Player Matchup

Anhur
Anhur
 
Anhur
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
bongocongo07
Guan Yu
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 21L
1,647 Elo+
Solo
Mercury
Mercury
iDoowns
Mercury
Level 17
God Stats
3W - 1L
1,479 SR
Queue Stats
46W - 38L
1,544 Elo+
Solo
Agni
Agni
iSkidrom
Agni
Level 21
God Stats
2W - 6L
1,267 SR
Queue Stats
27W - 28L
1,449 Elo+
Solo
Ares
Ares
returrnn
Ares
Level 27
God Stats
12W - 16L
1,491 SR
Queue Stats
101W - 108L
1,426 Elo+
Solo
Team Averages
Level 16
1,448 SR
1,513 Elo+

VS

Team Averages
Level 13
1,406 SR
1,454 Elo+
Olorun
Olorun
Brabno
Olorun
Level 28
God Stats
14W - 7L
1,747 SR
Queue Stats
63W - 53L
1,503 Elo+
Solo
Chaac
Chaac
F4M3HAWK
Chaac
Level 26
God Stats
0W - 3L
1,125 SR
Queue Stats
123W - 121L
1,609 Elo+
Solo
Sun Wukong
Sun Wukong
Shiriaru612
Sun Wukong
Level 3
God Stats
0W - 2L
1,319 SR
Queue Stats
12W - 18L
1,250 Elo+
Solo
Ymir
Ymir
flron
Ymir
Level 4
God Stats
2W - 4L
1,339 SR
Queue Stats
2W - 7L
1,267 Elo+
Solo
Nemesis
Nemesis
sicpisamplayer12
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
8 / 6 / 8
12,074
549
12,985
16,410
7,349
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
bongocongo07
Guan Yu
18
18 / 2 / 24
13,938
634
30,106
25,783
19,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
iDoowns
Mercury
20
14 / 4 / 5
15,847
720
15,479
21,642
11,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
18
15 / 2 / 14
13,566
617
21,073
16,579
7,816
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
15
4 / 4 / 21
12,167
553
7,971
23,680
25,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Brabno
Olorun
16
7 / 17 / 1
10,964
498
12,962
25,398
9,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
F4M3HAWK
Chaac
16
1 / 4 / 13
10,931
497
11,464
23,990
27,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Shiriaru612
Sun Wukong
14
4 / 10 / 1
9,857
448
6,934
22,202
9,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
flron
Ymir
12
1 / 16 / 0
8,351
380
4,022
23,821
18,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 13 / 4
7,912
360
5,083
15,542
4,971
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
33
59
Kills
14
18
Deaths
60
72
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
6
8
2
L
Olorun
Brabno
Olorun
7
17
1
0.44
L
Chaac
F4M3HAWK
Chaac
1
4
13
1.88
L
Sun Wukong
Shiriaru612
Sun Wukong
4
10
1
0.45
W
Guan Yu
bongocongo07
Guan Yu
18
2
24
15
L
Ymir
flron
Ymir
1
16
0
0.06
W
Mercury
iDoowns
Mercury
14
4
5
4.13
W
Agni
15
2
14
11
W
Ares
4
4
21
3.63
L
1
13
4
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,614
Damage
40,465
104,094
Taken
110,953
71,992
Mitigated
70,217
48,150
Healing
18,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,985
6,618
0
3,171
16,410
7,349
3,169
4,974
11,181
0
55,945
L
Olorun
Brabno
Olorun
12,962
6,406
170
4,802
25,398
9,311
2,835
9,012
16,386
52,397
4,509
L
Chaac
F4M3HAWK
Chaac
11,464
1,196
0
6,392
23,990
27,456
716
9,100
14,890
6,818
50,127
L
Sun Wukong
Shiriaru612
Sun Wukong
6,934
1,195
0
4,715
22,202
9,952
0
5,357
16,845
0
45,385
W
Guan Yu
bongocongo07
Guan Yu
30,106
5,682
4,119
13,048
25,783
19,652
1,263
5,324
18,461
0
90,190
L
Ymir
flron
Ymir
4,022
1,062
0
288
23,821
18,527
132
3,620
20,201
28,626
0
W
Mercury
iDoowns
Mercury
15,479
9,653
0
9,664
21,642
11,751
7,264
4,441
15,658
0
158,616
W
Agni
21,073
4,039
0
8,398
16,579
7,816
1,175
5,250
10,976
87,996
0
W
Ares
7,971
888
2,085
7,665
23,680
25,424
1,030
5,534
17,609
32,937
0
L
5,083
1,451
0
1,670
15,542
4,971
44
1,955
13,587
0
10,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,592
Gold Earned
48,015
578
Minions Killed
280
0
Camps Cleared
0
2,134,817
Distance Traveled
1,589,745
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,074
549
84
4
0
362,864
0
L
Olorun
10,964
498
83
4
0
290,352
0
L
Chaac
10,931
497
77
4
0
416,148
0
L
Sun Wukong
9,857
448
67
3
0
380,680
2
W
Guan Yu
13,938
634
96
4
0
443,423
0
L
Ymir
8,351
380
38
2
0
252,307
0
W
Mercury
15,847
720
244
11
0
448,201
0
W
Agni
13,566
617
112
5
0
452,575
3
W
Ares
12,167
553
42
2
0
427,754
3
L
Nemesis
7,912
360
15
1
0
250,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role