Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Jperani
Jing Wei
Level 14
God Stats
7W - 14L
1,224 SR
Queue Stats
10W - 34L
1,054 Elo+
Solo
Fafnir
Fafnir
shessee
Fafnir
Level 29
God Stats
6W - 12L
1,537 SR
Queue Stats
110W - 136L
1,373 Elo+
Solo
Team Averages
Level 56
1,420 SR
1,309 Elo+

VS

Team Averages
Level 126
1,461 SR
1,404 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
TanOsprey125699
Arachne
Level 131
God Stats
11W - 17L
1,567 SR
Queue Stats
125W - 150L
1,330 Elo+
Solo
Merlin
Merlin
Toni Galo
Merlin
Level 118
God Stats
2W - 6L
1,318 SR
Queue Stats
35W - 46L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 4 / 1
7,406
617
8,020
9,686
3,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
Jperani
Jing Wei
9
0 / 7 / 0
6,591
549
2,571
10,710
3,441
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fafnir
shessee
Fafnir
10
1 / 3 / 1
7,855
655
4,738
11,425
12,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 11
8,893
741
7,467
8,168
7,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
8 / 0 / 4
9,188
766
8,131
10,752
5,340
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Toni Galo
Merlin
12
4 / 1 / 7
8,457
705
10,522
4,150
1,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
14
14
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
4
1
0.38
W
Bacchus
 
Bacchus
2
1
11
7.5
L
Jing Wei
Jperani
Jing Wei
0
7
0
0
W
8
0
4
10
W
Merlin
Toni Galo
Merlin
4
1
7
7.5
L
Fafnir
shessee
Fafnir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,329
Damage
26,120
31,821
Taken
23,070
19,271
Mitigated
14,465
5,322
Healing
7,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,020
405
0
1,531
9,686
3,450
70
6,920
2,701
34,454
0
W
Bacchus
 
Bacchus
7,467
717
0
2,177
8,168
7,668
156
4,144
4,024
17,249
0
L
Jing Wei
Jperani
Jing Wei
2,571
2,210
0
1,200
10,710
3,441
400
5,891
4,602
0
16,613
W
8,131
5,635
0
4,761
10,752
5,340
827
5,933
4,819
0
13,544
W
Merlin
Toni Galo
Merlin
10,522
635
0
150
4,150
1,457
385
3,253
897
43,613
0
L
Fafnir
shessee
Fafnir
4,738
1,551
539
2,052
11,425
12,380
0
6,206
5,041
11,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,852
Gold Earned
26,538
118
Minions Killed
136
4
Camps Cleared
7
564,286
Distance Traveled
658,521
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,406
617
72
6
2
180,409
2
W
Bacchus
8,893
741
28
2
2
227,552
2
L
Jing Wei
6,591
549
34
3
2
186,354
0
W
Arachne
9,188
766
21
2
2
220,080
2
W
Merlin
8,457
705
87
7
3
210,889
2
L
Fafnir
7,855
655
12
1
0
197,523
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role