Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
ChawpGawd
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,264 Elo+
Party 2
Thor
Thor
Lighto7086
Thor
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 35L
1,461 Elo+
Solo
Fenrir
Fenrir
SiN210
Fenrir
Level 158
God Stats
41W - 37L
1,589 SR
Queue Stats
286W - 260L
1,528 Elo+
Party 2
Chang'e
Chang'e
jerm28
Chang'e
Level 113
God Stats
83W - 56L
1,629 SR
Queue Stats
150W - 136L
1,519 Elo+
Party 2
Team Averages
Level 94
1,543 SR
1,454 Elo+

VS

Team Averages
Level 60
1,511 SR
1,482 Elo+
Sol
Sol
 
Sol
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Beirut Slump174
Ah Puch
Level 18
God Stats
6W - 4L
1,660 SR
Queue Stats
40W - 33L
1,455 Elo+
Party 1
Ymir
Ymir
Beirut eater555
Ymir
Level 28
God Stats
5W - 10L
1,394 SR
Queue Stats
180W - 130L
1,490 Elo+
Party 1
Pele
Pele
LeadTemplario
Pele
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 0 / 2
6,161
616
2,658
4,881
1,653
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
ChawpGawd
Guan Yu
7
0 / 3 / 0
4,688
469
1,210
4,656
1,586
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 4 / 1
5,027
503
641
6,514
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
SiN210
Fenrir
13
6 / 0 / 1
7,014
701
6,868
7,195
2,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
jerm28
Chang'e
12
6 / 0 / 4
7,254
725
6,478
6,060
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 1 / 1
6,735
674
5,170
6,123
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
 
Chaac
8
0 / 5 / 0
5,076
508
4,147
8,597
5,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
0 / 3 / 0
5,682
568
2,534
5,121
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 1 / 5
5,184
518
3,256
4,774
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 4 / 0
5,062
506
1,465
6,103
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
14
Kills
7
7
Deaths
14
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
2
3
L
Sol
 
Sol
6
1
1
6.5
L
Chaac
 
Chaac
0
5
0
0
L
0
3
0
0
L
1
1
5
3.5
W
Guan Yu
ChawpGawd
Guan Yu
0
3
0
0
L
0
4
0
0
W
0
4
1
0.13
W
Fenrir
SiN210
Fenrir
6
0
1
6.5
W
Chang'e
jerm28
Chang'e
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,855
Damage
16,572
29,306
Taken
30,718
9,208
Mitigated
13,594
11,240
Healing
10,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,658
154
0
1,970
4,881
1,653
0
3,147
1,734
32,902
0
L
Sol
 
Sol
5,170
2,865
0
3,927
6,123
1,491
178
1,314
4,809
47,053
0
L
Chaac
 
Chaac
4,147
1,365
0
3,379
8,597
5,921
0
1,264
7,333
0
24,223
L
2,534
40
0
1,427
5,121
1,602
215
3,452
1,669
34,626
0
L
3,256
856
0
750
4,774
2,337
0
1,942
2,832
12,972
0
W
Guan Yu
ChawpGawd
Guan Yu
1,210
214
35
564
4,656
1,586
79
3,280
1,376
0
13,414
L
1,465
544
0
1,419
6,103
2,243
510
1,164
4,939
0
26,649
W
641
122
0
0
6,514
1,709
0
3,451
3,063
0
21,551
W
Fenrir
SiN210
Fenrir
6,868
1,646
0
3,972
7,195
2,496
356
0
7,195
0
37,073
W
Chang'e
jerm28
Chang'e
6,478
938
365
4,334
6,060
1,764
416
1,082
4,978
46,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,144
Gold Earned
27,739
316
Minions Killed
295
0
Camps Cleared
0
1,042,585
Distance Traveled
976,623
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,161
616
75
8
0
223,988
2
L
Sol
6,735
674
84
8
0
179,954
1
L
Chaac
5,076
508
48
5
0
159,931
0
L
Ah Puch
5,682
568
83
8
0
195,760
2
L
Ymir
5,184
518
26
3
0
206,062
1
W
Guan Yu
4,688
469
34
3
0
202,380
2
L
Pele
5,062
506
54
5
0
234,916
1
W
Thor
5,027
503
39
4
0
183,105
0
W
Fenrir
7,014
701
77
8
0
205,627
1
W
Chang'e
7,254
725
91
9
0
227,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role