Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Crumbles1988
Zeus
Level 66
God Stats
58W - 67L
1,423 SR
Queue Stats
187W - 240L
1,247 Elo+
Party 1
Bakasura
Bakasura
Moistlip06
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 111L
1,439 Elo+
Solo
Team Averages
Level 66
1,474 SR
1,395 Elo+

VS

Team Averages
Level 21
1,377 SR
1,287 Elo+
Cthulhu
Cthulhu
GUCCI MANE 9810
Cthulhu
Level 7
God Stats
0W - 1L
1,253 SR
Queue Stats
0W - 2L
1,257 Elo+
Solo
Hercules
Hercules
TheStonedPanda
Hercules
Level 29
God Stats
7W - 11L
1,377 SR
Queue Stats
255W - 290L
1,316 Elo+
Party 2
Arachne
Arachne
TheeStonedTiger
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 262L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
13 / 4 / 6
13,450
791
23,399
18,375
12,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
8 / 4 / 9
12,266
722
17,792
11,238
3,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Moistlip06
Bakasura
5
0 / 3 / 2
8,201
482
83
2,617
731

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
11,325
666
6,491
15,897
12,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
14
3 / 7 / 5
11,291
664
12,303
19,775
8,765
Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
4 / 9 / 2
10,640
626
8,702
17,066
5,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
21
Kills
11
11
Deaths
21
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
13
4
6
4
W
8
4
9
3.13
L
4
5
4
1.2
W
Bakasura
Moistlip06
Bakasura
0
3
2
0.33
L
Hercules
3
7
5
0.79
L
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,274
Damage
27,496
32,230
Taken
52,738
17,133
Mitigated
26,877
3,796
Healing
9,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
23,399
7,772
0
1,789
18,375
12,658
1,126
2,725
15,199
0
62,537
W
17,792
1,799
0
1,967
11,238
3,744
0
2,292
8,530
43,433
0
L
6,491
1,075
0
723
15,897
12,634
50
5,589
9,288
21,918
0
W
Bakasura
Moistlip06
Bakasura
83
0
0
40
2,617
731
0
820
1,717
0
220
L
Hercules
12,303
5,177
464
5,816
19,775
8,765
398
5,636
13,252
0
37,823
L
8,702
5,592
0
2,787
17,066
5,478
918
5,567
10,380
0
26,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,917
Gold Earned
33,256
169
Minions Killed
130
7
Camps Cleared
6
653,104
Distance Traveled
821,374
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,450
791
90
5
6
309,284
4
W
Zeus
12,266
722
76
4
1
279,056
2
L
Cthulhu
11,325
666
28
2
0
267,262
0
W
Bakasura
8,201
482
3
0
0
64,764
1
L
Hercules
11,291
664
74
4
3
279,245
2
L
Arachne
10,640
626
28
2
3
274,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role