Player Matchup

Cernunnos
Cernunnos
ChronicTryhard
Cernunnos
Level 102
God Stats
4W - 3L
1,604 SR
Queue Stats
101W - 71L
1,563 Elo+
Party 3
Ymir
Ymir
Gen-Wright
Ymir
Level 109
God Stats
0W - 3L
1,208 SR
Queue Stats
0W - 4L
1,149 Elo+
Party 2
Gilgamesh
Gilgamesh
SnakeTheBigBoss
Gilgamesh
Level 41
God Stats
0W - 2L
1,278 SR
Queue Stats
0W - 4L
1,149 Elo+
Party 2
Susano
Susano
chars_angel
Susano
Level 158
God Stats
50W - 42L
1,669 SR
Queue Stats
843W - 734L
1,587 Elo+
Party 2
Vulcan
Vulcan
weadmansmxty
Vulcan
Level 38
God Stats
5W - 6L
1,459 SR
Queue Stats
10W - 13L
1,393 Elo+
Party 3
Team Averages
Level 90
1,444 SR
1,368 Elo+

VS

Team Averages
Level 83
1,551 SR
1,495 Elo+
The Morrigan
The Morrigan
HunterRivera
The Morrigan
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 192L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
MiIdlyConfused
Danzaburou
Level 48
God Stats
36W - 41L
1,502 SR
Queue Stats
178W - 181L
1,574 Elo+
Solo
Cu Chulainn
Cu Chulainn
Room_Temp_IQ
Cu Chulainn
Level 141
God Stats
84W - 57L
1,583 SR
Queue Stats
854W - 833L
1,458 Elo+
Party 1
Gilgamesh
Gilgamesh
hotrodrambo
Gilgamesh
Level 117
God Stats
2W - 0L
1,497 SR
Queue Stats
274W - 261L
1,456 Elo+
Party 1
Nu Wa
Nu Wa
temp-116473
Nu Wa
Level 41
God Stats
1W - 0L
1,675 SR
Queue Stats
61W - 47L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChronicTryhard
Cernunnos
18
6 / 8 / 3
11,549
481
14,094
19,594
6,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 2 / 5
9,196
383
4,041
16,448
13,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
SnakeTheBigBoss
Gilgamesh
17
2 / 3 / 2
10,463
436
5,230
15,730
12,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
19
7 / 4 / 2
11,917
497
15,959
20,573
8,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
14
1 / 8 / 1
9,306
388
5,811
20,750
7,287
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HunterRivera
The Morrigan
17
3 / 5 / 5
10,905
454
11,385
14,498
5,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
MiIdlyConfused
Danzaburou
10
2 / 2 / 0
8,373
349
4,359
4,828
1,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Room_Temp_IQ
Cu Chulainn
19
10 / 2 / 6
12,494
521
24,305
18,544
24,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
hotrodrambo
Gilgamesh
19
7 / 1 / 5
12,057
502
15,458
17,692
8,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 6 / 12
11,026
459
17,164
15,179
5,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
16
Kills
25
25
Deaths
16
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ChronicTryhard
Cernunnos
6
8
3
0.94
L
0
2
5
1.25
W
The Morrigan
HunterRivera
The Morrigan
3
5
5
1.1
W
Danzaburou
MiIdlyConfused
Danzaburou
2
2
0
1
W
Cu Chulainn
Room_Temp_IQ
Cu Chulainn
10
2
6
6.5
L
Gilgamesh
SnakeTheBigBoss
Gilgamesh
2
3
2
1
L
Susano
7
4
2
2
W
Gilgamesh
hotrodrambo
Gilgamesh
7
1
5
9.5
W
3
6
12
1.5
L
Vulcan
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,135
Damage
72,671
93,095
Taken
70,741
47,865
Mitigated
44,451
19,694
Healing
16,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ChronicTryhard
Cernunnos
14,094
7,235
0
4,969
19,594
6,901
1,840
4,601
14,474
0
90,835
L
4,041
1,086
0
1,307
16,448
13,401
0
4,753
10,944
34,628
0
W
The Morrigan
HunterRivera
The Morrigan
11,385
1,959
298
3,174
14,498
5,399
497
4,128
10,370
61,160
0
W
Danzaburou
MiIdlyConfused
Danzaburou
4,359
1,803
0
691
4,828
1,736
238
711
4,117
0
30,867
W
Cu Chulainn
Room_Temp_IQ
Cu Chulainn
24,305
1,089
0
2,782
18,544
24,052
172
2,053
16,491
21,558
68,330
L
Gilgamesh
SnakeTheBigBoss
Gilgamesh
5,230
1,242
0
2,709
15,730
12,051
0
4,702
10,056
0
57,856
L
Susano
15,959
3,434
0
6,321
20,573
8,225
0
7,287
12,451
0
104,068
W
Gilgamesh
hotrodrambo
Gilgamesh
15,458
2,940
0
6,672
17,692
8,157
0
831
16,861
0
79,334
W
17,164
3,433
848
2,009
15,179
5,107
759
2,129
13,050
78,374
0
L
Vulcan
5,811
4,255
174
4,214
20,750
7,287
126
12,800
6,891
66,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,431
Gold Earned
54,855
563
Minions Killed
542
0
Camps Cleared
0
2,203,670
Distance Traveled
2,029,885
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,549
481
133
6
0
382,368
0
L
Ymir
9,196
383
58
2
0
436,691
3
W
The Morrigan
10,905
454
113
5
0
444,010
1
W
Danzaburou
8,373
349
60
3
0
207,809
3
W
Cu Chulainn
12,494
521
133
6
0
479,186
2
L
Gilgamesh
10,463
436
111
5
0
458,367
4
L
Susano
11,917
497
151
6
0
513,831
3
W
Gilgamesh
12,057
502
124
5
0
510,087
4
W
Nu Wa
11,026
459
112
5
0
388,793
2
L
Vulcan
9,306
388
110
5
0
412,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role