Player Matchup

Scylla
Scylla
 
Scylla
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CrippledGangsta
Fafnir
Level 14
God Stats
7W - 5L
1,491 SR
Queue Stats
77W - 66L
1,449 Elo+
Solo
Neith
Neith
Just4Funz
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,460 Elo+
Solo
Bellona
Bellona
armlearn
Bellona
Level 10
God Stats
4W - 7L
1,256 SR
Queue Stats
32W - 70L
1,404 Elo+
Solo
Thor
Thor
大嘟嘟杜子滕肚子疼
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,449 SR
1,463 Elo+

VS

Team Averages
Level 12
1,455 SR
1,452 Elo+
Ares
Ares
Dawideee
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Rama
Rama
Supplychainlul
Rama
Level 8
God Stats
2W - 2L
1,263 SR
Queue Stats
39W - 29L
1,624 Elo+
Solo
Agni
Agni
Swordnine
Agni
Level 8
God Stats
2W - 2L
1,452 SR
Queue Stats
9W - 16L
1,330 Elo+
Solo
Osiris
Osiris
ezkillszz
Osiris
Level 14
God Stats
7W - 10L
1,538 SR
Queue Stats
26W - 23L
1,425 Elo+
Solo
Pele
Pele
ikillbots iQ
Pele
Level 29
God Stats
7W - 7L
1,520 SR
Queue Stats
82W - 103L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
2 / 2 / 1
5,351
535
4,539
4,543
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 1 / 0
4,552
455
983
3,301
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Just4Funz
Neith
7
0 / 2 / 0
4,628
463
2,390
4,206
1,084
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
armlearn
Bellona
5
0 / 5 / 0
3,924
392
1,140
6,825
2,914
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 2 / 0
4,704
470
407
4,777
1,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 1 / 3
5,338
534
444
4,837
2,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
8 / 0 / 0
7,181
718
7,297
4,638
1,427
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
8
0 / 2 / 1
4,802
480
1,501
3,574
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
ezkillszz
Osiris
11
2 / 0 / 0
6,109
611
3,444
5,661
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 0 / 3
5,997
600
1,205
4,432
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
12
12
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
2
1
1.25
L
0
1
0
0
W
Ares
0
1
3
1.5
L
Neith
Just4Funz
Neith
0
2
0
0
W
8
0
0
8
W
Agni
0
2
1
0.25
L
Bellona
armlearn
Bellona
0
5
0
0
W
Osiris
ezkillszz
Osiris
2
0
0
2
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,459
Damage
13,891
23,652
Taken
23,142
9,007
Mitigated
9,404
3,964
Healing
9,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,539
304
0
1,755
4,543
968
0
858
3,205
20,183
0
L
983
125
0
651
3,301
2,394
0
89
3,212
11,237
0
W
Ares
444
25
0
1,278
4,837
2,570
121
1,707
2,982
8,586
0
L
Neith
Just4Funz
Neith
2,390
924
0
250
4,206
1,084
96
0
4,206
0
17,490
W
7,297
5,888
0
2,134
4,638
1,427
950
1,195
3,377
0
50,297
W
Agni
1,501
0
0
402
3,574
1,061
688
2,210
1,204
12,947
0
L
Bellona
armlearn
Bellona
1,140
655
0
340
6,825
2,914
0
226
6,599
0
12,100
W
Osiris
ezkillszz
Osiris
3,444
1,045
0
3,306
5,661
2,702
0
0
5,661
0
31,319
W
1,205
479
0
1,916
4,432
1,644
162
204
4,224
0
34,673
L
407
196
0
968
4,777
1,647
0
378
4,353
0
21,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,159
Gold Earned
29,427
162
Minions Killed
286
0
Camps Cleared
0
824,635
Distance Traveled
1,009,516
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,351
535
48
5
0
160,545
2
L
Fafnir
4,552
455
15
2
0
158,567
0
W
Ares
5,338
534
11
1
0
196,202
1
L
Neith
4,628
463
36
4
0
162,463
2
W
Rama
7,181
718
101
10
0
184,461
2
W
Agni
4,802
480
32
3
0
189,233
2
L
Bellona
3,924
392
19
2
0
164,033
0
W
Osiris
6,109
611
68
7
0
189,468
3
W
Pele
5,997
600
74
7
0
250,152
1
L
Thor
4,704
470
44
4
0
179,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role