0 / 3 / 33
11,500
719
11,304
21,206
24,245
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Vandemis
Freya
20
12 / 4 / 18
13,022
814
15,899
15,818
6,795
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
ZigiPl11
Hun Batz
20
11 / 3 / 21
13,447
840
15,977
17,293
16,297
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
juanjomsp27
Baron Samedi
20
10 / 5 / 24
13,758
860
24,857
16,297
9,441
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
riinaae9
Tiamat
19
7 / 3 / 28
12,471
779
17,797
15,190
8,318
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
164
16
Kills
40
41
Deaths
18
32
Assists
124
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
6
4
7
2.38
L
Cthulhu
 
Cthulhu
2
9
5
0.5
L
Anhur
Dranneir
Anhur
3
9
5
0.61
L
Janus
Dream3RS
Janus
4
12
7
0.63
L
Olorun
M-KA_010
Olorun
1
7
8
0.71
W
Ganesha
S2CHAINZ_
Ganesha
0
3
33
5.5
W
Freya
Vandemis
Freya
12
4
18
5.25
W
Hun Batz
ZigiPl11
Hun Batz
11
3
21
7.17
W
Baron Samedi
juanjomsp27
Baron Samedi
10
5
24
4.4
W
Tiamat
riinaae9
Tiamat
7
3
28
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,133
Damage
85,834
96,218
Taken
85,804
59,785
Mitigated
65,096
22,332
Healing
43,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
13,648
626
614
3,696
14,267
6,649
0
8,676
5,591
29,838
0
L
Cthulhu
 
Cthulhu
11,726
430
433
2,523
25,680
31,497
0
17,862
7,818
21,285
0
L
Anhur
Dranneir
Anhur
11,470
3,657
1,436
4,806
19,859
7,477
0
15,020
4,839
0
22,373
L
Janus
Dream3RS
Janus
18,635
580
1,381
2,259
20,391
7,479
0
16,138
4,253
36,856
0
L
Olorun
M-KA_010
Olorun
7,654
3,902
1,885
3,299
16,021
6,683
0
12,251
3,770
18,641
0
W
Ganesha
S2CHAINZ_
Ganesha
11,304
290
3,681
4,698
21,206
24,245
185
9,291
11,579
27,669
0
W
Freya
Vandemis
Freya
15,899
4,273
1,919
4,262
15,818
6,795
1,163
10,464
5,216
30,232
0
W
Hun Batz
ZigiPl11
Hun Batz
15,977
1,050
4,041
3,430
17,293
16,297
952
9,592
7,531
545
27,866
W
Baron Samedi
juanjomsp27
Baron Samedi
24,857
1,982
8,003
6,336
16,297
9,441
912
11,036
5,060
54,763
0
W
Tiamat
riinaae9
Tiamat
17,797
915
2,275
4,645
15,190
8,318
2,046
10,194
4,755
33,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,775
Gold Earned
64,198
150
Minions Killed
159
0
Camps Cleared
0
1,248,652
Distance Traveled
1,549,343
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,642
728
24
2
0
317,103
2
L
Cthulhu
9,996
625
23
1
0
230,538
0
L
Anhur
10,850
678
23
1
0
259,287
1
L
Janus
11,622
726
50
3
0
226,298
0
L
Olorun
10,665
667
30
2
0
215,426
0
W
Ganesha
11,500
719
1
0
0
327,224
0
W
Freya
13,022
814
40
3
0
283,951
5
W
Hun Batz
13,447
840
14
1
0
333,560
1
W
Baron Samedi
13,758
860
56
4
0
302,575
1
W
Tiamat
12,471
779
48
3
0
302,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role