Player Matchup

Charybdis
Charybdis
Edwardssj-13
Charybdis
Level 27
God Stats
8W - 8L
1,363 SR
Queue Stats
119W - 118L
1,491 Elo+
Solo
Nemesis
Nemesis
MaximusTor2020
Nemesis
Level 21
God Stats
1W - 3L
1,292 SR
Queue Stats
37W - 35L
1,410 Elo+
Party 1
Kukulkan
Kukulkan
fatload_infinity
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,543 Elo+
Solo
Vulcan
Vulcan
valenciano-puciv
Vulcan
Level 28
God Stats
87W - 76L
1,488 SR
Queue Stats
144W - 133L
1,433 Elo+
Solo
Cthulhu
Cthulhu
viktor_popovich9
Cthulhu
Level 21
God Stats
8W - 12L
1,342 SR
Queue Stats
32W - 29L
1,398 Elo+
Party 1
Team Averages
Level 25
1,397 SR
1,455 Elo+

VS

Team Averages
Level 41
1,619 SR
1,544 Elo+
Geb
Geb
Captain Lindo
Geb
Level 143
God Stats
14W - 5L
1,818 SR
Queue Stats
541W - 229L
1,596 Elo+
Party 2
Loki
Loki
CrawlingApple11
Loki
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 0L
1,765 Elo+
Party 2
Chronos
Chronos
LunarXInfinity
Chronos
Level 23
God Stats
1W - 0L
1,717 SR
Queue Stats
62W - 74L
1,405 Elo+
Solo
Gilgamesh
Gilgamesh
giannakiskouklos
Gilgamesh
Level 27
God Stats
1W - 1L
1,557 SR
Queue Stats
16W - 15L
1,454 Elo+
Solo
Medusa
Medusa
prins030
Medusa
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Edwardssj-13
Charybdis
15
2 / 10 / 4
9,680
968
10,117
21,106
5,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 10 / 3
9,368
937
6,024
18,472
7,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 3 / 2
8,963
896
8,954
6,870
1,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 7 / 2
9,078
908
8,459
10,621
3,098
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 5 / 5
9,085
909
9,880
20,813
16,551
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

109

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 17
10,349
1,035
10,694
11,421
4,406
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
24 / 1 / 6
14,045
1,405
36,141
8,113
3,134
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 1 / 13
9,428
943
9,591
7,324
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
17
8 / 3 / 8
10,730
1,073
10,221
14,827
14,555
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
prins030
Medusa
16
0 / 2 / 14
9,198
920
7,536
9,449
3,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
93
7
Kills
35
35
Deaths
7
16
Assists
58
Player
Kills
Deaths
Assists
KDA
W
1
0
17
9.5
W
24
1
6
27
L
Charybdis
Edwardssj-13
Charybdis
2
10
4
0.4
W
2
1
13
8.5
L
1
10
3
0.25
L
1
3
2
0.67
W
Gilgamesh
8
3
8
4
W
Medusa
prins030
Medusa
0
2
14
3.5
L
2
7
2
0.43
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,434
Damage
74,183
77,882
Taken
51,134
35,371
Mitigated
27,795
5,049
Healing
6,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,694
1,560
0
615
11,421
4,406
0
6,040
5,381
28,367
0
W
36,141
9,830
0
1,186
8,113
3,134
0
3,529
4,584
0
53,178
L
Charybdis
Edwardssj-13
Charybdis
10,117
4,845
0
1,059
21,106
5,967
0
5,164
15,830
0
20,474
W
9,591
2,885
362
2,768
7,324
2,428
0
4,581
2,743
14,935
0
L
6,024
1,995
0
1,488
18,472
7,895
0
4,662
13,650
0
12,643
L
8,954
279
0
0
6,870
1,860
0
882
5,974
27,159
0
W
Gilgamesh
10,221
2,394
0
179
14,827
14,555
0
8,177
6,650
0
26,055
W
Medusa
prins030
Medusa
7,536
4,791
0
1,091
9,449
3,272
0
4,966
4,483
0
20,548
L
8,459
3,434
0
346
10,621
3,098
0
1,195
9,370
27,412
0
L
9,880
671
246
1,910
20,813
16,551
0
7,625
12,773
21,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,174
Gold Earned
53,750
130
Minions Killed
165
4
Camps Cleared
8
873,759
Distance Traveled
927,452
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,349
1,035
37
4
3
197,211
0
W
Loki
14,045
1,405
30
3
2
217,337
2
L
Charybdis
9,680
968
34
3
1
152,096
0
W
Chronos
9,428
943
16
2
3
196,228
0
L
Nemesis
9,368
937
10
1
0
174,165
2
L
Kukulkan
8,963
896
38
4
2
168,111
0
W
Gilgamesh
10,730
1,073
45
5
0
167,479
0
W
Medusa
9,198
920
37
4
0
149,197
0
L
Vulcan
9,078
908
34
3
1
193,523
1
L
Cthulhu
9,085
909
14
1
0
185,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role