Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
LukiñasFlow
Cupid
Level 25
God Stats
1W - 4L
1,504 SR
Queue Stats
152W - 122L
1,553 Elo+
Party 2
Hou Yi
Hou Yi
Orixa
Hou Yi
Level 17
God Stats
0W - 1L
1,789 SR
Queue Stats
0W - 2L
1,240 Elo+
Party 3
Thor
Thor
iTzOwen54
Thor
Level 17
God Stats
2W - 1L
1,455 SR
Queue Stats
69W - 29L
1,791 Elo+
Party 2
Merlin
Merlin
pogFromTheBog
Merlin
Level 27
God Stats
0W - 1L
1,561 SR
Queue Stats
15W - 12L
1,595 Elo+
Party 3
Team Averages
Level 22
1,562 SR
1,536 Elo+

VS

Team Averages
Level 32
1,484 SR
1,601 Elo+
Ymir
Ymir
 
Ymir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
BigBaigot
Izanami
Level 26
God Stats
51W - 29L
1,656 SR
Queue Stats
112W - 87L
1,502 Elo+
Party 4
Osiris
Osiris
Kalzito
Osiris
Level 14
God Stats
5W - 2L
1,265 SR
Queue Stats
208W - 102L
1,675 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Nyverak
Kumbhakarna
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 30L
1,732 Elo+
Party 1
Hun Batz
Hun Batz
zRue
Hun Batz
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
256W - 134L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 2 / 6
8,546
475
6,332
15,479
13,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
11 / 3 / 3
10,195
566
17,351
12,523
4,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Orixa
Hou Yi
14
3 / 8 / 0
8,615
479
7,018
12,882
4,449
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
15
4 / 6 / 2
9,336
519
7,802
15,796
6,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 8 / 3
7,421
412
6,732
9,320
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 9 / 1
6,585
366
1,009
13,911
8,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
BigBaigot
Izanami
16
1 / 5 / 3
9,200
511
5,764
11,036
2,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Kalzito
Osiris
18
8 / 0 / 4
11,176
621
10,600
10,934
12,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
Nyverak
Kumbhakarna
16
6 / 3 / 8
9,986
555
10,664
17,049
6,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
zRue
Hun Batz
18
12 / 4 / 8
12,059
670
17,687
15,269
7,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
51
21
Kills
27
27
Deaths
21
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
6
3
W
Ymir
 
Ymir
0
9
1
0.06
W
Izanami
BigBaigot
Izanami
1
5
3
0.5
W
Osiris
Kalzito
Osiris
8
0
4
10
L
11
3
3
4.17
W
Kumbhakarna
Nyverak
Kumbhakarna
6
3
8
3.33
L
Hou Yi
Orixa
Hou Yi
3
8
0
0.38
L
Thor
4
6
2
0.83
L
0
8
3
0.19
W
Hun Batz
zRue
Hun Batz
12
4
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,235
Damage
45,724
66,000
Taken
68,199
32,029
Mitigated
38,139
13,727
Healing
14,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,332
1,534
0
1,924
15,479
13,706
88
1,664
13,815
0
33,346
W
Ymir
 
Ymir
1,009
237
0
517
13,911
8,979
0
1,053
12,858
8,936
0
W
Izanami
BigBaigot
Izanami
5,764
3,726
0
2,456
11,036
2,567
0
0
11,036
0
66,293
W
Osiris
Kalzito
Osiris
10,600
2,909
0
5,051
10,934
12,680
0
1,528
9,406
76
80,158
L
17,351
8,737
285
5,706
12,523
4,856
630
1,884
10,639
0
91,113
W
Kumbhakarna
Nyverak
Kumbhakarna
10,664
1,284
0
4,726
17,049
6,878
0
1,941
15,108
52,355
0
L
Hou Yi
Orixa
Hou Yi
7,018
3,086
0
1,886
12,882
4,449
0
1,635
11,247
0
42,431
L
Thor
7,802
3,216
0
3,363
15,796
6,103
0
3,345
12,451
0
58,863
L
6,732
497
0
563
9,320
2,915
0
3,391
5,929
34,029
0
W
Hun Batz
zRue
Hun Batz
17,687
8,840
0
2,125
15,269
7,035
1,125
2,210
13,059
0
81,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,113
Gold Earned
49,006
448
Minions Killed
519
0
Camps Cleared
0
1,631,526
Distance Traveled
1,760,201
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,546
475
45
3
0
371,795
10
W
Ymir
6,585
366
12
1
0
332,330
3
W
Izanami
9,200
511
131
7
0
343,666
3
W
Osiris
11,176
621
150
8
0
350,627
1
L
Cupid
10,195
566
152
8
0
287,958
1
W
Kumbhakarna
9,986
555
90
5
0
361,398
3
L
Hou Yi
8,615
479
75
4
0
311,246
0
L
Thor
9,336
519
113
6
0
332,521
3
L
Merlin
7,421
412
63
4
0
328,006
8
W
Hun Batz
12,059
670
136
8
0
372,180
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role