Player Matchup

Cthulhu
Cthulhu
CREEKJESUS
Cthulhu
Level 33
God Stats
24W - 27L
1,384 SR
Queue Stats
34W - 38L
1,200 Elo+
Solo
Ah Puch
Ah Puch
GF_ghost_6
Ah Puch
Level 18
God Stats
2W - 3L
1,103 SR
Queue Stats
18W - 20L
1,375 Elo+
Solo
Izanami
Izanami
Perma-Temp
Izanami
Level 48
God Stats
70W - 63L
1,573 SR
Queue Stats
267W - 276L
1,426 Elo+
Solo
Team Averages
Level 33
1,354 SR
1,334 Elo+

VS

Team Averages
Level 19
1,468 SR
1,204 Elo+
Bellona
Bellona
ChrisM_2012
Bellona
Level 21
God Stats
0W - 1L
1,537 SR
Queue Stats
19W - 36L
1,236 Elo+
Solo
Persephone
Persephone
IanYX2008
Persephone
Level 17
God Stats
4W - 6L
1,538 SR
Queue Stats
15W - 23L
1,241 Elo+
Solo
Hun Batz
Hun Batz
Travxnt
Hun Batz
Level 18
God Stats
2W - 8L
1,328 SR
Queue Stats
41W - 74L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CREEKJESUS
Cthulhu
11
1 / 0 / 5
6,556
728
3,896
4,439
1,508
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
GF_ghost_6
Ah Puch
10
2 / 1 / 5
6,735
748
5,495
3,627
1,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Perma-Temp
Izanami
12
5 / 0 / 3
7,332
815
4,493
4,883
1,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChrisM_2012
Bellona
6
0 / 4 / 0
5,138
571
2,456
7,303
5,017
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
IanYX2008
Persephone
9
0 / 2 / 1
5,850
650
4,256
5,361
1,895
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Travxnt
Hun Batz
8
1 / 2 / 0
5,669
630
2,246
6,804
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CREEKJESUS
Cthulhu
1
0
5
3.5
L
Bellona
ChrisM_2012
Bellona
0
4
0
0
W
Ah Puch
GF_ghost_6
Ah Puch
2
1
5
4.5
L
Persephone
IanYX2008
Persephone
0
2
1
0.25
W
Izanami
Perma-Temp
Izanami
5
0
3
6.5
L
Hun Batz
Travxnt
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,884
Damage
8,958
12,949
Taken
19,468
4,214
Mitigated
9,309
3,149
Healing
1,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CREEKJESUS
Cthulhu
3,896
158
249
492
4,439
1,508
586
1,795
2,644
11,664
0
L
Bellona
ChrisM_2012
Bellona
2,456
433
123
742
7,303
5,017
0
2,425
4,878
0
6,267
W
Ah Puch
GF_ghost_6
Ah Puch
5,495
76
52
1,551
3,627
1,004
501
1,489
2,138
21,618
0
L
Persephone
IanYX2008
Persephone
4,256
175
0
427
5,361
1,895
0
3,174
2,185
16,456
0
W
Izanami
Perma-Temp
Izanami
4,493
2,640
0
805
4,883
1,702
343
1,579
3,304
0
31,499
L
Hun Batz
Travxnt
Hun Batz
2,246
527
0
263
6,804
2,397
0
3,959
2,845
0
9,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,623
Gold Earned
16,657
116
Minions Killed
59
6
Camps Cleared
3
529,362
Distance Traveled
468,102
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,556
728
31
3
1
182,931
0
L
Bellona
5,138
571
9
1
0
133,087
4
W
Ah Puch
6,735
748
31
3
2
175,828
3
L
Persephone
5,850
650
35
4
0
160,006
2
W
Izanami
7,332
815
54
6
3
170,603
2
L
Hun Batz
5,669
630
15
2
3
175,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role