Player Matchup

Sol
Sol
Battlebaird
Sol
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,284 Elo+
Party 1
Cthulhu
Cthulhu
Blue_Boyz_
Cthulhu
Level 40
God Stats
6W - 4L
1,667 SR
Queue Stats
36W - 29L
1,309 Elo+
Solo
Camazotz
Camazotz
Val Nylo
Camazotz
Level 143
God Stats
2W - 4L
1,535 SR
Queue Stats
181W - 184L
1,503 Elo+
Party 1
Anhur
Anhur
Zerrkoh
Anhur
Level 62
God Stats
2W - 5L
1,581 SR
Queue Stats
184W - 184L
1,411 Elo+
Party 1
Cabrakan
Cabrakan
subparpercs
Cabrakan
Level 145
God Stats
7W - 2L
1,653 SR
Queue Stats
169W - 165L
1,450 Elo+
Party 1
Team Averages
Level 87
1,587 SR
1,391 Elo+

VS

Team Averages
Level 38
1,446 SR
1,337 Elo+
Ao Kuang
Ao Kuang
FrozenCinder
Ao Kuang
Level 43
God Stats
19W - 14L
1,537 SR
Queue Stats
86W - 96L
1,335 Elo+
Party 2
Fafnir
Fafnir
HollowKnight__
Fafnir
Level 27
God Stats
2W - 3L
1,599 SR
Queue Stats
38W - 39L
1,378 Elo+
Party 2
Odin
Odin
Jerry28262
Odin
Level 49
God Stats
2W - 5L
1,343 SR
Queue Stats
247W - 290L
1,360 Elo+
Solo
Neith
Neith
RadicalCracker
Neith
Level 43
God Stats
13W - 22L
1,325 SR
Queue Stats
45W - 57L
1,306 Elo+
Party 2
Arachne
Arachne
yvng_azar
Arachne
Level 29
God Stats
21W - 22L
1,425 SR
Queue Stats
54W - 77L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
9,166
458
10,631
6,821
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
Blue_Boyz_
Cthulhu
17
1 / 2 / 4
11,061
553
12,688
13,000
10,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
Val Nylo
Camazotz
18
17 / 0 / 7
12,102
605
17,022
18,728
7,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Zerrkoh
Anhur
14
2 / 3 / 10
9,541
477
7,926
11,279
4,070
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
subparpercs
Cabrakan
16
8 / 2 / 4
10,153
508
11,163
13,911
13,213
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FrozenCinder
Ao Kuang
12
3 / 10 / 2
8,621
431
10,407
19,573
9,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 4 / 2
8,887
444
6,610
14,934
11,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
0 / 3 / 2
8,650
433
6,343
15,797
7,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 8 / 1
7,524
376
9,212
12,708
3,620
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
yvng_azar
Arachne
14
2 / 5 / 1
8,722
436
4,138
13,671
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
30
Kills
9
9
Deaths
30
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
W
Cthulhu
Blue_Boyz_
Cthulhu
1
2
4
1.5
L
Ao Kuang
FrozenCinder
Ao Kuang
3
10
2
0.4
L
3
4
2
1
L
0
3
2
0.33
L
1
8
1
0.19
W
Camazotz
Val Nylo
Camazotz
17
0
7
20.5
W
Anhur
Zerrkoh
Anhur
2
3
10
2.33
W
Cabrakan
subparpercs
Cabrakan
8
2
4
5
L
Arachne
yvng_azar
Arachne
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,430
Damage
36,710
63,739
Taken
76,683
38,083
Mitigated
37,343
23,501
Healing
14,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,631
2,911
730
1,424
6,821
2,308
1,718
4,626
2,195
43,912
0
W
Cthulhu
Blue_Boyz_
Cthulhu
12,688
701
0
3,525
13,000
10,666
701
186
12,120
57,808
0
L
Ao Kuang
FrozenCinder
Ao Kuang
10,407
3,507
0
3,733
19,573
9,600
1,015
7,159
12,369
32,548
0
L
6,610
1,968
0
1,830
14,934
11,660
129
7,882
7,052
20,543
0
L
6,343
1,606
75
3,322
15,797
7,017
177
10,193
4,472
124
45,868
L
9,212
2,977
0
2,753
12,708
3,620
789
4,272
8,436
0
40,109
W
Camazotz
Val Nylo
Camazotz
17,022
6,095
0
12,452
18,728
7,826
2,902
4,842
13,798
0
82,635
W
Anhur
Zerrkoh
Anhur
7,926
3,748
0
2,390
11,279
4,070
1,406
4,154
7,125
0
59,215
W
Cabrakan
subparpercs
Cabrakan
11,163
1,806
403
2,577
13,911
13,213
630
3,505
10,360
55,383
0
L
Arachne
yvng_azar
Arachne
4,138
1,902
0
3,256
13,671
5,446
0
3,749
9,872
0
48,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,023
Gold Earned
42,404
476
Minions Killed
331
0
Camps Cleared
0
1,832,853
Distance Traveled
1,759,973
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,166
458
75
4
0
392,953
1
W
Cthulhu
11,061
553
124
6
0
365,750
7
L
Ao Kuang
8,621
431
47
2
0
341,753
3
L
Fafnir
8,887
444
34
2
0
366,041
3
L
Odin
8,650
433
92
5
0
377,212
1
L
Neith
7,524
376
71
4
0
319,922
7
W
Camazotz
12,102
605
122
6
0
414,867
5
W
Anhur
9,541
477
87
4
0
349,496
6
W
Cabrakan
10,153
508
68
3
0
309,787
5
L
Arachne
8,722
436
87
4
0
355,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role