Player Matchup

Hercules
Hercules
Bigtoebane
Hercules
Level 21
God Stats
0W - 2L
1,694 SR
Queue Stats
10W - 6L
1,282 Elo+
Solo
Cthulhu
Cthulhu
Chanwis
Cthulhu
Level 28
God Stats
3W - 2L
1,600 SR
Queue Stats
16W - 19L
1,522 Elo+
Solo
Scylla
Scylla
GristlyDuck7807
Scylla
Level 29
God Stats
18W - 15L
1,539 SR
Queue Stats
65W - 82L
1,385 Elo+
Party 2
Fenrir
Fenrir
Voltrose123
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 63L
1,405 Elo+
Party 2
Anhur
Anhur
poofpaff
Anhur
Level 13
God Stats
3W - 5L
1,461 SR
Queue Stats
10W - 21L
1,273 Elo+
Party 2
Team Averages
Level 24
1,559 SR
1,373 Elo+

VS

Team Averages
Level 30
1,574 SR
1,478 Elo+
Amaterasu
Amaterasu
AfflictedCW
Amaterasu
Level 17
God Stats
5W - 7L
1,559 SR
Queue Stats
23W - 30L
1,478 Elo+
Party 1
Artemis
Artemis
ChodicusMaximus
Artemis
Level 29
God Stats
12W - 5L
1,615 SR
Queue Stats
89W - 72L
1,527 Elo+
Solo
Set
Set
DPickle321
Set
Level 65
God Stats
19W - 28L
1,460 SR
Queue Stats
340W - 372L
1,483 Elo+
Party 1
Ares
Ares
FAoS Turtle
Ares
Level 15
God Stats
6W - 4L
1,543 SR
Queue Stats
18W - 21L
1,509 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SpartanVlad
Morgan Le Fay
Level 23
God Stats
3W - 1L
1,692 SR
Queue Stats
28W - 32L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bigtoebane
Hercules
13
1 / 2 / 0
7,788
487
3,464
8,967
6,968
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Chanwis
Cthulhu
10
0 / 6 / 3
6,054
378
5,838
11,456
9,016
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

11
1 / 7 / 2
6,738
421
3,936
10,798
2,852
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
4 / 5 / 3
7,522
470
8,518
11,011
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
poofpaff
Anhur
11
3 / 6 / 1
7,074
442
6,606
10,305
2,875
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AfflictedCW
Amaterasu
14
4 / 1 / 4
8,937
559
5,358
8,634
6,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
10 / 0 / 4
9,489
593
10,903
6,376
2,241
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 2 / 9
9,865
617
8,913
12,459
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
3 / 2 / 5
8,076
505
4,382
15,003
11,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
SpartanVlad
Morgan Le Fay
13
3 / 4 / 7
8,237
515
7,985
9,099
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
9
Kills
25
26
Deaths
9
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AfflictedCW
Amaterasu
4
1
4
6
L
Hercules
Bigtoebane
Hercules
1
2
0
0.5
L
Cthulhu
Chanwis
Cthulhu
0
6
3
0.25
W
10
0
4
12
W
5
2
9
4.75
W
3
2
5
2.75
L
1
7
2
0.29
W
Morgan Le Fay
SpartanVlad
Morgan Le Fay
3
4
7
1.63
L
Fenrir
4
5
3
1.1
L
Anhur
poofpaff
Anhur
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,362
Damage
37,541
52,537
Taken
51,571
25,038
Mitigated
27,465
11,049
Healing
14,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AfflictedCW
Amaterasu
5,358
1,617
0
1,940
8,634
6,342
462
3,057
5,577
0
49,977
L
Hercules
Bigtoebane
Hercules
3,464
1,086
0
2,189
8,967
6,968
422
1,793
7,174
10,562
36,242
L
Cthulhu
Chanwis
Cthulhu
5,838
568
275
1,563
11,456
9,016
81
2,906
8,550
23,610
0
W
10,903
6,371
0
4,007
6,376
2,241
877
1,033
5,343
0
52,897
W
8,913
3,463
0
5,266
12,459
4,440
0
2,692
9,767
0
77,287
W
4,382
747
1,186
1,006
15,003
11,486
0
1,969
13,034
26,813
0
L
3,936
762
42
1,748
10,798
2,852
310
2,651
8,147
27,261
0
W
Morgan Le Fay
SpartanVlad
Morgan Le Fay
7,985
752
0
1,062
9,099
2,956
259
1,764
7,335
37,803
0
L
Fenrir
8,518
2,266
0
3,320
11,011
3,327
0
2,305
8,706
0
34,343
L
Anhur
poofpaff
Anhur
6,606
3,303
0
1,912
10,305
2,875
741
2,712
7,593
0
33,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,176
Gold Earned
44,604
298
Minions Killed
409
0
Camps Cleared
0
1,436,271
Distance Traveled
1,547,668
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,937
559
100
6
0
317,644
2
L
Hercules
7,788
487
104
7
0
303,901
0
L
Cthulhu
6,054
378
26
2
0
290,203
5
W
Artemis
9,489
593
96
6
0
288,047
3
W
Set
9,865
617
125
8
0
341,757
1
W
Ares
8,076
505
32
2
0
288,898
4
L
Scylla
6,738
421
49
3
0
251,019
3
W
Morgan Le Fay
8,237
515
56
4
0
311,322
7
L
Fenrir
7,522
470
49
3
0
321,775
2
L
Anhur
7,074
442
70
4
0
269,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role