Player Matchup

Thanatos
Thanatos
Dihosaur
Thanatos
Level 16
God Stats
17W - 9L
1,741 SR
Queue Stats
35W - 25L
1,566 Elo+
Party 1
Amaterasu
Amaterasu
GUNTERthemeek
Amaterasu
Level 39
God Stats
2W - 4L
1,460 SR
Queue Stats
47W - 76L
1,349 Elo+
Solo
Ullr
Ullr
Garretts
Ullr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,521 Elo+
Party 1
Janus
Janus
Hamsticorn
Janus
Level 26
God Stats
10W - 5L
1,577 SR
Queue Stats
39W - 32L
1,514 Elo+
Party 1
Ymir
Ymir
bakedwaffles808
Ymir
Level 87
God Stats
0W - 1L
1,520 SR
Queue Stats
44W - 47L
1,419 Elo+
Party 1
Team Averages
Level 43
1,559 SR
1,474 Elo+

VS

Team Averages
Level 73
1,643 SR
1,505 Elo+
Athena
Athena
Fred 31880
Athena
Level 77
God Stats
3W - 0L
1,864 SR
Queue Stats
75W - 55L
1,558 Elo+
Party 2
Fenrir
Fenrir
IIMozuII
Fenrir
Level 62
God Stats
3W - 2L
1,756 SR
Queue Stats
60W - 61L
1,517 Elo+
Party 2
Skadi
Skadi
NemisisMain69
Skadi
Level 13
God Stats
3W - 4L
1,472 SR
Queue Stats
5W - 10L
1,379 Elo+
Party 2
Chang'e
Chang'e
Tybezius
Chang'e
Level 106
God Stats
47W - 40L
1,535 SR
Queue Stats
795W - 748L
1,486 Elo+
Solo
Ne Zha
Ne Zha
YoungSoggy
Ne Zha
Level 109
God Stats
2W - 2L
1,587 SR
Queue Stats
149W - 115L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dihosaur
Thanatos
8
4 / 5 / 2
5,598
560
5,406
7,895
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
GUNTERthemeek
Amaterasu
8
0 / 5 / 0
5,248
525
1,396
6,923
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
8
1 / 3 / 2
4,908
491
2,792
4,870
976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
9
2 / 3 / 0
5,606
561
3,608
5,323
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 5 / 0
4,426
443
1,227
9,323
3,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Fred 31880
Athena
9
1 / 2 / 4
5,717
572
2,815
8,395
5,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fenrir
IIMozuII
Fenrir
11
8 / 0 / 2
6,828
683
5,541
4,640
3,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
7 / 1 / 1
6,580
658
6,912
4,012
930
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Tybezius
Chang'e
11
4 / 2 / 3
6,793
679
5,931
5,435
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
YoungSoggy
Ne Zha
10
1 / 2 / 9
6,232
623
4,427
7,143
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
7
Kills
21
21
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Dihosaur
Thanatos
4
5
2
1
W
Athena
Fred 31880
Athena
1
2
4
1.5
L
Amaterasu
GUNTERthemeek
Amaterasu
0
5
0
0
L
Ullr
1
3
2
0.67
L
Janus
2
3
0
0.67
W
Fenrir
IIMozuII
Fenrir
8
0
2
9
W
7
1
1
7.5
W
Chang'e
Tybezius
Chang'e
4
2
3
2.75
W
Ne Zha
YoungSoggy
Ne Zha
1
2
9
2.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,429
Damage
25,626
34,334
Taken
29,625
12,376
Mitigated
12,820
8,007
Healing
12,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Dihosaur
Thanatos
5,406
1,210
0
4,790
7,895
2,763
0
2,199
5,513
0
23,236
W
Athena
Fred 31880
Athena
2,815
776
246
3,463
8,395
5,339
567
1,842
6,553
11,707
0
L
Amaterasu
GUNTERthemeek
Amaterasu
1,396
372
0
1,383
6,923
3,585
0
469
5,900
0
18,737
L
Ullr
2,792
682
0
461
4,870
976
0
660
4,164
0
17,911
L
Janus
3,608
185
0
0
5,323
1,416
0
2,626
2,521
28,937
0
W
Fenrir
IIMozuII
Fenrir
5,541
879
0
1,208
4,640
3,028
0
402
4,238
0
24,583
W
6,912
3,573
139
1,056
4,012
930
2,346
890
3,122
0
30,253
W
Chang'e
Tybezius
Chang'e
5,931
626
430
2,691
5,435
1,530
542
1,495
3,940
36,139
0
W
Ne Zha
YoungSoggy
Ne Zha
4,427
1,022
0
3,262
7,143
1,993
0
206
6,937
0
27,869
L
1,227
175
0
1,373
9,323
3,636
0
2,420
6,843
8,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,786
Gold Earned
32,150
193
Minions Killed
257
0
Camps Cleared
0
968,249
Distance Traveled
1,080,067
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,598
560
34
3
0
203,483
2
W
Athena
5,717
572
14
1
0
209,721
3
L
Amaterasu
5,248
525
47
5
0
190,100
1
L
Ullr
4,908
491
34
3
0
200,125
0
L
Janus
5,606
561
61
6
0
188,486
1
W
Fenrir
6,828
683
49
5
0
231,015
0
W
Skadi
6,580
658
56
6
0
198,252
1
W
Chang'e
6,793
679
74
7
0
221,792
3
W
Ne Zha
6,232
623
64
6
0
219,287
3
L
Ymir
4,426
443
17
2
0
186,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role