Player Matchup

Osiris
Osiris
Cornellwolf
Osiris
Level 147
God Stats
5W - 11L
1,410 SR
Queue Stats
82W - 104L
1,376 Elo+
Solo
Baron Samedi
Baron Samedi
Junkmunky03
Baron Samedi
Level 88
God Stats
2W - 1L
1,620 SR
Queue Stats
486W - 476L
1,444 Elo+
Solo
Sol
Sol
LissyMaeB
Sol
Level 126
God Stats
7W - 2L
1,460 SR
Queue Stats
1,060W - 1,134L
1,452 Elo+
Party 1
Pele
Pele
SHA570DOW
Pele
Level 103
God Stats
5W - 1L
1,858 SR
Queue Stats
652W - 665L
1,467 Elo+
Party 1
Cerberus
Cerberus
Sam102195
Cerberus
Level 68
God Stats
16W - 10L
1,522 SR
Queue Stats
155W - 175L
1,406 Elo+
Solo
Team Averages
Level 106
1,574 SR
1,429 Elo+

VS

Team Averages
Level 128
1,597 SR
1,435 Elo+
Hercules
Hercules
BlessMataRatas
Hercules
Level 146
God Stats
12W - 22L
1,491 SR
Queue Stats
150W - 145L
1,412 Elo+
Solo
Charybdis
Charybdis
DOCLARSON
Charybdis
Level 122
God Stats
30W - 20L
1,587 SR
Queue Stats
455W - 497L
1,382 Elo+
Solo
Cthulhu
Cthulhu
darkestknight211
Cthulhu
Level 155
God Stats
77W - 56L
1,601 SR
Queue Stats
791W - 782L
1,437 Elo+
Solo
Loki
Loki
msl22
Loki
Level 109
God Stats
7W - 5L
1,833 SR
Queue Stats
291W - 276L
1,528 Elo+
Solo
Anubis
Anubis
nathiaraangelina
Anubis
Level 109
God Stats
171W - 184L
1,473 SR
Queue Stats
559W - 653L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
0 / 2 / 0
4,561
570
1,437
5,672
2,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Junkmunky03
Baron Samedi
9
0 / 0 / 1
5,097
637
835
1,855
551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 2
4,502
563
2,311
3,656
1,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
10
5 / 1 / 1
5,938
742
3,578
6,176
1,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Sam102195
Cerberus
8
1 / 1 / 2
4,539
567
3,642
5,845
3,409
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
6
0 / 2 / 0
4,163
520
1,698
6,545
2,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
DOCLARSON
Charybdis
8
2 / 1 / 0
4,660
583
2,849
4,872
1,112
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 2 / 0
5,643
705
3,796
6,204
4,416
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Loki
msl22
Loki
9
0 / 0 / 2
5,312
664
1,245
4,267
944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 0
4,708
589
1,102
2,849
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
6
Kills
5
5
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
2
0
0
W
Osiris
0
2
0
0
L
Charybdis
DOCLARSON
Charybdis
2
1
0
2
W
Baron Samedi
Junkmunky03
Baron Samedi
0
0
1
0.5
W
0
1
2
1
W
Pele
5
1
1
5.5
W
Cerberus
Sam102195
Cerberus
1
1
2
2
L
3
2
0
1.5
L
Loki
msl22
Loki
0
0
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,803
Damage
10,690
23,204
Taken
24,737
9,672
Mitigated
10,156
10,132
Healing
10,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
1,698
586
0
2,183
6,545
2,476
207
3,085
3,460
0
7,412
W
Osiris
1,437
646
0
2,834
5,672
2,911
0
2,843
2,829
0
23,208
L
Charybdis
DOCLARSON
Charybdis
2,849
1,446
312
1,724
4,872
1,112
981
2,526
2,346
0
20,959
W
Baron Samedi
Junkmunky03
Baron Samedi
835
112
0
238
1,855
551
876
804
1,051
28,586
0
W
2,311
618
0
1,635
3,656
1,012
352
0
3,626
17,336
3,396
W
Pele
3,578
837
0
2,843
6,176
1,789
0
1,251
4,892
0
29,961
W
Cerberus
Sam102195
Cerberus
3,642
657
0
2,582
5,845
3,409
0
0
5,845
16,678
0
L
3,796
1,047
0
2,334
6,204
4,416
0
0
6,204
23,278
0
L
Loki
msl22
Loki
1,245
473
0
2,714
4,267
944
0
130
4,137
0
26,434
L
1,102
0
0
1,444
2,849
1,208
0
835
2,014
22,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,637
Gold Earned
24,486
261
Minions Killed
222
0
Camps Cleared
0
812,629
Distance Traveled
753,135
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,163
520
12
2
0
145,875
2
W
Osiris
4,561
570
47
6
0
162,774
1
L
Charybdis
4,660
583
49
6
0
145,586
0
W
Baron Samedi
5,097
637
68
9
0
155,665
0
W
Sol
4,502
563
52
7
0
149,261
0
W
Pele
5,938
742
64
8
0
173,596
0
W
Cerberus
4,539
567
30
4
0
171,333
2
L
Cthulhu
5,643
705
55
7
0
166,002
1
L
Loki
5,312
664
62
8
0
184,727
7
L
Anubis
4,708
589
44
6
0
110,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role