Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Cupys2211
Merlin
Level 115
God Stats
2W - 4L
1,655 SR
Queue Stats
118W - 104L
1,525 Elo+
Solo
King Arthur
King Arthur
MiniMangoMan404
King Arthur
Level 107
God Stats
1W - 5L
1,199 SR
Queue Stats
314W - 316L
1,545 Elo+
Solo
Apollo
Apollo
TheRealShahab167
Apollo
Level 106
God Stats
9W - 5L
1,546 SR
Queue Stats
197W - 167L
1,542 Elo+
Party 2
Thanatos
Thanatos
booboo97129
Thanatos
Level 158
God Stats
10W - 12L
1,480 SR
Queue Stats
205W - 215L
1,485 Elo+
Solo
Team Averages
Level 122
1,476 SR
1,519 Elo+

VS

Team Averages
Level 96
1,592 SR
1,528 Elo+
Sylvanus
Sylvanus
GorDiTo_SaMa476
Sylvanus
Level 124
God Stats
21W - 11L
1,633 SR
Queue Stats
652W - 626L
1,503 Elo+
Party 1
Ra
Ra
Hellgun45
Ra
Level 58
God Stats
1W - 2L
1,652 SR
Queue Stats
72W - 60L
1,504 Elo+
Party 1
Gilgamesh
Gilgamesh
Mateojn11
Gilgamesh
Level 66
God Stats
2W - 5L
1,287 SR
Queue Stats
220W - 206L
1,532 Elo+
Solo
King Arthur
King Arthur
panagitos
King Arthur
Level 128
God Stats
13W - 6L
1,690 SR
Queue Stats
254W - 249L
1,522 Elo+
Solo
Susano
Susano
romainlegameur5
Susano
Level 104
God Stats
22W - 11L
1,695 SR
Queue Stats
296W - 258L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
4 / 0 / 7
6,578
658
5,342
7,881
6,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Cupys2211
Merlin
11
2 / 1 / 2
6,216
622
3,325
4,150
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
MiniMangoMan404
King Arthur
11
1 / 0 / 1
6,354
635
3,542
4,382
3,532
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 0 / 7
5,784
578
5,673
6,241
1,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
booboo97129
Thanatos
10
6 / 1 / 4
6,428
643
3,593
4,750
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
0 / 3 / 1
4,787
479
3,626
7,734
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 1
5,301
530
1,727
4,725
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Mateojn11
Gilgamesh
8
0 / 2 / 1
4,872
487
1,893
5,687
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
panagitos
King Arthur
10
0 / 2 / 0
5,349
535
2,385
7,436
3,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 6 / 0
5,306
531
5,883
7,739
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
16
Kills
2
2
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
0
7
7.5
W
Merlin
Cupys2211
Merlin
2
1
2
3
L
Sylvanus
0
3
1
0.17
L
0
3
1
0.17
L
Gilgamesh
Mateojn11
Gilgamesh
0
2
1
0.25
W
King Arthur
MiniMangoMan404
King Arthur
1
0
1
1.5
W
3
0
7
6.5
W
Thanatos
booboo97129
Thanatos
6
1
4
8
L
King Arthur
panagitos
King Arthur
0
2
0
0
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,475
Damage
15,514
27,404
Taken
33,321
14,852
Mitigated
14,246
15,009
Healing
9,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,342
2,375
1,974
5,497
7,881
6,456
185
2,114
5,723
23,170
0
W
Merlin
Cupys2211
Merlin
3,325
363
0
1,069
4,150
1,225
0
974
3,056
34,451
0
L
Sylvanus
3,626
809
904
3,181
7,734
5,505
0
2,519
5,215
13,179
0
L
1,727
259
0
615
4,725
1,403
0
2,609
1,898
30,222
0
L
Gilgamesh
Mateojn11
Gilgamesh
1,893
296
0
1,370
5,687
1,978
0
983
4,622
0
28,828
W
King Arthur
MiniMangoMan404
King Arthur
3,542
568
0
177
4,382
3,532
0
0
4,382
0
35,831
W
5,673
4,314
0
2,022
6,241
1,892
449
975
5,266
0
35,764
W
Thanatos
booboo97129
Thanatos
3,593
947
0
4,270
4,750
1,747
0
1,096
3,624
0
25,041
L
King Arthur
panagitos
King Arthur
2,385
333
0
2,641
7,436
3,769
0
0
7,436
0
27,403
L
5,883
1,267
0
772
7,739
1,591
0
2,256
5,483
0
20,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,360
Gold Earned
25,615
321
Minions Killed
258
0
Camps Cleared
0
964,035
Distance Traveled
981,321
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,578
658
33
3
0
170,296
3
W
Merlin
6,216
622
84
8
0
178,761
4
L
Sylvanus
4,787
479
26
3
0
186,639
3
L
Ra
5,301
530
64
6
0
196,468
1
L
Gilgamesh
4,872
487
56
6
0
216,892
0
W
King Arthur
6,354
635
80
8
0
204,886
4
W
Apollo
5,784
578
76
8
0
189,869
0
W
Thanatos
6,428
643
48
5
0
220,223
1
L
King Arthur
5,349
535
78
8
0
187,423
0
L
Susano
5,306
531
34
3
0
193,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role