Player Matchup

Cerberus
Cerberus
ACEMANIX
Cerberus
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 22L
1,258 Elo+
Solo
Ra
Ra
MCS28
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Pupsiin
Medusa
Level 22
God Stats
0W - 1L
1,206 SR
Queue Stats
0W - 4L
1,060 Elo+
Solo
Kukulkan
Kukulkan
dolphindinoboy11
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
trifshop
Izanami
Level 16
God Stats
5W - 6L
1,453 SR
Queue Stats
22W - 27L
1,322 Elo+
Solo
Team Averages
Level 14
1,432 SR
1,328 Elo+

VS

Team Averages
Level 14
1,384 SR
1,244 Elo+
Bakasura
Bakasura
Jhonattahn89
Bakasura
Level 14
God Stats
18W - 25L
1,258 SR
Queue Stats
38W - 62L
1,010 Elo+
Party 1
Cthulhu
Cthulhu
Kleittown
Cthulhu
Level 17
God Stats
1W - 2L
1,052 SR
Queue Stats
47W - 52L
1,164 Elo+
Party 1
Thoth
Thoth
Ratatouillee___
Thoth
Level 25
God Stats
2W - 0L
1,659 SR
Queue Stats
72W - 84L
1,317 Elo+
Solo
Kali
Kali
WrathHolic
Kali
Level 8
God Stats
5W - 3L
1,463 SR
Queue Stats
5W - 5L
1,398 Elo+
Solo
Hou Yi
Hou Yi
madara_uchihazxm
Hou Yi
Level 7
God Stats
10W - 9L
1,488 SR
Queue Stats
134W - 156L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ACEMANIX
Cerberus
18
5 / 3 / 6
11,416
457
5,156
15,359
8,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ra
10
0 / 9 / 3
7,721
309
1,931
9,684
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Pupsiin
Medusa
19
9 / 9 / 3
12,637
505
11,972
16,897
5,956
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 22 / 7
9,362
374
7,907
20,409
6,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
trifshop
Izanami
12
5 / 4 / 2
10,248
410
7,443
10,724
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jhonattahn89
Bakasura
16
8 / 7 / 2
11,962
478
7,725
24,353
9,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Kleittown
Cthulhu
16
4 / 10 / 5
11,274
451
5,718
19,768
9,749
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
12 / 3 / 2
13,413
537
15,279
13,683
4,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
10 / 1 / 5
13,865
555
12,754
18,777
7,760
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
12 / 2 / 5
14,578
583
18,148
16,252
7,043
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
20
Kills
46
47
Deaths
23
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ACEMANIX
Cerberus
5
3
6
2.67
W
Bakasura
Jhonattahn89
Bakasura
8
7
2
1.29
W
Cthulhu
Kleittown
Cthulhu
4
10
5
0.65
L
Ra
0
9
3
0.17
L
Medusa
Pupsiin
Medusa
9
9
3
1.17
W
12
3
2
4.33
W
10
1
5
12.5
L
1
22
7
0.2
W
12
2
5
7.25
L
Izanami
trifshop
Izanami
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,409
Damage
59,624
73,073
Taken
92,833
25,386
Mitigated
38,516
9,853
Healing
32,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ACEMANIX
Cerberus
5,156
564
0
2,984
15,359
8,535
146
2,269
12,880
35,222
0
W
Bakasura
Jhonattahn89
Bakasura
7,725
6,079
0
12,041
24,353
9,335
564
3,131
21,040
0
81,324
W
Cthulhu
Kleittown
Cthulhu
5,718
702
114
2,002
19,768
9,749
0
2,853
16,769
52,000
0
L
Ra
1,931
260
45
503
9,684
2,178
243
5,437
4,011
9,599
0
L
Medusa
Pupsiin
Medusa
11,972
5,345
0
4,234
16,897
5,956
408
1,761
14,715
0
73,555
W
15,279
1,462
0
2,048
13,683
4,629
6,094
2,505
10,376
82,003
0
W
12,754
8,799
0
7,373
18,777
7,760
2,198
2,403
16,229
0
87,014
L
7,907
1,898
0
0
20,409
6,139
40
7,543
12,464
33,972
0
W
18,148
8,532
38
8,582
16,252
7,043
790
3,552
12,622
0
103,547
L
Izanami
trifshop
Izanami
7,443
6,288
0
2,087
10,724
2,578
471
3,368
6,964
0
41,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,384
Gold Earned
65,092
344
Minions Killed
580
0
Camps Cleared
0
1,645,766
Distance Traveled
2,147,368
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,416
457
68
3
0
369,184
2
W
Bakasura
11,962
478
87
3
0
491,488
1
W
Cthulhu
11,274
451
88
4
0
378,239
0
L
Ra
7,721
309
18
1
0
273,580
0
L
Medusa
12,637
505
137
5
0
405,729
3
W
Thoth
13,413
537
131
5
0
489,454
1
W
Kali
13,865
555
124
5
0
385,000
1
L
Kukulkan
9,362
374
54
2
0
377,498
1
W
Hou Yi
14,578
583
150
6
0
403,187
0
L
Izanami
10,248
410
67
3
0
219,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role