Player Matchup

Bastet
Bastet
GQuigz
Bastet
Level 93
God Stats
9W - 3L
1,890 SR
Queue Stats
273W - 231L
1,543 Elo+
Solo
Jormungandr
Jormungandr
LampShadey_123
Jormungandr
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 31L
1,578 Elo+
Party 1
Kukulkan
Kukulkan
NotoriouslyQuiet
Kukulkan
Level 117
God Stats
1W - 0L
1,876 SR
Queue Stats
94W - 102L
1,581 Elo+
Party 1
Gilgamesh
Gilgamesh
OG Mohawk
Gilgamesh
Level 152
God Stats
14W - 9L
1,477 SR
Queue Stats
233W - 239L
1,547 Elo+
Solo
Jing Wei
Jing Wei
PotatoeHumper
Jing Wei
Level 105
God Stats
5W - 5L
1,665 SR
Queue Stats
351W - 283L
1,603 Elo+
Solo
Team Averages
Level 119
1,682 SR
1,570 Elo+

VS

Team Averages
Level 142
1,640 SR
1,571 Elo+
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BaronOfTheBidoof
Charybdis
Level 135
God Stats
0W - 1L
1,730 SR
Queue Stats
22W - 13L
1,650 Elo+
Party 2
Pele
Pele
GodofHyprdeath
Pele
Level 122
God Stats
3W - 1L
1,820 SR
Queue Stats
60W - 56L
1,564 Elo+
Party 2
Bacchus
Bacchus
darioavo
Bacchus
Level 146
God Stats
1W - 2L
1,662 SR
Queue Stats
120W - 107L
1,565 Elo+
Party 2
Aphrodite
Aphrodite
vFenris
Aphrodite
Level 160
God Stats
0W - 2L
1,487 SR
Queue Stats
24W - 27L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GQuigz
Bastet
16
7 / 1 / 3
9,245
616
7,617
10,211
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
LampShadey_123
Jormungandr
13
5 / 1 / 6
8,061
537
8,791
9,793
8,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 2 / 6
8,464
564
5,572
7,473
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
OG Mohawk
Gilgamesh
15
3 / 2 / 4
9,388
626
9,255
13,625
8,671
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
PotatoeHumper
Jing Wei
14
3 / 3 / 2
8,590
573
6,876
10,225
3,371
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 2
7,390
493
5,805
7,604
2,665
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
11
1 / 5 / 2
6,721
448
3,751
8,816
2,401
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 4 / 1
7,107
474
5,363
11,650
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
darioavo
Bacchus
12
3 / 2 / 2
7,653
510
5,773
14,021
15,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
vFenris
Aphrodite
13
1 / 4 / 2
7,495
500
5,951
11,277
4,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
8
9
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
2
0.67
L
Charybdis
1
5
2
0.4
W
Bastet
GQuigz
Bastet
7
1
3
8.5
L
2
4
1
0.63
W
Jormungandr
LampShadey_123
Jormungandr
5
1
6
8
W
0
2
6
1.5
W
Gilgamesh
OG Mohawk
Gilgamesh
3
2
4
2.5
W
Jing Wei
PotatoeHumper
Jing Wei
3
3
2
1.33
L
Bacchus
darioavo
Bacchus
3
2
2
2
L
Aphrodite
vFenris
Aphrodite
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,111
Damage
26,643
51,327
Taken
53,368
26,340
Mitigated
28,729
15,253
Healing
17,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,805
75
0
2,074
7,604
2,665
0
3,680
3,485
51,663
0
L
Charybdis
3,751
1,931
0
1,154
8,816
2,401
546
1,047
7,629
0
38,999
W
Bastet
GQuigz
Bastet
7,617
1,951
0
4,785
10,211
3,358
0
2,835
7,376
0
58,725
L
5,363
1,268
0
2,876
11,650
4,028
0
3,651
7,766
0
40,920
W
Jormungandr
LampShadey_123
Jormungandr
8,791
1,270
0
2,399
9,793
8,273
84
3,440
6,353
28,728
0
W
5,572
607
0
1,562
7,473
2,667
124
3,096
4,377
59,006
0
W
Gilgamesh
OG Mohawk
Gilgamesh
9,255
2,598
0
4,061
13,625
8,671
546
5,847
7,778
4,836
50,844
W
Jing Wei
PotatoeHumper
Jing Wei
6,876
5,589
0
2,446
10,225
3,371
2,432
2,311
7,914
0
60,831
L
Bacchus
darioavo
Bacchus
5,773
1,033
0
3,994
14,021
15,404
141
4,412
8,998
17,549
0
L
Aphrodite
vFenris
Aphrodite
5,951
595
909
6,738
11,277
4,231
625
839
10,350
44,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,748
Gold Earned
36,366
503
Minions Killed
341
0
Camps Cleared
0
1,524,095
Distance Traveled
1,434,591
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,390
493
94
6
0
302,153
8
L
Charybdis
6,721
448
68
5
0
245,797
1
W
Bastet
9,245
616
107
7
0
362,601
6
L
Pele
7,107
474
77
5
0
330,718
3
W
Jormungandr
8,061
537
38
3
0
288,022
3
W
Kukulkan
8,464
564
133
9
0
299,414
5
W
Gilgamesh
9,388
626
109
7
0
297,495
2
W
Jing Wei
8,590
573
116
8
0
276,563
5
L
Bacchus
7,653
510
15
1
0
294,228
4
L
Aphrodite
7,495
500
87
6
0
261,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role