Player Matchup

Ymir
Ymir
CojosRebeldes
Ymir
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,154 Elo+
Party 2
Sol
Sol
EspDom_Boukar
Sol
Level 91
God Stats
1W - 1L
1,303 SR
Queue Stats
83W - 87L
1,481 Elo+
Party 2
Fenrir
Fenrir
EspDom_KaasKo
Fenrir
Level 72
God Stats
2W - 1L
1,764 SR
Queue Stats
115W - 109L
1,506 Elo+
Party 2
Heimdallr
Heimdallr
Luisminho_Jr
Heimdallr
Level 85
God Stats
1W - 1L
1,742 SR
Queue Stats
17W - 15L
1,469 Elo+
Party 2
Chang'e
Chang'e
SK_2778
Chang'e
Level 44
God Stats
13W - 10L
1,428 SR
Queue Stats
121W - 126L
1,328 Elo+
Solo
Team Averages
Level 60
1,547 SR
1,388 Elo+

VS

Team Averages
Level 52
1,501 SR
1,346 Elo+
Cu Chulainn
Cu Chulainn
OUTblastzzz
Cu Chulainn
Level 32
God Stats
0W - 3L
1,256 SR
Queue Stats
16W - 15L
1,334 Elo+
Party 3
Kukulkan
Kukulkan
QuotenasiateCVR
Kukulkan
Level 104
God Stats
0W - 4L
1,741 SR
Queue Stats
2W - 13L
1,359 Elo+
Party 1
Skadi
Skadi
Shndylucky1998
Skadi
Level 33
God Stats
73W - 83L
1,409 SR
Queue Stats
137W - 145L
1,357 Elo+
Solo
Jormungandr
Jormungandr
dragoonfirefly
Jormungandr
Level 72
God Stats
2W - 3L
1,523 SR
Queue Stats
91W - 102L
1,365 Elo+
Party 3
Artemis
Artemis
temp-825383
Artemis
Level 19
God Stats
6W - 4L
1,574 SR
Queue Stats
107W - 144L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 10
9,683
570
7,930
18,054
24,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 0 / 3
11,367
669
12,183
7,417
3,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 2 / 2
9,863
580
6,985
11,318
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Luisminho_Jr
Heimdallr
15
4 / 4 / 6
9,777
575
10,162
9,688
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
SK_2778
Chang'e
17
3 / 0 / 4
10,620
625
6,810
9,022
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
OUTblastzzz
Cu Chulainn
11
1 / 3 / 5
7,046
414
5,035
11,602
10,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
15
3 / 2 / 2
9,023
531
6,430
6,736
2,492
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 9 / 1
6,453
380
6,183
12,256
3,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
dragoonfirefly
Jormungandr
12
2 / 3 / 0
7,408
436
6,248
15,897
6,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
temp-825383
Artemis
12
0 / 7 / 0
7,295
429
2,745
9,554
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
24
Kills
7
7
Deaths
24
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
8
0
3
9.5
W
5
2
2
3
W
Heimdallr
Luisminho_Jr
Heimdallr
4
4
6
1.75
L
Cu Chulainn
OUTblastzzz
Cu Chulainn
1
3
5
1.17
L
Kukulkan
3
2
2
2
W
Chang'e
SK_2778
Chang'e
3
0
4
5
L
1
9
1
0.17
L
Jormungandr
dragoonfirefly
Jormungandr
2
3
0
0.67
L
Artemis
temp-825383
Artemis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,070
Damage
26,641
55,499
Taken
56,045
40,983
Mitigated
26,953
23,770
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,930
1,721
0
4,135
18,054
24,752
390
3,853
14,201
22,615
0
W
12,183
4,063
0
4,876
7,417
3,522
6,161
1,740
5,677
68,145
9,600
W
6,985
1,683
0
5,485
11,318
4,582
720
3,130
8,188
0
65,015
W
Heimdallr
Luisminho_Jr
Heimdallr
10,162
5,948
0
2,211
9,688
4,483
3,276
2,038
7,650
0
59,931
L
Cu Chulainn
OUTblastzzz
Cu Chulainn
5,035
801
0
1,090
11,602
10,953
24
4,791
6,811
1,926
21,020
L
Kukulkan
6,430
387
0
427
6,736
2,492
0
2,917
3,819
65,849
0
W
Chang'e
SK_2778
Chang'e
6,810
240
635
6,428
9,022
3,644
2,350
2,470
6,552
70,111
0
L
6,183
3,176
0
2,005
12,256
3,364
0
5,078
7,178
0
29,236
L
Jormungandr
dragoonfirefly
Jormungandr
6,248
1,006
0
707
15,897
6,436
0
7,110
8,787
47,656
0
L
Artemis
temp-825383
Artemis
2,745
1,163
0
682
9,554
3,708
468
6,320
3,234
0
31,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,310
Gold Earned
37,225
504
Minions Killed
381
0
Camps Cleared
0
1,639,554
Distance Traveled
1,578,777
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,683
570
17
1
0
310,395
3
W
Sol
11,367
669
132
8
0
311,094
4
W
Fenrir
9,863
580
107
6
0
382,065
5
W
Heimdallr
9,777
575
104
6
0
301,124
0
L
Cu Chulainn
7,046
414
35
2
0
361,264
1
L
Kukulkan
9,023
531
136
8
0
348,128
5
W
Chang'e
10,620
625
144
8
0
334,876
1
L
Skadi
6,453
380
54
3
0
291,105
2
L
Jormungandr
7,408
436
84
5
0
316,174
0
L
Artemis
7,295
429
72
4
0
262,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role