Player Matchup

Neith
Neith
Chipses
Neith
Level 141
God Stats
10W - 6L
1,666 SR
Queue Stats
307W - 260L
1,533 Elo+
Party 1
Khepri
Khepri
Mrkoricho
Khepri
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 106L
1,496 Elo+
Solo
Ravana
Ravana
PIBEN69
Ravana
Level 104
God Stats
9W - 6L
1,582 SR
Queue Stats
171W - 151L
1,516 Elo+
Party 2
Cernunnos
Cernunnos
Ulebil
Cernunnos
Level 137
God Stats
13W - 13L
1,557 SR
Queue Stats
137W - 127L
1,421 Elo+
Party 2
Tiamat
Tiamat
keep65
Tiamat
Level 108
God Stats
92W - 86L
1,530 SR
Queue Stats
398W - 394L
1,526 Elo+
Party 1
Team Averages
Level 123
1,567 SR
1,498 Elo+

VS

Team Averages
Level 96
1,508 SR
1,503 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FroySK
Ra
Level 50
God Stats
8W - 9L
1,445 SR
Queue Stats
41W - 38L
1,481 Elo+
Solo
Da Ji
Da Ji
aqwatrual
Da Ji
Level 88
God Stats
11W - 7L
1,639 SR
Queue Stats
53W - 38L
1,522 Elo+
Solo
Tyr
Tyr
kookooelda5lawy
Tyr
Level 126
God Stats
2W - 6L
1,456 SR
Queue Stats
515W - 481L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chipses
Neith
17
3 / 2 / 8
10,640
626
9,189
10,708
4,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
Mrkoricho
Khepri
14
4 / 2 / 18
9,387
552
7,181
15,612
15,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ravana
PIBEN69
Ravana
16
11 / 4 / 3
10,428
613
8,207
8,930
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
Ulebil
Cernunnos
16
9 / 3 / 8
10,890
641
15,672
12,699
5,100
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
keep65
Tiamat
16
7 / 2 / 3
9,820
578
9,781
10,705
6,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
0 / 7 / 2
8,021
472
5,340
13,413
3,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
 
Agni
12
1 / 5 / 1
7,917
466
11,316
9,988
3,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ra
14
2 / 5 / 1
9,075
534
7,314
14,203
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
aqwatrual
Da Ji
12
2 / 10 / 6
8,295
488
8,156
13,493
4,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
8 / 7 / 2
9,877
581
8,419
15,977
16,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
25
34
Kills
13
13
Deaths
34
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
7
2
0.14
L
Agni
 
Agni
1
5
1
0.3
W
Neith
Chipses
Neith
3
2
8
3.5
L
Ra
2
5
1
0.5
W
Khepri
Mrkoricho
Khepri
4
2
18
6.5
W
Ravana
PIBEN69
Ravana
11
4
3
3.13
W
Cernunnos
Ulebil
Cernunnos
9
3
8
4.33
L
Da Ji
aqwatrual
Da Ji
2
10
6
0.5
W
Tiamat
keep65
Tiamat
7
2
3
4.25
L
8
7
2
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,030
Damage
40,545
58,654
Taken
67,074
36,784
Mitigated
32,147
17,151
Healing
16,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,340
2,997
0
2,974
13,413
3,584
0
1,070
12,313
0
55,835
L
Agni
 
Agni
11,316
1,664
0
2,980
9,988
3,147
78
4,242
5,450
49,931
0
W
Neith
Chipses
Neith
9,189
3,136
0
4,447
10,708
4,932
1,448
3,992
6,580
0
74,098
L
Ra
7,314
974
238
5,623
14,203
4,131
772
1,645
12,520
61,456
0
W
Khepri
Mrkoricho
Khepri
7,181
747
439
3,206
15,612
15,609
321
6,837
8,565
30,204
0
W
Ravana
PIBEN69
Ravana
8,207
2,935
0
2,057
8,930
4,526
682
3,276
5,544
0
62,179
W
Cernunnos
Ulebil
Cernunnos
15,672
7,842
0
3,791
12,699
5,100
752
1,413
10,984
0
72,511
L
Da Ji
aqwatrual
Da Ji
8,156
2,327
0
1,671
13,493
4,905
0
4,262
9,097
0
38,228
W
Tiamat
keep65
Tiamat
9,781
1,207
162
3,049
10,705
6,617
1,255
3,112
7,364
48,604
0
L
8,419
751
0
3,308
15,977
16,380
0
4,983
10,732
0
33,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,165
Gold Earned
43,185
468
Minions Killed
453
0
Camps Cleared
0
1,639,951
Distance Traveled
1,431,035
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,021
472
105
6
0
291,839
3
L
Agni
7,917
466
103
6
0
245,512
2
W
Neith
10,640
626
126
7
0
322,031
5
L
Ra
9,075
534
140
8
0
284,919
4
W
Khepri
9,387
552
44
3
0
340,564
4
W
Ravana
10,428
613
87
5
0
339,340
3
W
Cernunnos
10,890
641
110
6
0
305,656
6
L
Da Ji
8,295
488
51
3
0
290,035
1
W
Tiamat
9,820
578
101
6
0
332,360
6
L
Tyr
9,877
581
54
3
0
318,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role