Player Matchup

Olorun
Olorun
CAoak600W
Olorun
Level 4
God Stats
0W - 4L
1,066 SR
Queue Stats
2W - 9L
1,251 Elo+
Party 1
Cthulhu
Cthulhu
D1No NeMo
Cthulhu
Level 17
God Stats
2W - 5L
1,391 SR
Queue Stats
20W - 30L
1,281 Elo+
Party 1
Zeus
Zeus
LechePaTuBody
Zeus
Level 28
God Stats
39W - 43L
1,500 SR
Queue Stats
153W - 164L
1,450 Elo+
Solo
Charybdis
Charybdis
Zambie100
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,710 Elo+
Solo
Bellona
Bellona
xthe anthonyx
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,200 Elo+
Solo
Team Averages
Level 16
1,392 SR
1,378 Elo+

VS

Team Averages
Level 27
1,468 SR
1,391 Elo+
Fenrir
Fenrir
JAKGAMING1874
Fenrir
Level 29
God Stats
30W - 34L
1,470 SR
Queue Stats
201W - 246L
1,264 Elo+
Solo
Heimdallr
Heimdallr
Rez Fey
Heimdallr
Level 27
God Stats
12W - 5L
1,490 SR
Queue Stats
110W - 106L
1,362 Elo+
Solo
Geb
Geb
T-one_xiao_qi_e
Geb
Level 25
God Stats
67W - 61L
1,518 SR
Queue Stats
375W - 402L
1,390 Elo+
Solo
Mulan
Mulan
TheNuggeting
Mulan
Level 29
God Stats
5W - 5L
1,571 SR
Queue Stats
63W - 82L
1,348 Elo+
Solo
Scylla
Scylla
XanderGems
Scylla
Level 23
God Stats
2W - 6L
1,294 SR
Queue Stats
56W - 42L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CAoak600W
Olorun
4
0 / 6 / 0
3,867
387
660
4,186
961
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
D1No NeMo
Cthulhu
4
0 / 2 / 1
4,050
405
502
6,462
2,076
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
4,724
472
1,735
5,938
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Zambie100
Charybdis
8
3 / 1 / 0
5,193
519
4,430
4,655
1,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
2
0 / 3 / 0
3,544
354
104
2,522
1,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 3
5,569
557
1,592
4,332
1,342
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
Rez Fey
Heimdallr
10
5 / 1 / 1
6,109
611
2,824
3,730
1,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 1 / 8
5,994
599
2,266
5,301
3,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 1 / 1
5,881
588
1,512
3,997
1,883
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
XanderGems
Scylla
11
5 / 0 / 4
6,233
623
5,588
2,249
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
15
15
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
CAoak600W
Olorun
0
6
0
0
L
Cthulhu
D1No NeMo
Cthulhu
0
2
1
0.25
W
2
0
3
3.5
L
0
3
0
0
W
Heimdallr
Rez Fey
Heimdallr
5
1
1
5.5
W
2
1
8
6
W
1
1
1
1.5
W
Scylla
XanderGems
Scylla
5
0
4
7
L
Charybdis
Zambie100
Charybdis
3
1
0
3
L
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,431
Damage
13,782
23,763
Taken
19,609
7,217
Mitigated
7,939
3,893
Healing
5,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
CAoak600W
Olorun
660
321
70
76
4,186
961
0
1,343
2,797
7,711
0
L
Cthulhu
D1No NeMo
Cthulhu
502
0
0
515
6,462
2,076
0
1,739
4,675
10,275
0
W
1,592
82
0
1,351
4,332
1,342
0
265
4,067
0
30,495
L
1,735
870
0
2,080
5,938
1,619
0
2,866
2,892
19,747
0
W
Heimdallr
Rez Fey
Heimdallr
2,824
813
0
904
3,730
1,051
1,762
102
3,628
0
27,131
W
2,266
227
0
1,268
5,301
3,022
183
1,081
4,220
12,580
0
W
1,512
229
0
1,505
3,997
1,883
734
267
3,730
0
27,032
W
Scylla
XanderGems
Scylla
5,588
561
0
883
2,249
641
1,324
1,182
1,067
34,193
0
L
Charybdis
Zambie100
Charybdis
4,430
2,133
0
1,132
4,655
1,198
0
677
3,977
0
21,829
L
Bellona
104
0
0
20
2,522
1,363
0
893
1,567
203
1,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,378
Gold Earned
29,786
129
Minions Killed
274
0
Camps Cleared
0
781,307
Distance Traveled
956,681
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
3,867
387
17
2
0
159,700
0
L
Cthulhu
4,050
405
19
2
0
180,030
0
W
Fenrir
5,569
557
66
7
0
199,224
2
L
Zeus
4,724
472
42
4
0
154,768
0
W
Heimdallr
6,109
611
56
6
0
182,316
0
W
Geb
5,994
599
16
2
0
225,466
4
W
Mulan
5,881
588
68
7
0
171,226
4
W
Scylla
6,233
623
68
7
0
178,449
1
L
Charybdis
5,193
519
44
4
0
171,165
0
L
Bellona
3,544
354
7
1
0
115,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role