Player Matchup

Pele
Pele
Cpt_kayo
Pele
Level 28
God Stats
27W - 14L
1,683 SR
Queue Stats
163W - 161L
1,516 Elo+
Party 2
Neith
Neith
RealChamaco
Neith
Level 28
God Stats
13W - 5L
1,935 SR
Queue Stats
364W - 411L
1,521 Elo+
Party 2
Hel
Hel
nike12345kn
Hel
Level 29
God Stats
19W - 20L
1,929 SR
Queue Stats
372W - 403L
1,529 Elo+
Party 2
Sun Wukong
Sun Wukong
salomon184
Sun Wukong
Level 29
God Stats
26W - 19L
1,611 SR
Queue Stats
153W - 162L
1,538 Elo+
Party 2
Kukulkan
Kukulkan
snagyJay
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 23
1,732 SR
1,521 Elo+

VS

Team Averages
Level 19
1,482 SR
1,449 Elo+
Baron Samedi
Baron Samedi
GrimxFantasy
Baron Samedi
Level 29
God Stats
7W - 8L
1,395 SR
Queue Stats
86W - 133L
1,297 Elo+
Party 1
Odin
Odin
ImShiddinTTV
Odin
Level 41
God Stats
1W - 3L
1,244 SR
Queue Stats
109W - 164L
1,313 Elo+
Party 1
Hel
Hel
Magi Hat
Hel
Level 8
God Stats
9W - 11L
1,579 SR
Queue Stats
13W - 18L
1,428 Elo+
Party 1
Fenrir
Fenrir
bvb09qro
Fenrir
Level 13
God Stats
3W - 5L
1,500 SR
Queue Stats
23W - 28L
1,535 Elo+
Solo
Anubis
Anubis
state_rider9
Anubis
Level 4
God Stats
1W - 1L
1,694 SR
Queue Stats
1W - 1L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
5 / 2 / 3
5,756
576
5,445
6,651
1,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
6 / 0 / 6
5,977
598
6,406
3,225
974
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
3 / 1 / 11
5,744
574
1,628
6,216
3,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
salomon184
Sun Wukong
9
4 / 1 / 7
5,557
556
4,628
5,882
3,331
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Kukulkan
snagyJay
Kukulkan
4
0 / 7 / 3
4,105
411
639
4,272
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GrimxFantasy
Baron Samedi
6
1 / 4 / 3
4,785
479
2,803
5,572
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

8
2 / 1 / 4
5,113
511
4,469
6,814
3,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 4 / 0
4,977
498
1,270
4,285
1,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
bvb09qro
Fenrir
9
3 / 2 / 0
5,546
555
3,969
5,600
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
6
1 / 7 / 2
4,266
427
1,951
5,498
2,178
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
18
Kills
8
11
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
5
2
3
3.25
L
Baron Samedi
GrimxFantasy
Baron Samedi
1
4
3
0.63
L
2
1
4
4
L
1
4
0
0.25
W
6
0
6
9
L
Fenrir
bvb09qro
Fenrir
3
2
0
1.5
W
3
1
11
8.5
W
Sun Wukong
salomon184
Sun Wukong
4
1
7
7.5
W
Kukulkan
snagyJay
Kukulkan
0
7
3
0.21
L
Anubis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,746
Damage
14,462
26,246
Taken
27,769
10,659
Mitigated
11,988
7,975
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
5,445
1,759
0
1,226
6,651
1,760
126
1,283
5,201
0
30,509
L
Baron Samedi
GrimxFantasy
Baron Samedi
2,803
1,164
247
1,100
5,572
2,902
152
734
4,798
13,401
0
L
4,469
1,335
0
509
6,814
3,300
51
382
6,408
0
15,966
L
1,270
246
37
526
4,285
1,586
1,115
363
3,910
19,457
0
W
6,406
3,589
0
1,571
3,225
974
1,027
641
2,501
0
23,220
L
Fenrir
bvb09qro
Fenrir
3,969
359
0
2,402
5,600
2,022
0
182
5,408
0
27,586
W
1,628
368
1,731
3,011
6,216
3,663
336
1,807
4,326
8,644
0
W
Sun Wukong
salomon184
Sun Wukong
4,628
1,312
0
436
5,882
3,331
717
1,421
4,186
0
18,483
W
Kukulkan
snagyJay
Kukulkan
639
241
0
0
4,272
931
169
872
3,322
6,954
0
L
Anubis
1,951
316
0
208
5,498
2,178
58
520
4,978
13,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,139
Gold Earned
24,687
141
Minions Killed
168
0
Camps Cleared
0
938,776
Distance Traveled
853,476
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,756
576
40
4
0
191,458
1
L
Baron Samedi
4,785
479
20
2
0
141,921
1
L
Odin
5,113
511
34
3
0
174,846
1
L
Hel
4,977
498
32
3
0
171,788
0
W
Neith
5,977
598
42
4
0
212,672
2
L
Fenrir
5,546
555
64
6
0
208,698
2
W
Hel
5,744
574
15
2
0
175,439
1
W
Sun Wukong
5,557
556
28
3
0
185,262
3
W
Kukulkan
4,105
411
16
2
0
173,945
0
L
Anubis
4,266
427
18
2
0
156,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role