Player Matchup

Fafnir
Fafnir
Bungi3Corde
Fafnir
Level 100
God Stats
2W - 2L
1,437 SR
Queue Stats
168W - 166L
1,490 Elo+
Solo
Neith
Neith
ItsFishie
Neith
Level 86
God Stats
1W - 0L
1,510 SR
Queue Stats
83W - 68L
1,500 Elo+
Solo
Anhur
Anhur
Maikez
Anhur
Level 157
God Stats
1W - 0L
1,617 SR
Queue Stats
64W - 58L
1,480 Elo+
Party 3
Cerberus
Cerberus
kindraniaz
Cerberus
Level 159
God Stats
1W - 0L
1,371 SR
Queue Stats
80W - 77L
1,486 Elo+
Party 3
He Bo
He Bo
xWrathxPhoenix
He Bo
Level 105
God Stats
1W - 4L
1,086 SR
Queue Stats
282W - 281L
1,519 Elo+
Solo
Team Averages
Level 121
1,404 SR
1,495 Elo+

VS

Team Averages
Level 115
1,384 SR
1,566 Elo+
Anubis
Anubis
Martlu5
Anubis
Level 83
God Stats
0W - 3L
1,336 SR
Queue Stats
248W - 269L
1,433 Elo+
Party 2
Tyr
Tyr
ProgramerPark
Tyr
Level 132
God Stats
0W - 1L
1,474 SR
Queue Stats
21W - 11L
1,633 Elo+
Party 1
Anhur
Anhur
Syllvannis
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,488 Elo+
Party 2
Janus
Janus
VIOLAXBURROS
Janus
Level 128
God Stats
0W - 2L
1,112 SR
Queue Stats
57W - 59L
1,455 Elo+
Party 1
Heimdallr
Heimdallr
aleElias99
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,821 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
3 / 3 / 22
11,272
867
6,221
17,498
25,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
ItsFishie
Neith
19
14 / 3 / 8
12,239
941
23,996
11,629
4,885
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Maikez
Anhur
16
2 / 4 / 14
9,745
750
10,006
11,591
4,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
kindraniaz
Cerberus
19
4 / 2 / 20
11,383
876
10,481
19,332
24,681
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 6 / 9
10,988
845
10,800
10,592
3,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Martlu5
Anubis
15
2 / 6 / 7
8,825
679
12,725
13,879
5,665
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 7 / 6
10,778
829
13,238
18,792
15,262
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
17
4 / 4 / 7
10,013
770
7,976
9,772
3,224
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 5 / 7
8,957
689
9,914
8,912
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
aleElias99
Heimdallr
15
1 / 7 / 9
8,947
688
13,818
16,033
5,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
54
29
Kills
18
18
Deaths
29
73
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Fafnir
3
3
22
4.67
W
Neith
ItsFishie
Neith
14
3
8
6
W
Anhur
Maikez
Anhur
2
4
14
2.25
L
Anubis
Martlu5
Anubis
2
6
7
0.92
L
8
7
6
1.57
L
Anhur
4
4
7
1.88
L
3
5
7
1.3
L
Heimdallr
aleElias99
Heimdallr
1
7
9
0.79
W
Cerberus
kindraniaz
Cerberus
4
2
20
7
W
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,504
Damage
57,671
70,642
Taken
67,388
63,291
Mitigated
32,715
31,749
Healing
18,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
6,221
1,328
1,814
5,829
17,498
25,115
78
6,257
10,551
13,247
0
W
Neith
ItsFishie
Neith
23,996
9,562
1,479
4,258
11,629
4,885
2,195
4,391
6,972
0
42,103
W
Anhur
Maikez
Anhur
10,006
4,491
1,326
3,482
11,591
4,701
0
3,973
7,264
0
26,696
L
Anubis
Martlu5
Anubis
12,725
149
783
4,468
13,879
5,665
0
6,221
7,658
27,708
0
L
13,238
1,138
71
6,075
18,792
15,262
15
7,281
11,511
4,312
15,108
L
Anhur
7,976
3,665
211
1,392
9,772
3,224
0
4,209
5,563
0
20,818
L
9,914
0
638
1,320
8,912
2,995
0
2,952
5,960
16,848
0
L
Heimdallr
aleElias99
Heimdallr
13,818
5,749
634
3,384
16,033
5,569
0
6,839
9,194
0
24,702
W
Cerberus
kindraniaz
Cerberus
10,481
1,028
3,004
6,224
19,332
24,681
1,317
5,929
13,012
29,393
0
W
10,800
723
2,118
2,215
10,592
3,909
1,339
3,124
7,193
24,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,627
Gold Earned
47,520
163
Minions Killed
130
0
Camps Cleared
0
1,210,229
Distance Traveled
1,103,442
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,272
867
12
1
0
290,353
1
W
Neith
12,239
941
35
3
0
222,403
0
W
Anhur
9,745
750
30
2
0
221,100
3
L
Anubis
8,825
679
25
2
0
193,801
0
L
Tyr
10,778
829
11
1
0
263,009
0
L
Anhur
10,013
770
37
3
0
214,851
0
L
Janus
8,957
689
22
2
0
242,511
1
L
Heimdallr
8,947
688
35
3
0
189,270
1
W
Cerberus
11,383
876
49
4
0
246,407
4
W
He Bo
10,988
845
37
3
0
229,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role