Player Matchup

Pele
Pele
BunnyTheKids
Pele
Level 24
God Stats
4W - 8L
1,279 SR
Queue Stats
29W - 43L
1,297 Elo+
Solo
Heimdallr
Heimdallr
EternalRose09
Heimdallr
Level 29
God Stats
53W - 42L
1,510 SR
Queue Stats
85W - 83L
1,395 Elo+
Party 3
Mercury
Mercury
GetRekt34
Mercury
Level 26
God Stats
26W - 22L
1,396 SR
Queue Stats
41W - 40L
1,350 Elo+
Party 3
Anhur
Anhur
Nerrfed
Anhur
Level 24
God Stats
7W - 6L
1,206 SR
Queue Stats
65W - 64L
1,478 Elo+
Party 2
Ymir
Ymir
TenaciousDally
Ymir
Level 23
God Stats
4W - 6L
1,295 SR
Queue Stats
45W - 46L
1,437 Elo+
Party 2
Team Averages
Level 25
1,337 SR
1,392 Elo+

VS

Team Averages
Level 13
1,544 SR
1,409 Elo+
Mulan
Mulan
Loliman123
Mulan
Level 6
God Stats
2W - 1L
1,781 SR
Queue Stats
10W - 15L
1,431 Elo+
Party 1
Neith
Neith
Momnaya
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,167 Elo+
Solo
Ganesha
Ganesha
StevenTheSpade
Ganesha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
YejiEnjoyer
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,481 Elo+
Party 1
Fenrir
Fenrir
wsmii
Fenrir
Level 29
God Stats
27W - 38L
1,438 SR
Queue Stats
267W - 273L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 2
8,872
591
5,261
10,939
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
EternalRose09
Heimdallr
15
9 / 2 / 5
9,657
644
10,759
8,818
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
GetRekt34
Mercury
14
2 / 2 / 4
9,059
604
6,123
8,212
3,414
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Nerrfed
Anhur
15
4 / 0 / 3
8,722
581
6,330
6,823
2,376
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 0 / 10
8,551
570
1,851
9,626
7,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
1 / 4 / 2
6,976
465
4,180
8,603
3,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
Momnaya
Neith
11
1 / 4 / 1
6,755
450
7,145
7,330
1,409
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

2
0 / 0 / 0
4,568
305
258
1,507
304
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
YejiEnjoyer
Cthulhu
11
1 / 5 / 2
6,654
444
4,411
12,483
7,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
wsmii
Fenrir
13
3 / 7 / 0
7,691
513
5,686
12,159
4,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
20
Kills
6
6
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
W
Heimdallr
EternalRose09
Heimdallr
9
2
5
5.75
W
Mercury
GetRekt34
Mercury
2
2
4
2
L
Mulan
1
4
2
0.5
L
Neith
Momnaya
Neith
1
4
1
0.38
W
Anhur
Nerrfed
Anhur
4
0
3
5.5
L
0
0
0
0
W
0
0
10
5
L
Cthulhu
YejiEnjoyer
Cthulhu
1
5
2
0.4
L
Fenrir
wsmii
Fenrir
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,324
Damage
21,680
44,418
Taken
42,082
21,402
Mitigated
17,502
14,163
Healing
8,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,261
1,307
0
4,535
10,939
4,651
0
575
10,242
0
58,101
W
Heimdallr
EternalRose09
Heimdallr
10,759
5,990
0
2,794
8,818
3,455
317
1,753
6,791
0
52,102
W
Mercury
GetRekt34
Mercury
6,123
3,314
0
1,874
8,212
3,414
1,546
719
7,358
0
46,784
L
Mulan
4,180
1,224
0
1,969
8,603
3,522
0
597
8,002
0
32,478
L
Neith
Momnaya
Neith
7,145
3,119
0
1,632
7,330
1,409
0
452
6,878
0
34,960
W
Anhur
Nerrfed
Anhur
6,330
2,221
0
2,294
6,823
2,376
3,642
622
6,156
0
58,339
L
258
59
16
295
1,507
304
0
298
1,209
853
0
W
1,851
312
0
2,666
9,626
7,506
0
537
9,044
28,069
0
L
Cthulhu
YejiEnjoyer
Cthulhu
4,411
299
0
1,818
12,483
7,797
216
0
12,483
21,478
0
L
Fenrir
wsmii
Fenrir
5,686
438
0
2,894
12,159
4,470
0
504
11,655
0
38,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,861
Gold Earned
32,644
407
Minions Killed
264
0
Camps Cleared
0
1,483,101
Distance Traveled
1,209,555
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,872
591
83
6
0
323,331
0
W
Heimdallr
9,657
644
91
6
0
274,487
0
W
Mercury
9,059
604
93
6
0
314,467
0
L
Mulan
6,976
465
68
5
0
287,986
3
L
Neith
6,755
450
76
5
0
250,579
3
W
Anhur
8,722
581
87
6
0
293,634
3
L
Ganesha
4,568
305
0
0
0
62,306
0
W
Ymir
8,551
570
53
4
0
277,182
3
L
Cthulhu
6,654
444
40
3
0
294,932
0
L
Fenrir
7,691
513
80
5
0
313,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role