Player Matchup

Hel
Hel
Chiauko
Hel
Level 17
God Stats
3W - 11L
1,314 SR
Queue Stats
8W - 29L
1,052 Elo+
Party 1
Jing Wei
Jing Wei
IFaBulousI8401
Jing Wei
Level 23
God Stats
2W - 3L
1,336 SR
Queue Stats
25W - 52L
1,195 Elo+
Party 1
Hun Batz
Hun Batz
Travxnt
Hun Batz
Level 18
God Stats
2W - 8L
1,232 SR
Queue Stats
41W - 74L
1,125 Elo+
Solo
Team Averages
Level 19
1,294 SR
1,124 Elo+

VS

Team Averages
Level 15
1,453 SR
1,214 Elo+
Nox
Nox
IanYX2008
Nox
Level 17
God Stats
3W - 2L
1,196 SR
Queue Stats
15W - 23L
1,229 Elo+
Solo
Gilgamesh
Gilgamesh
T3rran1st
Gilgamesh
Level 11
God Stats
11W - 9L
1,663 SR
Queue Stats
52W - 48L
1,248 Elo+
Solo
Merlin
Merlin
Vass_83
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 36L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
3 / 8 / 8
10,383
649
8,235
13,451
4,465
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
15
9 / 6 / 6
11,590
724
13,046
17,400
5,085
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
Travxnt
Hun Batz
14
3 / 2 / 8
10,900
681
5,296
12,730
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 6
12,191
762
11,407
4,782
1,886
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
T3rran1st
Gilgamesh
15
7 / 7 / 7
11,359
710
14,442
17,036
9,432
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Vass_83
Merlin
12
1 / 8 / 10
10,336
646
6,901
10,780
3,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
15
Kills
16
16
Deaths
15
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hel
3
8
8
0.88
L
Jing Wei
9
6
6
2
W
8
0
6
11
W
Gilgamesh
T3rran1st
Gilgamesh
7
7
7
1.5
L
Hun Batz
Travxnt
Hun Batz
3
2
8
3.5
W
Merlin
Vass_83
Merlin
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,577
Damage
32,750
43,581
Taken
32,598
14,080
Mitigated
14,447
10,466
Healing
6,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
8,235
1,076
2,824
2,503
13,451
4,465
42
6,043
7,330
17,175
0
L
Jing Wei
13,046
9,090
0
4,342
17,400
5,085
1,064
9,545
7,667
0
43,973
W
11,407
380
0
97
4,782
1,886
766
1,696
3,086
36,604
0
W
Gilgamesh
T3rran1st
Gilgamesh
14,442
4,388
0
4,675
17,036
9,432
1,614
5,513
11,523
3,232
29,618
L
Hun Batz
Travxnt
Hun Batz
5,296
1,706
0
797
12,730
4,530
0
4,747
7,792
0
30,275
W
Merlin
Vass_83
Merlin
6,901
333
605
1,158
10,780
3,129
0
1,708
9,072
23,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,873
Gold Earned
33,886
134
Minions Killed
143
6
Camps Cleared
6
816,029
Distance Traveled
850,624
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,383
649
18
1
1
228,493
0
L
Jing Wei
11,590
724
66
4
0
286,608
2
W
Nox
12,191
762
68
4
3
318,969
5
W
Gilgamesh
11,359
710
44
3
2
281,520
1
L
Hun Batz
10,900
681
50
3
5
300,928
0
W
Merlin
10,336
646
31
2
1
250,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role