Player Matchup

Anubis
Anubis
Astonyix
Anubis
Level 8
God Stats
87W - 26L
1,634 SR
Queue Stats
117W - 53L
1,623 Elo+
Party 2
Chang'e
Chang'e
Haichen
Chang'e
Level 13
God Stats
3W - 2L
1,560 SR
Queue Stats
8W - 25L
1,117 Elo+
Solo
Nemesis
Nemesis
TH3XS17HL0RD
Nemesis
Level 129
God Stats
1W - 1L
1,309 SR
Queue Stats
163W - 102L
1,607 Elo+
Party 2
Team Averages
Level 50
1,501 SR
1,449 Elo+

VS

Team Averages
Level 39
1,446 SR
1,469 Elo+
Ra
Ra
DoomVM
Ra
Level 65
God Stats
1W - 3L
1,293 SR
Queue Stats
176W - 162L
1,601 Elo+
Party 1
Cthulhu
Cthulhu
Sujika
Cthulhu
Level 45
God Stats
7W - 10L
1,544 SR
Queue Stats
182W - 169L
1,630 Elo+
Party 1
Ne Zha
Ne Zha
grissagggg
Ne Zha
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Astonyix
Anubis
18
14 / 1 / 14
14,602
769
25,017
19,070
10,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Haichen
Chang'e
15
2 / 2 / 17
12,051
634
5,454
15,939
5,781
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
TH3XS17HL0RD
Nemesis
17
14 / 3 / 11
14,020
738
28,562
18,402
9,049
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
5 / 7 / 1
12,587
662
11,062
16,880
5,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Sujika
Cthulhu
15
1 / 6 / 5
12,191
642
19,503
30,362
32,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
grissagggg
Ne Zha
10
0 / 18 / 5
9,703
511
8,442
20,831
9,926
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
30
Kills
6
6
Deaths
31
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
Astonyix
Anubis
14
1
14
21
L
Ra
5
7
1
0.79
W
Chang'e
Haichen
Chang'e
2
2
17
5.25
L
Cthulhu
Sujika
Cthulhu
1
6
5
0.58
W
Nemesis
TH3XS17HL0RD
Nemesis
14
3
11
6.5
L
Ne Zha
grissagggg
Ne Zha
0
18
5
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,033
Damage
39,007
53,411
Taken
68,073
24,947
Mitigated
48,784
27,240
Healing
7,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Astonyix
Anubis
25,017
3,110
0
14,547
19,070
10,117
985
10,929
7,859
79,756
0
L
Ra
11,062
621
934
1,655
16,880
5,876
0
6,636
10,244
65,159
0
W
Chang'e
Haichen
Chang'e
5,454
1,155
2,692
5,113
15,939
5,781
486
8,356
7,309
27,476
0
L
Cthulhu
Sujika
Cthulhu
19,503
1,587
399
3,790
30,362
32,982
0
13,651
16,711
37,271
0
W
Nemesis
TH3XS17HL0RD
Nemesis
28,562
14,891
0
4,888
18,402
9,049
1,567
11,181
6,855
0
59,086
L
Ne Zha
grissagggg
Ne Zha
8,442
2,179
66
971
20,831
9,926
0
11,227
9,604
0
22,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,673
Gold Earned
34,481
217
Minions Killed
181
12
Camps Cleared
3
1,013,209
Distance Traveled
859,759
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,602
769
120
6
5
311,628
2
L
Ra
12,587
662
140
7
1
315,426
1
W
Chang'e
12,051
634
40
2
0
306,563
0
L
Cthulhu
12,191
642
32
2
1
323,552
1
W
Nemesis
14,020
738
57
3
7
395,018
1
L
Ne Zha
9,703
511
9
0
1
220,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role