Player Matchup

Raijin
Raijin
Gold V
FlamingZeus
Raijin
Gold V
Level 97
God Stats
4W - 3L
1,762 SR
Queue Stats
49W - 47L
1,366 MMR
Party 1
Fenrir
Fenrir
Gold V
Stood648
Fenrir
Gold V
Level 87
God Stats
8W - 7L
1,530 SR
Queue Stats
48W - 44L
1,463 MMR
Party 1
Cerberus
Cerberus
Gold V
ZRudolf
Cerberus
Gold V
Level 74
God Stats
3W - 3L
1,454 SR
Queue Stats
51W - 48L
1,454 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 86
1,582 SR
1,428 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,636 SR
1,627 MMR
Neith
Neith
Gold IV
Cyclone2
Neith
Gold IV
Level 109
God Stats
14W - 16L
1,580 SR
Queue Stats
80W - 84L
1,659 MMR
Solo
Nike
Nike
Gold III
SmokiinAcez
Nike
Gold III
Level 124
God Stats
47W - 43L
1,654 SR
Queue Stats
227W - 220L
1,447 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum IV
zTitan721
Baron Samedi
Platinum IV
Level 158
God Stats
3W - 6L
1,674 SR
Queue Stats
267W - 255L
1,774 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
5 / 8 / 5
10,726
715
13,667
16,149
6,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Stood648
Fenrir
13
4 / 5 / 3
9,793
653
8,754
16,349
8,626
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
ZRudolf
Cerberus
13
2 / 4 / 6
9,832
655
6,856
19,017
19,538
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ChaacPersephoneSetGilgameshSkadi

VS

Bans
Morgan Le FayXing TianTiamatCu ChulainnScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cyclone2
Neith
15
10 / 3 / 5
12,138
809
19,361
10,892
3,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 2 / 12
11,523
768
9,498
16,998
16,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
zTitan721
Baron Samedi
14
4 / 6 / 9
10,849
723
11,964
12,673
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
11
Kills
17
17
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
Cyclone2
Neith
10
3
5
4.17
L
Raijin
5
8
5
0.94
W
3
2
12
4.5
L
Fenrir
Stood648
Fenrir
4
5
3
1.1
L
Cerberus
ZRudolf
Cerberus
2
4
6
1.25
W
Baron Samedi
zTitan721
Baron Samedi
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,277
Damage
40,823
51,515
Taken
40,563
34,316
Mitigated
26,301
5,073
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cyclone2
Neith
19,361
6,442
0
2,907
10,892
3,997
2,102
5,103
5,444
0
60,140
L
Raijin
13,667
1,020
0
1,846
16,149
6,152
456
2,386
13,763
46,749
0
W
9,498
939
0
5,954
16,998
16,954
341
8,058
8,469
0
26,562
L
Fenrir
Stood648
Fenrir
8,754
1,600
0
737
16,349
8,626
846
3,843
12,506
0
26,651
L
Cerberus
ZRudolf
Cerberus
6,856
333
0
2,490
19,017
19,538
464
6,136
12,881
22,813
0
W
Baron Samedi
zTitan721
Baron Samedi
11,964
715
1,700
2,651
12,673
5,350
462
6,886
5,436
29,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,351
Gold Earned
34,510
147
Minions Killed
156
6
Camps Cleared
7
822,524
Distance Traveled
817,388
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,138
809
86
6
4
266,265
5
L
Raijin
10,726
715
70
5
4
235,561
3
W
Nike
11,523
768
26
2
0
308,760
1
L
Fenrir
9,793
653
34
2
1
300,827
2
L
Cerberus
9,832
655
43
3
1
286,136
0
W
Baron Samedi
10,849
723
44
3
3
242,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role