Player Matchup

Horus
Horus
AKIO-BLAC
Horus
Level 127
God Stats
9W - 5L
1,581 SR
Queue Stats
447W - 442L
1,464 Elo+
Party 1
Fenrir
Fenrir
Clovenbat5660
Fenrir
Level 90
God Stats
30W - 20L
1,428 SR
Queue Stats
416W - 416L
1,521 Elo+
Party 1
Merlin
Merlin
fireeflower
Merlin
Level 123
God Stats
11W - 7L
1,542 SR
Queue Stats
365W - 347L
1,456 Elo+
Party 1
Team Averages
Level 113
1,517 SR
1,480 Elo+

VS

Team Averages
Level 47
1,470 SR
1,426 Elo+
Anhur
Anhur
Fobbet
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,114 Elo+
Solo
Sol
Sol
VexedFeral
Sol
Level 127
God Stats
1W - 5L
1,410 SR
Queue Stats
80W - 84L
1,488 Elo+
Solo
Ares
Ares
llAxcendll
Ares
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AKIO-BLAC
Horus
11
0 / 2 / 10
6,828
683
6,515
10,602
7,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
7 / 1 / 4
7,813
781
6,948
6,786
2,954
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
11
6 / 1 / 6
7,624
762
7,695
3,787
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fobbet
Anhur
7
0 / 8 / 2
5,670
567
2,367
7,522
2,158
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 4 / 2
7,297
730
6,351
7,618
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 1 / 2
7,105
711
4,837
8,883
6,443
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
13
Kills
4
4
Deaths
13
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
AKIO-BLAC
Horus
0
2
10
2.5
W
7
1
4
9
L
Anhur
Fobbet
Anhur
0
8
2
0.13
L
2
4
2
0.75
W
Merlin
6
1
6
9
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,158
Damage
13,555
21,175
Taken
24,023
12,082
Mitigated
11,062
10,460
Healing
4,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AKIO-BLAC
Horus
6,515
2,580
1,195
6,832
10,602
7,872
271
5,294
4,964
0
21,304
W
6,948
1,092
102
1,881
6,786
2,954
600
3,394
3,206
0
16,217
L
Anhur
Fobbet
Anhur
2,367
1,474
0
181
7,522
2,158
0
1,706
5,489
0
4,730
L
6,351
1,419
0
2,348
7,618
2,461
123
2,095
5,354
25,090
0
W
Merlin
7,695
775
0
450
3,787
1,256
0
2,375
1,330
22,068
0
L
4,837
346
270
1,630
8,883
6,443
0
4,098
4,530
9,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,265
Gold Earned
20,072
83
Minions Killed
69
7
Camps Cleared
2
547,998
Distance Traveled
453,966
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,828
683
31
3
2
185,620
4
W
Fenrir
7,813
781
24
2
3
190,661
2
L
Anhur
5,670
567
3
0
0
125,104
0
L
Sol
7,297
730
51
5
2
172,317
1
W
Merlin
7,624
762
28
3
2
171,717
2
L
Ares
7,105
711
15
2
0
156,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role