Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
kkpitta
Tsukuyomi
Level 44
God Stats
5W - 14L
1,240 SR
Queue Stats
25W - 45L
1,289 Elo+
Party 3
Izanami
Izanami
kkpitta420
Izanami
Level 79
God Stats
3W - 6L
1,340 SR
Queue Stats
144W - 189L
1,288 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
lAbsolut F
Morgan Le Fay
Level 107
God Stats
3W - 3L
1,475 SR
Queue Stats
452W - 452L
1,460 Elo+
Party 2
Team Averages
Level 98
1,411 SR
1,407 Elo+

VS

Team Averages
Level 127
1,614 SR
1,480 Elo+
Ra
Ra
Cthulhu4502
Ra
Level 159
God Stats
8W - 12L
1,606 SR
Queue Stats
228W - 257L
1,550 Elo+
Party 1
Neith
Neith
KingXIIIGravity
Neith
Level 140
God Stats
1W - 1L
1,842 SR
Queue Stats
314W - 308L
1,543 Elo+
Party 1
Chaac
Chaac
NBD-Scythe1
Chaac
Level 65
God Stats
3W - 6L
1,430 SR
Queue Stats
455W - 460L
1,306 Elo+
Solo
Nox
Nox
ProWoodchuck
Nox
Level 156
God Stats
1W - 5L
1,547 SR
Queue Stats
436W - 451L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
ValhallazMisfit
Gilgamesh
Level 116
God Stats
8W - 13L
1,644 SR
Queue Stats
83W - 111L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
6 / 0 / 0
7,259
660
5,767
7,655
5,775
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
 
Bacchus
9
3 / 0 / 4
5,746
522
2,868
4,637
4,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
kkpitta
Tsukuyomi
9
1 / 1 / 1
5,419
493
1,902
5,543
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
kkpitta420
Izanami
10
5 / 1 / 1
6,661
606
7,067
5,150
1,363
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
lAbsolut F
Morgan Le Fay
11
0 / 0 / 2
6,337
576
3,311
2,795
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,434
494
1,152
3,980
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 1
5,261
478
1,977
6,611
1,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 3 / 0
5,083
462
2,031
6,899
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 2 / 1
4,888
444
2,433
5,248
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
ValhallazMisfit
Gilgamesh
9
0 / 6 / 0
4,973
452
4,282
8,952
4,815
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
15
Kills
2
2
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
0
0
6
W
Bacchus
 
Bacchus
3
0
4
5
L
0
1
1
0.5
L
1
3
1
0.5
L
1
3
0
0.33
L
0
2
1
0.25
L
Gilgamesh
ValhallazMisfit
Gilgamesh
0
6
0
0
W
Tsukuyomi
kkpitta
Tsukuyomi
1
1
1
1.5
W
Izanami
kkpitta420
Izanami
5
1
1
5.5
W
Morgan Le Fay
lAbsolut F
Morgan Le Fay
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,915
Damage
11,875
25,780
Taken
31,690
13,895
Mitigated
13,373
8,153
Healing
9,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,767
1,402
0
1,855
7,655
5,775
234
236
7,419
6,965
32,426
W
Bacchus
 
Bacchus
2,868
398
0
1,540
4,637
4,146
0
1,232
3,405
15,012
4,761
L
1,152
55
396
1,829
3,980
1,175
0
1,818
2,044
36,934
0
L
1,977
752
0
1,512
6,611
1,676
210
748
5,863
0
27,031
L
2,031
212
0
2,932
6,899
2,620
0
1,735
5,004
0
20,188
L
2,433
166
517
1,798
5,248
3,087
104
1,365
3,841
12,261
0
L
Gilgamesh
ValhallazMisfit
Gilgamesh
4,282
940
0
124
8,952
4,815
0
1,484
7,468
0
25,710
W
Tsukuyomi
kkpitta
Tsukuyomi
1,902
328
0
2,650
5,543
1,656
179
640
4,903
0
24,577
W
Izanami
kkpitta420
Izanami
7,067
5,184
0
1,670
5,150
1,363
2,095
628
4,522
0
41,438
W
Morgan Le Fay
lAbsolut F
Morgan Le Fay
3,311
219
0
438
2,795
955
0
849
1,946
43,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,422
Gold Earned
25,639
353
Minions Killed
250
0
Camps Cleared
0
1,066,193
Distance Traveled
972,515
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,259
660
88
8
0
207,051
3
W
Bacchus
5,746
522
38
3
0
226,879
4
L
Ra
5,434
494
85
8
0
200,309
4
L
Neith
5,261
478
56
5
0
183,565
5
L
Chaac
5,083
462
44
4
0
201,342
0
L
Nox
4,888
444
17
2
0
203,862
2
L
Gilgamesh
4,973
452
48
4
0
183,437
2
W
Tsukuyomi
5,419
493
52
5
0
221,959
0
W
Izanami
6,661
606
78
7
0
199,004
1
W
Morgan Le Fay
6,337
576
97
9
0
211,300
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role