Player Matchup

Gilgamesh
Gilgamesh
ELV3RGAS
Gilgamesh
Level 14
God Stats
2W - 1L
1,657 SR
Queue Stats
5W - 4L
1,687 Elo+
Party 2
Aphrodite
Aphrodite
ElPaloXD
Aphrodite
Level 155
God Stats
9W - 3L
1,851 SR
Queue Stats
337W - 299L
1,522 Elo+
Party 2
Sol
Sol
Gonpachir0
Sol
Level 102
God Stats
7W - 7L
1,554 SR
Queue Stats
139W - 126L
1,578 Elo+
Party 2
Khepri
Khepri
Rupiª
Khepri
Level 76
God Stats
5W - 8L
1,325 SR
Queue Stats
264W - 227L
1,543 Elo+
Party 2
Tyr
Tyr
xXDROGUIXx
Tyr
Level 15
God Stats
2W - 0L
1,594 SR
Queue Stats
28W - 8L
1,773 Elo+
Party 2
Team Averages
Level 72
1,596 SR
1,621 Elo+

VS

Team Averages
Level 101
1,670 SR
1,641 Elo+
Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DecimatesLC
Nemesis
Level 159
God Stats
1W - 2L
1,785 SR
Queue Stats
1,208W - 710L
1,780 Elo+
Party 3
Ra
Ra
HotTaterTot
Ra
Level 160
God Stats
5W - 3L
1,682 SR
Queue Stats
355W - 340L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
IceSoLate902
Gilgamesh
Level 48
God Stats
2W - 2L
1,883 SR
Queue Stats
57W - 18L
1,819 Elo+
Party 3
Xbalanque
Xbalanque
uranicspaniard
Xbalanque
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 30L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ELV3RGAS
Gilgamesh
14
2 / 4 / 9
9,989
476
4,869
11,248
8,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
ElPaloXD
Aphrodite
18
9 / 3 / 10
12,358
588
19,944
18,388
8,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 0 / 5
12,989
619
11,830
12,207
5,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
Rupiª
Khepri
15
2 / 2 / 18
11,451
545
5,179
14,651
14,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 4 / 10
12,839
611
13,521
27,927
21,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 7 / 4
9,356
446
9,987
19,555
12,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
DecimatesLC
Nemesis
16
3 / 4 / 7
10,058
479
12,967
16,428
8,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 6 / 1
9,905
472
7,742
12,431
4,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
IceSoLate902
Gilgamesh
13
0 / 5 / 7
8,415
401
5,661
18,147
18,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xbalanque
uranicspaniard
Xbalanque
16
1 / 4 / 3
9,801
467
9,807
11,712
4,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
35
26
Kills
13
13
Deaths
26
52
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
7
4
0.86
L
Nemesis
DecimatesLC
Nemesis
3
4
7
1.63
W
Gilgamesh
ELV3RGAS
Gilgamesh
2
4
9
1.63
W
Aphrodite
ElPaloXD
Aphrodite
9
3
10
4.67
W
7
0
5
9.5
L
5
6
1
0.92
L
Gilgamesh
IceSoLate902
Gilgamesh
0
5
7
0.7
W
Khepri
Rupiª
Khepri
2
2
18
5.5
L
Xbalanque
uranicspaniard
Xbalanque
1
4
3
0.63
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,343
Damage
46,164
84,421
Taken
78,273
59,126
Mitigated
47,783
41,828
Healing
12,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,987
4,612
0
1,814
19,555
12,348
1,024
8,546
11,009
0
47,784
L
Nemesis
DecimatesLC
Nemesis
12,967
5,907
0
3,748
16,428
8,495
0
6,122
10,306
0
79,169
W
Gilgamesh
ELV3RGAS
Gilgamesh
4,869
780
0
659
11,248
8,506
225
2,184
8,984
86
28,698
W
Aphrodite
ElPaloXD
Aphrodite
19,944
1,325
8,565
13,180
18,388
8,803
249
2,743
15,391
91,428
0
W
11,830
5,701
0
7,383
12,207
5,467
8,307
2,193
9,882
108,307
17,655
L
7,742
224
1,625
3,191
12,431
4,450
324
8,701
3,730
61,488
0
L
Gilgamesh
IceSoLate902
Gilgamesh
5,661
787
0
1,591
18,147
18,396
198
10,457
7,690
0
25,605
W
Khepri
Rupiª
Khepri
5,179
509
0
677
14,651
14,883
50
1,310
13,173
22,160
0
L
Xbalanque
uranicspaniard
Xbalanque
9,807
4,850
0
636
11,712
4,094
0
4,313
7,399
0
87,006
W
13,521
1,089
0
11,364
27,927
21,467
0
2,018
25,791
0
77,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,626
Gold Earned
47,535
463
Minions Killed
489
0
Camps Cleared
0
2,149,227
Distance Traveled
1,955,521
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,356
446
90
4
0
371,955
2
L
Nemesis
10,058
479
125
6
0
447,634
4
W
Gilgamesh
9,989
476
35
2
0
430,088
0
W
Aphrodite
12,358
588
122
6
0
406,893
2
W
Sol
12,989
619
161
8
0
425,784
5
L
Ra
9,905
472
109
5
0
395,085
2
L
Gilgamesh
8,415
401
32
2
0
390,968
4
W
Khepri
11,451
545
24
1
0
418,622
3
L
Xbalanque
9,801
467
133
6
0
349,879
4
W
Tyr
12,839
611
121
6
0
467,840
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role