Player Matchup

Bellona
Bellona
Ashue
Bellona
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 13L
1,578 Elo+
Solo
Ymir
Ymir
EXCollide
Ymir
Level 18
God Stats
4W - 1L
1,522 SR
Queue Stats
24W - 24L
1,427 Elo+
Solo
Nemesis
Nemesis
TrueLiS
Nemesis
Level 24
God Stats
10W - 6L
1,600 SR
Queue Stats
31W - 22L
1,492 Elo+
Party 3
Olorun
Olorun
byxbax
Olorun
Level 30
God Stats
24W - 11L
1,664 SR
Queue Stats
32W - 23L
1,491 Elo+
Party 3
Pele
Pele
p1nh3ad3
Pele
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 108L
1,561 Elo+
Solo
Team Averages
Level 25
1,557 SR
1,510 Elo+

VS

Team Averages
Level 11
1,577 SR
1,566 Elo+
Izanami
Izanami
ArcticFoxSekki
Izanami
Level 28
God Stats
1W - 5L
1,551 SR
Queue Stats
60W - 62L
1,459 Elo+
Solo
Ymir
Ymir
Flekke
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,685 Elo+
Party 2
Kukulkan
Kukulkan
Hauga
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 114L
1,685 Elo+
Party 2
Odin
Odin
Panpi
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,514 Elo+
Party 1
Ratatoskr
Ratatoskr
Shevla
Ratatoskr
Level 7
God Stats
3W - 2L
1,834 SR
Queue Stats
6W - 7L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ashue
Bellona
10
2 / 1 / 1
6,454
587
4,366
4,493
3,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
8
3 / 0 / 6
5,637
512
2,594
4,446
3,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
TrueLiS
Nemesis
12
4 / 2 / 3
6,710
610
4,658
7,214
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
byxbax
Olorun
10
2 / 1 / 3
6,325
575
5,695
7,026
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
11
8 / 1 / 2
6,816
620
4,932
5,334
1,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,406
491
2,091
4,845
967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Flekke
Ymir
7
1 / 4 / 2
5,270
479
2,738
7,605
4,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Hauga
Kukulkan
6
0 / 5 / 2
4,636
421
1,694
4,526
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Odin
Panpi
Odin
8
0 / 2 / 1
5,062
460
1,593
6,919
3,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ratatoskr
Shevla
Ratatoskr
8
2 / 5 / 1
5,240
476
4,299
7,517
2,622
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
3
5
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Bellona
Ashue
Bellona
2
1
1
2.5
W
Ymir
3
0
6
6
L
Ymir
Flekke
Ymir
1
4
2
0.5
L
Kukulkan
Hauga
Kukulkan
0
5
2
0.2
L
Odin
Panpi
Odin
0
2
1
0.25
L
Ratatoskr
Shevla
Ratatoskr
2
5
1
0.5
W
Nemesis
TrueLiS
Nemesis
4
2
3
2.75
W
Olorun
byxbax
Olorun
2
1
3
3.5
W
Pele
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,245
Damage
12,415
28,513
Taken
31,412
12,954
Mitigated
13,069
11,101
Healing
2,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,091
1,652
77
832
4,845
967
538
959
3,886
0
34,123
W
Bellona
Ashue
Bellona
4,366
1,176
0
1,727
4,493
3,640
392
0
4,295
0
28,748
W
Ymir
2,594
719
0
216
4,446
3,050
0
1,145
3,175
11,137
0
L
Ymir
Flekke
Ymir
2,738
843
0
598
7,605
4,417
0
2,305
5,300
7,788
0
L
Kukulkan
Hauga
Kukulkan
1,694
130
0
394
4,526
1,419
0
2,064
2,462
10,306
0
L
Odin
Panpi
Odin
1,593
586
0
326
6,919
3,644
0
628
5,926
0
13,042
L
Ratatoskr
Shevla
Ratatoskr
4,299
1,142
0
715
7,517
2,622
0
2,333
5,102
0
20,973
W
Nemesis
TrueLiS
Nemesis
4,658
1,985
0
1,658
7,214
2,370
270
827
6,344
0
30,712
W
Olorun
byxbax
Olorun
5,695
2,623
237
3,831
7,026
2,396
654
2,013
4,826
36,016
0
W
Pele
4,932
1,518
0
3,432
5,334
1,498
198
217
5,077
0
35,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,942
Gold Earned
25,614
303
Minions Killed
184
0
Camps Cleared
0
1,088,086
Distance Traveled
944,797
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,406
491
72
7
0
199,385
1
W
Bellona
6,454
587
74
7
0
219,072
2
W
Ymir
5,637
512
14
1
0
203,660
3
L
Ymir
5,270
479
13
1
0
198,993
2
L
Kukulkan
4,636
421
26
2
0
128,550
1
L
Odin
5,062
460
33
3
0
199,244
1
L
Ratatoskr
5,240
476
40
4
0
218,625
0
W
Nemesis
6,710
610
77
7
0
231,864
2
W
Olorun
6,325
575
70
6
0
198,425
3
W
Pele
6,816
620
68
6
0
235,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role