Player Matchup

Bellona
Bellona
EmpressOfRoses
Bellona
Level 159
God Stats
155W - 77L
1,743 SR
Queue Stats
200W - 114L
1,843 Elo+
Solo
Hera
Hera
ImBad420
Hera
Level 148
God Stats
1W - 1L
1,800 SR
Queue Stats
91W - 110L
1,424 Elo+
Solo
Medusa
Medusa
SuddenlyCuddly
Medusa
Level 98
God Stats
10W - 26L
1,328 SR
Queue Stats
224W - 268L
1,343 Elo+
Solo
Team Averages
Level 135
1,623 SR
1,537 Elo+

VS

Team Averages
Level 62
1,521 SR
1,493 Elo+
Tyr
Tyr
Nothomelv9
Tyr
Level 25
God Stats
0W - 3L
1,284 SR
Queue Stats
24W - 27L
1,464 Elo+
Party 1
Chang'e
Chang'e
ProbablyScared
Chang'e
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
StarDDXT
Set
Level 145
God Stats
2W - 2L
1,780 SR
Queue Stats
80W - 96L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 8
9,029
821
9,824
10,071
10,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hera
13
5 / 3 / 6
8,720
793
7,882
4,340
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 7
7,991
726
5,470
6,279
2,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 6
7,613
692
5,571
10,645
9,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 6
7,230
657
4,368
7,801
2,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 6 / 4
7,860
715
5,212
10,983
6,500
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
14
Kills
8
8
Deaths
14
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
W
Hera
5
3
6
2.67
L
2
3
6
1.67
L
2
5
6
1
L
4
6
4
1
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,176
Damage
15,151
20,690
Taken
29,429
13,779
Mitigated
18,081
4,966
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,824
2,254
0
3,527
10,071
10,210
177
2,649
7,158
5,573
19,183
W
Hera
7,882
1,466
492
947
4,340
1,312
245
367
3,850
25,822
0
L
5,571
799
0
2,715
10,645
9,196
0
5,128
5,517
0
16,811
L
4,368
390
1,345
1,651
7,801
2,385
0
1,573
6,228
18,932
0
L
5,212
2,046
0
1,485
10,983
6,500
0
3,803
7,180
0
22,644
W
5,470
1,490
0
0
6,279
2,257
20
1,429
4,675
0
21,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,740
Gold Earned
22,703
125
Minions Killed
110
4
Camps Cleared
5
596,873
Distance Traveled
581,878
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,029
821
29
3
1
201,322
0
W
Hera
8,720
793
53
5
1
207,536
4
L
Tyr
7,613
692
20
2
0
209,038
4
L
Chang'e
7,230
657
49
4
1
181,016
2
L
Set
7,860
715
41
4
4
191,824
0
W
Medusa
7,991
726
43
4
2
188,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role