Player Matchup

Achilles
Achilles
Glowze
Achilles
Level 4
God Stats
16W - 7L
1,500 SR
Queue Stats
113W - 94L
1,852 Elo+
Solo
Anhur
Anhur
NukeTown17
Anhur
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
406W - 381L
1,569 Elo+
Solo
Fenrir
Fenrir
TKPsychosis
Fenrir
Level 27
God Stats
17W - 8L
1,613 SR
Queue Stats
109W - 80L
1,613 Elo+
Party 1
Cerberus
Cerberus
Yoprojects
Cerberus
Level 13
God Stats
6W - 1L
1,717 SR
Queue Stats
10W - 8L
1,549 Elo+
Party 1
Sol
Sol
xxxgrannyleftxxx
Sol
Level 29
God Stats
2W - 4L
1,388 SR
Queue Stats
88W - 92L
1,506 Elo+
Solo
Team Averages
Level 20
1,544 SR
1,618 Elo+

VS

Team Averages
Level 22
1,594 SR
1,538 Elo+
Artio
Artio
IMiroCary
Artio
Level 29
God Stats
8W - 9L
1,431 SR
Queue Stats
63W - 56L
1,517 Elo+
Solo
Danzaburou
Danzaburou
Jistu
Danzaburou
Level 29
God Stats
3W - 2L
1,715 SR
Queue Stats
265W - 168L
1,674 Elo+
Solo
Guan Yu
Guan Yu
MinimumWageFTW
Guan Yu
Level 18
God Stats
3W - 3L
1,573 SR
Queue Stats
33W - 32L
1,477 Elo+
Party 2
Zeus
Zeus
Swordnine
Zeus
Level 7
God Stats
0W - 1L
1,464 SR
Queue Stats
9W - 16L
1,487 Elo+
Solo
Pele
Pele
aaspp
Pele
Level 28
God Stats
8W - 3L
1,787 SR
Queue Stats
96W - 84L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Glowze
Achilles
10
1 / 2 / 4
6,367
579
2,704
6,493
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
10
1 / 3 / 4
6,155
560
3,544
6,566
1,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
14
7 / 0 / 1
8,000
727
4,313
9,025
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Yoprojects
Cerberus
11
3 / 0 / 3
6,526
593
6,582
6,781
4,045
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
6 / 2 / 3
8,023
729
8,614
10,372
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
IMiroCary
Artio
9
0 / 3 / 0
5,525
502
2,577
7,639
3,323
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Danzaburou
Jistu
Danzaburou
11
3 / 2 / 2
6,463
588
6,832
5,604
1,292
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 4 / 1
5,377
489
3,473
9,887
4,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
9
1 / 4 / 1
5,659
514
2,753
5,941
1,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
aaspp
Pele
9
1 / 6 / 1
5,922
538
4,136
9,413
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
18
Kills
7
7
Deaths
19
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Glowze
Achilles
1
2
4
1.5
L
Artio
IMiroCary
Artio
0
3
0
0
L
Danzaburou
Jistu
Danzaburou
3
2
2
2
L
2
4
1
0.63
W
Anhur
1
3
4
1
L
Zeus
1
4
1
0.38
W
Fenrir
7
0
1
7.5
W
Cerberus
Yoprojects
Cerberus
3
0
3
4.5
L
Pele
aaspp
Pele
1
6
1
0.25
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,757
Damage
19,771
39,237
Taken
38,484
16,805
Mitigated
13,501
18,750
Healing
9,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Glowze
Achilles
2,704
306
0
2,105
6,493
4,837
0
414
5,768
0
12,097
L
Artio
IMiroCary
Artio
2,577
398
0
2,159
7,639
3,323
0
5,147
2,492
17,228
0
L
Danzaburou
Jistu
Danzaburou
6,832
2,920
0
1,649
5,604
1,292
47
383
5,221
0
40,858
L
3,473
257
185
2,500
9,887
4,380
0
2,467
7,420
0
13,736
W
Anhur
3,544
1,518
0
1,787
6,566
1,661
0
0
6,541
0
40,629
L
Zeus
2,753
874
0
914
5,941
1,935
0
4,729
1,212
19,396
0
W
Fenrir
4,313
1,450
0
5,640
9,025
3,168
0
272
8,668
0
54,847
W
Cerberus
Yoprojects
Cerberus
6,582
137
0
2,064
6,781
4,045
282
2,305
4,434
24,619
0
L
Pele
aaspp
Pele
4,136
1,033
0
1,983
9,413
2,571
0
2,619
6,794
0
34,533
W
8,614
4,773
0
7,154
10,372
3,094
2,107
2,339
7,906
52,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,071
Gold Earned
28,946
348
Minions Killed
222
0
Camps Cleared
0
1,112,044
Distance Traveled
1,130,343
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,367
579
16
1
0
249,550
2
L
Artio
5,525
502
31
3
0
219,724
3
L
Danzaburou
6,463
588
76
7
0
219,333
4
L
Guan Yu
5,377
489
18
2
0
240,453
2
W
Anhur
6,155
560
80
7
0
190,366
2
L
Zeus
5,659
514
45
4
0
206,808
2
W
Fenrir
8,000
727
112
10
0
263,399
1
W
Cerberus
6,526
593
46
4
0
212,386
0
L
Pele
5,922
538
52
5
0
244,025
1
W
Sol
8,023
729
94
9
0
196,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role