Player Matchup

Ymir
Ymir
Stalder420
Ymir
Level 87
God Stats
9W - 5L
1,513 SR
Queue Stats
53W - 61L
1,368 Elo+
Party 2
Fenrir
Fenrir
TheEliteRhoy
Fenrir
Level 28
God Stats
2W - 1L
1,626 SR
Queue Stats
45W - 56L
1,416 Elo+
Party 2
Hera
Hera
cfunk2769
Hera
Level 126
God Stats
2W - 0L
1,337 SR
Queue Stats
87W - 104L
1,404 Elo+
Party 2
Team Averages
Level 80
1,492 SR
1,396 Elo+

VS

Team Averages
Level 49
1,453 SR
1,311 Elo+
Ra
Ra
KindCalf4769637
Ra
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 50L
1,500 Elo+
Solo
Da Ji
Da Ji
cRing3CrbN
Da Ji
Level 10
God Stats
0W - 2L
1,432 SR
Queue Stats
0W - 2L
1,167 Elo+
Party 1
Cthulhu
Cthulhu
nenepp
Cthulhu
Level 69
God Stats
0W - 1L
1,427 SR
Queue Stats
7W - 8L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 14
11,539
824
8,867
12,565
13,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
14
7 / 3 / 7
10,135
724
14,289
14,240
8,495
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
15
8 / 2 / 13
10,787
771
17,569
7,311
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,798
628
6,880
13,439
4,350
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Da Ji
11
3 / 8 / 2
8,487
606
5,184
13,095
4,640
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
nenepp
Cthulhu
11
1 / 8 / 2
8,680
620
11,613
21,954
16,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
21
Kills
5
6
Deaths
21
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
6
1
14
13
W
Fenrir
7
3
7
3.5
L
Da Ji
3
8
2
0.5
W
Hera
8
2
13
7.25
L
Cthulhu
nenepp
Cthulhu
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,725
Damage
23,677
34,116
Taken
48,488
24,202
Mitigated
25,011
11,854
Healing
9,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,880
259
2,137
4,557
13,439
4,350
0
8,468
4,971
34,741
0
W
8,867
1,512
970
3,798
12,565
13,167
344
7,899
4,666
21,504
0
W
Fenrir
14,289
1,943
1,045
5,367
14,240
8,495
719
7,447
6,085
0
34,082
L
Da Ji
5,184
714
0
140
13,095
4,640
0
8,031
5,064
0
12,209
W
Hera
17,569
4,481
0
674
7,311
2,540
1,387
3,682
3,629
50,720
0
L
Cthulhu
nenepp
Cthulhu
11,613
1,098
779
2,329
21,954
16,021
0
10,455
11,499
29,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,461
Gold Earned
25,965
146
Minions Killed
115
8
Camps Cleared
2
771,292
Distance Traveled
712,260
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,798
628
63
5
1
257,136
0
W
Ymir
11,539
824
23
2
1
243,364
2
W
Fenrir
10,135
724
52
4
5
258,873
0
L
Da Ji
8,487
606
19
1
1
221,874
5
W
Hera
10,787
771
71
5
2
269,055
5
L
Cthulhu
8,680
620
33
2
0
233,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role