Player Matchup

Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold III
Askingbob
Odin
Gold III
Level 103
God Stats
3W - 1L
1,663 SR
Queue Stats
87W - 126L
1,686 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
iUn1tY
Gilgamesh
Platinum V
Level 153
God Stats
19W - 9L
1,629 SR
Queue Stats
175W - 194L
1,720 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,597 SR
1,635 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,717 SR
1,646 MMR
Vamana
Vamana
Silver I
NinjaNick11
Vamana
Silver I
Level 128
God Stats
0W - 1L
1,742 SR
Queue Stats
9W - 7L
1,646 MMR
Party 2
Hercules
Hercules
Silver I
SniperZ00
Hercules
Silver I
Level 81
God Stats
5W - 3L
1,750 SR
Queue Stats
10W - 7L
1,646 MMR
Party 2
Thoth
Thoth
Silver I
Telepathichamstr
Thoth
Silver I
Level 128
God Stats
0W - 1L
1,660 SR
Queue Stats
10W - 7L
1,646 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
7 / 0 / 7
8,172
817
10,352
3,970
1,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Odin
12
5 / 0 / 10
8,235
824
4,887
7,008
4,875
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
iUn1tY
Gilgamesh
11
3 / 2 / 10
7,447
745
8,535
12,048
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Hou YiHe BoScyllaPersephoneIzanami

VS

Bans
BacchusUllrMorgan Le FayAnhurPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
8
0 / 5 / 2
5,774
577
3,349
9,835
6,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
SniperZ00
Hercules
8
1 / 5 / 0
5,945
595
3,951
11,460
6,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 5 / 2
5,962
596
5,897
6,029
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
15
Kills
1
2
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
0
7
10.5
W
Odin
5
0
10
10
L
Vamana
0
5
2
0.2
L
Hercules
SniperZ00
Hercules
1
5
0
0.2
L
0
5
2
0.2
W
Gilgamesh
iUn1tY
Gilgamesh
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,774
Damage
13,197
23,026
Taken
27,324
15,460
Mitigated
15,702
11,249
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,352
397
2,315
3,202
3,970
1,874
891
1,491
2,231
33,290
0
W
Odin
4,887
1,427
541
2,204
7,008
4,875
1,101
984
5,287
0
25,093
L
Vamana
3,349
746
0
2,207
9,835
6,956
0
4,333
5,116
0
9,703
L
Hercules
SniperZ00
Hercules
3,951
488
0
1,842
11,460
6,916
0
4,247
6,963
0
10,242
L
5,897
374
0
670
6,029
1,830
0
1,898
3,997
23,626
0
W
Gilgamesh
iUn1tY
Gilgamesh
8,535
865
0
2,987
12,048
8,711
641
3,891
7,460
0
19,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,854
Gold Earned
17,681
110
Minions Killed
80
7
Camps Cleared
2
583,246
Distance Traveled
522,612
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,172
817
38
4
0
181,136
4
W
Odin
8,235
824
46
5
5
210,841
1
L
Vamana
5,774
577
9
1
0
185,249
3
L
Hercules
5,945
595
21
2
0
171,951
2
L
Thoth
5,962
596
50
5
2
165,412
3
W
Gilgamesh
7,447
745
26
3
2
191,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role