Player Matchup

Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
BigBlacGoliath
Tiamat
Level 121
God Stats
0W - 2L
1,266 SR
Queue Stats
4W - 15L
1,390 Elo+
Party 2
Cthulhu
Cthulhu
QUAMPY_SniPe
Cthulhu
Level 18
God Stats
2W - 3L
1,477 SR
Queue Stats
4W - 6L
1,274 Elo+
Solo
Team Averages
Level 86
1,414 SR
1,388 Elo+

VS

Team Averages
Level 68
1,600 SR
1,526 Elo+
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Imrane2154
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,326 Elo+
Solo
Chaac
Chaac
l-xXSiriusXx-l
Chaac
Level 28
God Stats
32W - 11L
1,801 SR
Queue Stats
243W - 125L
1,751 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 9 / 1
6,841
760
7,458
11,090
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 8 / 2
5,764
640
4,636
8,446
3,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
QUAMPY_SniPe
Cthulhu
9
1 / 7 / 2
6,537
726
4,141
10,959
7,744
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
9 / 1 / 10
8,602
956
12,315
8,376
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 2 / 13
7,823
869
4,445
6,256
1,901
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
11 / 0 / 8
8,845
983
9,949
12,101
9,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
3
Kills
24
24
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
9
1
0.28
W
Olorun
 
Olorun
9
1
10
14
L
0
8
2
0.13
W
4
2
13
5.25
L
Cthulhu
QUAMPY_SniPe
Cthulhu
1
7
2
0.29
W
11
0
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,235
Damage
26,709
30,495
Taken
26,733
14,575
Mitigated
14,723
2,498
Healing
13,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,458
5,529
0
1,138
11,090
3,076
0
5,659
5,317
0
19,717
W
Olorun
 
Olorun
12,315
6,966
345
5,269
8,376
3,109
1,721
2,885
5,359
24,150
4,195
L
4,636
615
0
1,136
8,446
3,755
0
3,997
4,363
11,899
0
W
4,445
680
1,265
2,366
6,256
1,901
730
2,076
3,972
20,399
0
L
Cthulhu
QUAMPY_SniPe
Cthulhu
4,141
623
63
161
10,959
7,744
0
5,444
5,415
12,681
0
W
9,949
2,021
0
4,514
12,101
9,713
85
3,617
8,238
0
33,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,142
Gold Earned
25,270
56
Minions Killed
124
1
Camps Cleared
7
430,577
Distance Traveled
508,001
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,841
760
24
3
1
132,866
3
W
Olorun
8,602
956
34
4
2
154,375
3
L
Tiamat
5,764
640
16
2
0
150,241
2
W
Ra
7,823
869
47
5
3
160,703
1
L
Cthulhu
6,537
726
16
2
0
147,470
0
W
Chaac
8,845
983
43
5
2
192,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role